示例#1
0
/**
 * clutter_input_device_update_from_event:
 * @device: a #ClutterInputDevice
 * @event: a #ClutterEvent
 * @update_stage: whether to update the #ClutterStage of the @device
 *   using the stage of the event
 *
 * Forcibly updates the state of the @device using a #ClutterEvent
 *
 * This function should never be used by applications: it is meant
 * for integration with embedding toolkits, like clutter-gtk
 *
 * Embedding toolkits that disable the event collection inside Clutter
 * need to use this function to update the state of input devices depending
 * on a #ClutterEvent that they are going to submit to the event handling code
 * in Clutter though clutter_do_event(). Since the input devices hold the state
 * that is going to be used to fill in fields like the #ClutterButtonEvent
 * click count, or to emit synthesized events like %CLUTTER_ENTER and
 * %CLUTTER_LEAVE, it is necessary for embedding toolkits to also be
 * responsible of updating the input device state.
 *
 * For instance, this might be the code to translate an embedding toolkit
 * native motion notification into a Clutter #ClutterMotionEvent and ask
 * Clutter to process it:
 *
 * |[
 *   ClutterEvent c_event;
 *
 *   translate_native_event_to_clutter (native_event, &c_event);
 *
 *   clutter_do_event (&c_event);
 * ]|
 *
 * Before letting clutter_do_event() process the event, it is necessary to call
 * clutter_input_device_update_from_event():
 *
 * |[
 *   ClutterEvent c_event;
 *   ClutterDeviceManager *manager;
 *   ClutterInputDevice *device;
 *
 *   translate_native_event_to_clutter (native_event, &c_event);
 *
 *   /* get the device manager */
 *   manager = clutter_device_manager_get_default ();
 *
 *   /* use the default Core Pointer that Clutter
 *    * backends register by default
 *    */
 *   device = clutter_device_manager_get_core_device (manager, %CLUTTER_POINTER_DEVICE);
 *
 *   /* update the state of the input device */
 *   clutter_input_device_update_from_event (device, &c_event, FALSE);
 *
 *   clutter_do_event (&c_event);
 * ]|
 *
 * The @update_stage boolean argument should be used when the input device
 * enters and leaves a #ClutterStage; it will use the #ClutterStage field
 * of the passed @event to update the stage associated to the input device.
 *
 * Since: 1.2
 */
void
clutter_input_device_update_from_event (ClutterInputDevice *device,
                                        ClutterEvent       *event,
                                        gboolean            update_stage)
{
  ClutterModifierType event_state;
  ClutterStage *event_stage;
  gfloat event_x, event_y;
  guint32 event_time;

  g_return_if_fail (CLUTTER_IS_INPUT_DEVICE (device));
  g_return_if_fail (event != NULL);

  event_state = clutter_event_get_state (event);
  event_time = clutter_event_get_time (event);
  event_stage = clutter_event_get_stage (event);
  clutter_event_get_coords (event, &event_x, &event_y);

  _clutter_input_device_set_coords (device, event_x, event_y);
  _clutter_input_device_set_state (device, event_state);
  _clutter_input_device_set_time (device, event_time);

  if (update_stage)
    _clutter_input_device_set_stage (device, event_stage);
}
示例#2
0
/**
 * xfdashboard_create_app_context:
 * @inWorkspace: The workspace where to place application windows on or %NULL
 *
 * Returns a #GAppLaunchContext suitable for launching applications on the
 * given display and workspace by GIO.
 *
 * If @inWorkspace is specified it sets workspace on which applications will
 * be launched when using this context when running under a window manager
 * that supports multiple workspaces.
 *
 * When the workspace is not specified it is up to the window manager to pick
 * one, typically it will be the current workspace.
 *
 * Return value: (transfer full): the newly created #GAppLaunchContext or %NULL
 *   in case of an error. Use g_object_unref() to free return value.
 */
GAppLaunchContext* xfdashboard_create_app_context(XfdashboardWindowTrackerWorkspace *inWorkspace)
{
	GdkAppLaunchContext			*context;
	const ClutterEvent			*event;
	XfdashboardWindowTracker	*tracker;

	g_return_val_if_fail(inWorkspace==NULL || XFDASHBOARD_IS_WINDOW_TRACKER_WORKSPACE(inWorkspace), NULL);

