int main(int argc, char **argv) { TestState state; clutter_init(&argc, &argv); state.timeline = clutter_timeline_new (TEST_TIMELINE_FRAME_COUNT, TEST_TIMELINE_FPS); clutter_timeline_set_loop (state.timeline, TRUE); g_signal_connect (G_OBJECT(state.timeline), "new-frame", G_CALLBACK(new_frame_cb), &state); g_signal_connect (G_OBJECT(state.timeline), "completed", G_CALLBACK(completed_cb), &state); state.prev_frame = -1; state.completion_count = 0; state.passed = TRUE; clutter_timeline_start (state.timeline); clutter_main(); return EXIT_FAILURE; }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *coglbox; ClutterTimeline *tl; clutter_init(&argc, &argv); tl = clutter_timeline_new (G_N_ELEMENTS (paint_func) * 1000); clutter_timeline_set_loop (tl, TRUE); clutter_timeline_start (tl); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 400, 400); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Test"); coglbox = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), coglbox); g_signal_connect (coglbox, "paint", G_CALLBACK (paint_cb), tl); /* Redraw every frame of the timeline */ g_signal_connect_swapped (tl, "new-frame", G_CALLBACK (clutter_actor_queue_redraw), coglbox); clutter_actor_set_rotation (coglbox, CLUTTER_Y_AXIS, -30, 200, 0, 0); clutter_actor_set_position (coglbox, 0, 100); clutter_actor_show (stage); clutter_main (); g_object_unref (tl); return 0; }
void test_timeline_interpolate (TestConformSimpleFixture *fixture, gconstpointer data) { TestState state; state.timeline = clutter_timeline_new (TEST_TIMELINE_DURATION); clutter_timeline_set_loop (state.timeline, TRUE); g_signal_connect (G_OBJECT(state.timeline), "new-frame", G_CALLBACK(new_frame_cb), &state); g_signal_connect (G_OBJECT(state.timeline), "completed", G_CALLBACK(completed_cb), &state); state.completion_count = 0; state.new_frame_counter = 0; state.passed = TRUE; state.expected_frame = 0; g_get_current_time (&state.start_time); clutter_timeline_start (state.timeline); clutter_main(); g_object_unref (state.timeline); }
G_MODULE_EXPORT int test_viewport_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *r_behave; ClutterActor *stage; ClutterActor *hand; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; gchar *file; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Make a hand */ file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); hand = clutter_texture_new_from_file (file, NULL); if (!hand) g_error("Unable to load image '%s'", file); g_free (file); clutter_actor_set_position (hand, 300, 200); clutter_actor_set_clip (hand, 20, 21, 132, 170); clutter_actor_set_anchor_point (hand, 86, 125); clutter_actor_show (hand); clutter_container_add_actor (CLUTTER_CONTAINER (stage), hand); /* Make a timeline */ timeline = clutter_timeline_new (7692); clutter_timeline_set_loop (timeline, TRUE); /* Set an alpha func to power behaviour */ alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); /* Create a behaviour for that alpha */ r_behave = clutter_behaviour_rotate_new (alpha, CLUTTER_Z_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); /* Apply it to our actor */ clutter_behaviour_apply (r_behave, hand); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (r_behave); return 0; }
int main(int argc,char *argv[]) { ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; ClutterColor actor_color = { 0xff,0xff,0xff,0x98}; /** 初始化clutter */ clutter_init(&argc, &argv); /** 获取默认的场景stage */ ClutterActor *stage = clutter_stage_get_default(); /** 设置场景大小,注意场景也actor的一种,所以可以使用actor的api设置*/ clutter_actor_set_size(stage,400,400); /** 设置场景背景*/ clutter_stage_set_color(CLUTTER_STAGE(stage), &stage_color); /** 载入一个图像的actor */ //ClutterActor * image = clutter_texture_new_from_file("demo.png",NULL); image = clutter_texture_new_from_file("demo.png",NULL); if(!image){ printf("load image error\n"); exit(-1); } /** 设置actor在场景中的位置*/ clutter_actor_set_position(image, 100,100); /** 