/** * clutter_input_device_get_device_coords: * @device: a #ClutterInputDevice of type %CLUTTER_POINTER_DEVICE * @x: (out): return location for the X coordinate * @y: (out): return location for the Y coordinate * * Retrieves the latest coordinates of the pointer of @device * * Since: 1.2 * * Deprecated: 1.12: Use clutter_input_device_get_coords() instead. */ void clutter_input_device_get_device_coords (ClutterInputDevice *device, gint *x, gint *y) { ClutterPoint point; clutter_input_device_get_coords (device, NULL, &point); if (x) *x = point.x; if (y) *y = point.y; }
static void get_pointer_coords (int *x, int *y) { ClutterDeviceManager *manager; ClutterInputDevice *device; ClutterPoint point; manager = clutter_device_manager_get_default (); device = clutter_device_manager_get_device (manager, META_VIRTUAL_CORE_POINTER_ID); clutter_input_device_get_coords (device, NULL, &point); *x = point.x; *y = point.y; }
static void get_pointer_position_clutter (int *x, int *y, int *mods) { ClutterDeviceManager *cmanager; ClutterInputDevice *cdevice; ClutterPoint point; cmanager = clutter_device_manager_get_default (); cdevice = clutter_device_manager_get_core_device (cmanager, CLUTTER_POINTER_DEVICE); clutter_input_device_get_coords (cdevice, NULL, &point); if (x) *x = point.x; if (y) *y = point.y; if (mods) *mods = clutter_input_device_get_modifier_state (cdevice); }
static void data_device_start_drag (struct wl_client *client, struct wl_resource *resource, struct wl_resource *source_resource, struct wl_resource *origin_resource, struct wl_resource *icon_resource, guint32 serial) { MetaWaylandDataDevice *data_device = wl_resource_get_user_data (resource); MetaWaylandSeat *seat = wl_container_of (data_device, seat, data_device); MetaWaylandSurface *surface = NULL; MetaWaylandDragGrab *drag_grab; ClutterPoint pos; if (origin_resource) surface = wl_resource_get_user_data (origin_resource); if (!surface) return; if (seat->pointer.button_count == 0 || seat->pointer.grab_serial != serial || !seat->pointer.focus_surface || seat->pointer.focus_surface != surface) return; /* FIXME: Check that the data source type array isn't empty. */ if (data_device->current_grab || seat->pointer.grab != &seat->pointer.default_grab) return; data_device->current_grab = drag_grab = g_slice_new0 (MetaWaylandDragGrab); drag_grab->generic.interface = &drag_grab_interface; drag_grab->generic.pointer = &seat->pointer; drag_grab->drag_client = client; drag_grab->seat = seat; drag_grab->drag_origin = surface; drag_grab->drag_origin_listener.notify = destroy_data_device_origin; wl_resource_add_destroy_listener (origin_resource, &drag_grab->drag_origin_listener); clutter_input_device_get_coords (seat->pointer.device, NULL, &pos); clutter_actor_transform_stage_point (CLUTTER_ACTOR (meta_surface_actor_get_texture (surface->surface_actor)), pos.x, pos.y, &pos.x, &pos.y); drag_grab->drag_start_x = pos.x; drag_grab->drag_start_y = pos.y; if (source_resource) { drag_grab->drag_data_source = wl_resource_get_user_data (source_resource); drag_grab->drag_data_source_listener.notify = destroy_data_device_source; wl_resource_add_destroy_listener (source_resource, &drag_grab->drag_data_source_listener); } if (icon_resource) { drag_grab->drag_surface = wl_resource_get_user_data (icon_resource); drag_grab->drag_icon_listener.notify = destroy_data_device_icon; wl_resource_add_destroy_listener (icon_resource, &drag_grab->drag_icon_listener); drag_grab->feedback_actor = meta_dnd_actor_new (CLUTTER_ACTOR (drag_grab->drag_origin->surface_actor), drag_grab->drag_start_x, drag_grab->drag_start_y); meta_feedback_actor_set_anchor (META_FEEDBACK_ACTOR (drag_grab->feedback_actor), -drag_grab->drag_surface->offset_x, -drag_grab->drag_surface->offset_y); clutter_actor_add_child (drag_grab->feedback_actor, CLUTTER_ACTOR (drag_grab->drag_surface->surface_actor)); clutter_input_device_get_coords (seat->pointer.device, NULL, &pos); meta_feedback_actor_set_position (META_FEEDBACK_ACTOR (drag_grab->feedback_actor), pos.x, pos.y); } meta_wayland_pointer_set_focus (&seat->pointer, NULL); meta_wayland_pointer_start_grab (&seat->pointer, (MetaWaylandPointerGrab*)drag_grab); }