	/* Get last event for timestamp */
	event=clutter_get_current_event();

	/* Get active workspace if not specified */
	if(!inWorkspace)
	{
		tracker=xfdashboard_window_tracker_get_default();
		inWorkspace=xfdashboard_window_tracker_get_active_workspace(tracker);
		g_object_unref(tracker);
	}

	/* Create and set up application context to use either the workspace specified
	 * or otherwise current active workspace. We will even set the current active
	 * explicitly to launch the application on current workspace even if user changes
	 * workspace in the time between launching application and showing first window.
	 */
	context=gdk_display_get_app_launch_context(gdk_display_get_default());
	if(event) gdk_app_launch_context_set_timestamp(context, clutter_event_get_time(event));
	gdk_app_launch_context_set_desktop(context, xfdashboard_window_tracker_workspace_get_number(inWorkspace));

	/* Return application context */
	return(G_APP_LAUNCH_CONTEXT(context));
}
示例#3
0
static GesturePoint *
gesture_register_point (ClutterGestureAction *action, ClutterEvent *event)
{
  ClutterGestureActionPrivate *priv = action->priv;
  GesturePoint *point = NULL;

  if (priv->points->len >= MAX_GESTURE_POINTS)
    return NULL;

  g_array_set_size (priv->points, priv->points->len + 1);
  point = &g_array_index (priv->points, GesturePoint, priv->points->len - 1);

  point->last_event = clutter_event_copy (event);
  point->device = clutter_event_get_device (event);

  clutter_event_get_coords (event, &point->press_x, &point->press_y);
  point->last_motion_x = point->press_x;
  point->last_motion_y = point->press_y;
  point->last_motion_time = clutter_event_get_time (event);

  point->last_delta_x = point->last_delta_y = 0;
  point->last_delta_time = 0;

  if (clutter_event_type (event) != CLUTTER_BUTTON_PRESS)
    point->sequence = clutter_event_get_event_sequence (event);
  else
    point->sequence = NULL;

  return point;
}
示例#4
0
static void
notify_motion (ClaylandSeat *seat,
               const ClutterEvent *event)
{
  ClaylandPointer *pointer = &seat->pointer;
  float x, y;

  clutter_event_get_coords (event, &x, &y);
  pointer->x = wl_fixed_from_double (x);
  pointer->y = wl_fixed_from_double (y);

  clayland_seat_repick (seat,
                        clutter_event_get_time (event),
                        clutter_event_get_source (event));

  pointer->grab->interface->motion (pointer->grab,
                                    clutter_event_get_time (event),
                                    pointer->grab->x,
                                    pointer->grab->y);
}
示例#5
0
static void
gesture_update_release_point (GesturePoint *point,
                              ClutterEvent *event)
{
  gint64 _time;

  clutter_event_get_coords (event, &point->release_x, &point->release_y);

  clutter_event_free (point->last_event);
  point->last_event = clutter_event_copy (event);

  /* Treat the release event as the continuation of the last motion,
   * in case the user keeps the pointer still for a while before
   * releasing it. */
   _time = clutter_event_get_time (event);
   point->last_delta_time += _time - point->last_motion_time;
}
示例#6
0
void
meta_wayland_pointer_send_motion (MetaWaylandPointer *pointer,
                                  const ClutterEvent *event)
{
  struct wl_resource *resource;
  struct wl_list *l;

  l = &pointer->focus_resource_list;
  wl_resource_for_each(resource, l)
    {
      wl_fixed_t sx, sy;

      meta_wayland_pointer_get_relative_coordinates (pointer,
                                                     pointer->focus_surface,
                                                     &sx, &sy);
      wl_pointer_send_motion (resource, clutter_event_get_time (event), sx, sy);
    }
static void
drag_grab_motion (MetaWaylandPointerGrab *grab,
		  const ClutterEvent     *event)
{
  MetaWaylandDragGrab *drag_grab = (MetaWaylandDragGrab*) grab;
  wl_fixed_t sx, sy;

  if (drag_grab->drag_focus_data_device)
    {
      meta_wayland_pointer_get_relative_coordinates (grab->pointer,
						     drag_grab->drag_focus,
						     &sx, &sy);
      wl_data_device_send_motion (drag_grab->drag_focus_data_device,
				  clutter_event_get_time (event),
				  sx, sy);
    }

  if (drag_grab->drag_surface)
    meta_feedback_actor_update (META_FEEDBACK_ACTOR (drag_grab->feedback_actor),
                                event);
}
示例#8
0
static void
gesture_update_motion_point (GesturePoint *point,
                             ClutterEvent *event)
{
  gfloat motion_x, motion_y;
  gint64 _time;

  clutter_event_get_coords (event, &motion_x, &motion_y);

  clutter_event_free (point->last_event);
  point->last_event = clutter_event_copy (event);

  point->last_delta_x = motion_x - point->last_motion_x;
  point->last_delta_y = motion_y - point->last_motion_y;
  point->last_motion_x = motion_x;
  point->last_motion_y = motion_y;

  _time = clutter_event_get_time (event);
  point->last_delta_time = _time - point->last_motion_time;
  point->last_motion_time = _time;
}
示例#9
0
IO_METHOD(IoClutterEvent, getTime) {
  return IoDate_newWithTime_(IOSTATE, clutter_event_get_time(IOCEVENT(self)));
}
示例#10
0
/**
 * shell_tray_icon_click:
 * @icon: a #ShellTrayIcon
 * @event: the #ClutterEvent triggering the fake click
 *
 * Fakes a press and release on @icon. @event must be a
 * %CLUTTER_BUTTON_RELEASE, %CLUTTER_KEY_PRESS or %CLUTTER_KEY_RELEASE event.
 * Its relevant details will be passed on to the icon, but its
 * coordinates will be ignored; the click is
 * always made on the center of @icon.
 */
void
shell_tray_icon_click (ShellTrayIcon *icon,
                       ClutterEvent  *event)
{
  XKeyEvent xkevent;
  XButtonEvent xbevent;
  XCrossingEvent xcevent;
  GdkWindow *remote_window;
  GdkScreen *screen;
  int x_root, y_root;
  Display *xdisplay;
  Window xwindow, xrootwindow;
  ClutterEventType event_type = clutter_event_type (event);

  g_return_if_fail (event_type == CLUTTER_BUTTON_RELEASE ||
                    event_type == CLUTTER_KEY_PRESS ||
                    event_type == CLUTTER_KEY_RELEASE);

  gdk_error_trap_push ();

  remote_window = gtk_socket_get_plug_window (GTK_SOCKET (icon->priv->socket));
  xwindow = GDK_WINDOW_XID (remote_window);
  xdisplay = GDK_WINDOW_XDISPLAY (remote_window);
  screen = gdk_window_get_screen (remote_window);
  xrootwindow = GDK_WINDOW_XID (gdk_screen_get_root_window (screen));
  gdk_window_get_origin (remote_window, &x_root, &y_root);

  /* First make the icon believe the pointer is inside it */
  xcevent.type = EnterNotify;
  xcevent.window = xwindow;
  xcevent.root = xrootwindow;
  xcevent.subwindow = None;
  xcevent.time = clutter_event_get_time (event);
  xcevent.x = gdk_window_get_width (remote_window) / 2;
  xcevent.y = gdk_window_get_height (remote_window) / 2;
  xcevent.x_root = x_root + xcevent.x;
  xcevent.y_root = y_root + xcevent.y;
  xcevent.mode = NotifyNormal;
  xcevent.detail = NotifyNonlinear;
  xcevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  /* Now do the click */
  if (event_type == CLUTTER_BUTTON_RELEASE)
    {
      xbevent.window = xwindow;
      xbevent.root = xrootwindow;
      xbevent.subwindow = None;
      xbevent.time = xcevent.time;
      xbevent.x = xcevent.x;
      xbevent.y = xcevent.y;
      xbevent.x_root = xcevent.x_root;
      xbevent.y_root = xcevent.y_root;
      xbevent.state = clutter_event_get_state (event);
      xbevent.same_screen = True;
      xbevent.type = ButtonPress;
      xbevent.button = clutter_event_get_button (event);
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