void clutter_seat_evdev_notify_button (ClutterSeatEvdev *seat, ClutterInputDevice *input_device, uint64_t time_us, uint32_t button, uint32_t state) { ClutterInputDeviceEvdev *device_evdev = (ClutterInputDeviceEvdev *) input_device; ClutterStage *stage; ClutterEvent *event = NULL; gint button_nr; static gint maskmap[8] = { CLUTTER_BUTTON1_MASK, CLUTTER_BUTTON3_MASK, CLUTTER_BUTTON2_MASK, CLUTTER_BUTTON4_MASK, CLUTTER_BUTTON5_MASK, 0, 0, 0 }; int button_count; /* Drop any repeated button press (for example from virtual devices. */ button_count = update_button_count (seat, button, state); if (state && button_count > 1) return; if (!state && button_count != 0) return; /* We can drop the event on the floor if no stage has been * associated with the device yet. */ stage = _clutter_input_device_get_stage (input_device); if (stage == NULL) return; /* The evdev button numbers don't map sequentially to clutter button * numbers (the right and middle mouse buttons are in the opposite * order) so we'll map them directly with a switch statement */ switch (button) { case BTN_LEFT: case BTN_TOUCH: button_nr = CLUTTER_BUTTON_PRIMARY; break; case BTN_RIGHT: case BTN_STYLUS: button_nr = CLUTTER_BUTTON_SECONDARY; break; case BTN_MIDDLE: case BTN_STYLUS2: button_nr = CLUTTER_BUTTON_MIDDLE; break; case 0x149: /* BTN_STYLUS3 */ button_nr = 8; break; default: /* For compatibility reasons, all additional buttons go after the old 4-7 scroll ones */ if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE) button_nr = button - BTN_TOOL_PEN + 4; else button_nr = button - (BTN_LEFT - 1) + 4; break; } if (button_nr < 1 || button_nr > 12) { g_warning ("Unhandled button event 0x%x", button); return; } if (state) event = clutter_event_new (CLUTTER_BUTTON_PRESS); else event = clutter_event_new (CLUTTER_BUTTON_RELEASE); if (button_nr < G_N_ELEMENTS (maskmap)) { /* Update the modifiers */ if (state) seat->button_state |= maskmap[button_nr - 1]; else seat->button_state &= ~maskmap[button_nr - 1]; } _clutter_evdev_event_set_time_usec (event, time_us); event->button.time = us2ms (time_us); event->button.stage = CLUTTER_STAGE (stage); _clutter_xkb_translate_state (event, seat->xkb, seat->button_state); event->button.button = button_nr; if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE) { ClutterPoint point; clutter_input_device_get_coords (input_device, NULL, &point); event->button.x = point.x; event->button.y = point.y; } else { event->button.x = seat->pointer_x; event->button.y = seat->pointer_y; } clutter_event_set_device (event, seat->core_pointer); clutter_event_set_source_device (event, input_device); if (device_evdev->last_tool) { /* Apply the button event code as per the tool mapping */ guint mapped_button; mapped_button = clutter_input_device_tool_evdev_get_button_code (device_evdev->last_tool, button_nr); if (mapped_button != 0) button = mapped_button; } _clutter_evdev_event_set_event_code (event, button); if (clutter_input_device_get_device_type (input_device) == CLUTTER_TABLET_DEVICE) { clutter_event_set_device_tool (event, device_evdev->last_tool); clutter_event_set_device (event, input_device); } else { clutter_event_set_device (event, seat->core_pointer); } _clutter_input_device_set_stage (seat->core_pointer, stage); queue_event (event); }