      xbevent.type = ButtonRelease;
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);
    }
  else
    {
      xkevent.window = xwindow;
      xkevent.root = xrootwindow;
      xkevent.subwindow = None;
      xkevent.time = xcevent.time;
      xkevent.x = xcevent.x;
      xkevent.y = xcevent.y;
      xkevent.x_root = xcevent.x_root;
      xkevent.y_root = xcevent.y_root;
      xkevent.state = clutter_event_get_state (event);
      xkevent.same_screen = True;
      xkevent.keycode = clutter_event_get_key_code (event);

      xkevent.type = KeyPress;
      XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xkevent);

      if (event_type == CLUTTER_KEY_RELEASE)
        {
          /* If the application takes a grab on KeyPress, we don't
           * want to send it a KeyRelease. There's no good way of
           * knowing whether a tray icon will take a grab, so just
           * assume it does, and don't send the KeyRelease. That might
           * make the tracking for key events messed up if it doesn't take
           * a grab, but the tray icon won't get key focus in normal cases,
           * so let's hope this isn't too damaging...
           */
          xkevent.type = KeyRelease;
          XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xkevent);
        }
    }

  /* And move the pointer back out */
  xcevent.type = LeaveNotify;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  gdk_error_trap_pop_ignored ();
}
示例#11
0
/**
 * cinnamon_tray_icon_click:
 * @icon: a #CinnamonTrayIcon
 * @event: the #ClutterEvent triggering the fake click
 *
 * Fakes a press and release on @icon. @event must be a
 * %CLUTTER_BUTTON_RELEASE event. Its relevant details will be passed
 * on to the icon, but its coordinates will be ignored; the click is
 * always made on the center of @icon.
 */
void
cinnamon_tray_icon_click (CinnamonTrayIcon *icon,
                       ClutterEvent  *event)
{
  XButtonEvent xbevent;
  XCrossingEvent xcevent;
  GdkWindow *remote_window;
  GdkScreen *screen;
  int x_root, y_root;
  Display *xdisplay;
  Window xwindow, xrootwindow;

  g_return_if_fail (clutter_event_type (event) == CLUTTER_BUTTON_RELEASE);

  gdk_error_trap_push ();

  remote_window = gtk_socket_get_plug_window (GTK_SOCKET (icon->priv->socket));
  if (remote_window == NULL)
    {
      g_warning ("cinnamon tray: plug window is gone");
      gdk_error_trap_pop_ignored ();
      return;
    }
  xwindow = GDK_WINDOW_XID (remote_window);
  xdisplay = GDK_WINDOW_XDISPLAY (remote_window);
  screen = gdk_window_get_screen (remote_window);
  xrootwindow = GDK_WINDOW_XID (gdk_screen_get_root_window (screen));
  gdk_window_get_origin (remote_window, &x_root, &y_root);

  /* First make the icon believe the pointer is inside it */
  xcevent.type = EnterNotify;
  xcevent.window = xwindow;
  xcevent.root = xrootwindow;
  xcevent.subwindow = None;
  xcevent.time = clutter_event_get_time (event);
  xcevent.x = gdk_window_get_width (remote_window) / 2;
  xcevent.y = gdk_window_get_height (remote_window) / 2;
  xcevent.x_root = x_root + xcevent.x;
  xcevent.y_root = y_root + xcevent.y;
  xcevent.mode = NotifyNormal;
  xcevent.detail = NotifyNonlinear;
  xcevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  /* Now do the click */
  xbevent.type = ButtonPress;
  xbevent.window = xwindow;
  xbevent.root = xrootwindow;
  xbevent.subwindow = None;
  xbevent.time = xcevent.time;
  xbevent.x = xcevent.x;
  xbevent.y = xcevent.y;
  xbevent.x_root = xcevent.x_root;
  xbevent.y_root = xcevent.y_root;
  xbevent.state = clutter_event_get_state (event);
  xbevent.button = clutter_event_get_button (event);
  xbevent.same_screen = True;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

  xbevent.type = ButtonRelease;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xbevent);

  /* And move the pointer back out */
  xcevent.type = LeaveNotify;
  XSendEvent (xdisplay, xwindow, False, 0, (XEvent *)&xcevent);

  gdk_error_trap_pop_ignored ();
}