缩放图像,这里设置长宽各放大了两倍*/ clutter_actor_set_scale(image,2.0,2.0); /** 设置图像旋转,以y轴旋转,角度20'c */ clutter_actor_set_rotation(image, CLUTTER_Y_AXIS, 120,0,0,0); /** 把actor加入场景中*/ clutter_container_add_actor(CLUTTER_CONTAINER(stage),image); clutter_actor_show(image); /** 打开actor的事件响应*/ clutter_actor_set_reactive(image,TRUE); /** 连接actor的某事件*/ g_signal_connect(image, "button-press-event", G_CALLBACK(on_image_button_press),NULL); /** 加入时间线*/ //ClutterTimeline* timeline = clutter_timeline_new(5000); timeline = clutter_timeline_new(5000); g_signal_connect(timeline, "new-frame",G_CALLBACK(on_timeline_new_frame),NULL); clutter_timeline_set_loop(timeline,TRUE); //clutter_timeline_start(timeline); clutter_actor_show(stage); clutter_main(); g_object_unref(timeline); printf("\n"); return 0; }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterPath *path; ClutterConstraint *constraint; ClutterActor *rectangle; ClutterTimeline *timeline; const ClutterColor *stage_color = clutter_color_new (51, 51, 85, 255); const ClutterColor *red_color = clutter_color_new (255, 0, 0, 255); clutter_init (&argc, &argv); stage = clutter_stage_new (); clutter_actor_set_size (stage, 360, 300); clutter_stage_set_color (CLUTTER_STAGE (stage), stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); /* create the path */ path = clutter_path_new (); clutter_path_add_move_to (path, 30, 60); /* add a curve round to the top-right of the stage */ clutter_path_add_rel_curve_to (path, 120, 180, 180, 120, 240, 0); /* create a constraint based on the path */ constraint = clutter_path_constraint_new (path, 0.0); /* put a rectangle at the start of the path */ rectangle = clutter_rectangle_new_with_color (red_color); clutter_actor_set_size (rectangle, 60, 60); /* add the constraint to the rectangle */ clutter_actor_add_constraint_with_name (rectangle, "path", constraint); /* add the rectangle to the stage */ clutter_container_add_actor (CLUTTER_CONTAINER (stage), rectangle); /* set up the timeline */ timeline = clutter_timeline_new (1000); clutter_timeline_set_loop (timeline, TRUE); clutter_timeline_set_auto_reverse (timeline, TRUE); clutter_actor_animate_with_timeline (rectangle, CLUTTER_LINEAR, timeline, "@constraints.path.offset", 1.0, NULL); clutter_actor_show (stage); clutter_main (); return EXIT_SUCCESS; }
int test_cairo_flowers_main (int argc, char **argv) { int i; ClutterActor *stage; ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; ClutterTimeline *timeline; Flower *flowers[N_FLOWERS]; srand (time (NULL)); if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); for (i=0; i< N_FLOWERS; i++) { flowers[i] = g_new0(Flower, 1); flowers[i]->ctex = make_flower_actor(); flowers[i]->x = rand() % (int) clutter_actor_get_width (stage) - (PETAL_MIN + PETAL_VAR) * 2; flowers[i]->y = rand() % (int) clutter_actor_get_height (stage); flowers[i]->rv = rand() % 5 + 1; flowers[i]->v = rand() % 10 + 2; clutter_container_add_actor (CLUTTER_CONTAINER (stage), flowers[i]->ctex); clutter_actor_set_position (flowers[i]->ctex, flowers[i]->x, flowers[i]->y); } /* Create a timeline to manage animation */ timeline = clutter_timeline_new (6000); clutter_timeline_set_loop (timeline, TRUE); /* fire a callback for frame change */ g_signal_connect (timeline, "new-frame", G_CALLBACK (tick), flowers); clutter_actor_show (stage); clutter_timeline_start (timeline); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_main(); return EXIT_SUCCESS; }
G_MODULE_EXPORT int test_cogl_vertex_buffer_main (int argc, char *argv[]) { TestState state; ClutterActor *stage; gfloat stage_w, stage_h; gint dummy_width, dummy_height; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Cogl Vertex Buffers"); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Black); g_signal_connect (stage, "destroy", G_CALLBACK (stop_and_quit), &state); clutter_actor_get_size (stage, &stage_w, &stage_h); dummy_width = MESH_WIDTH * QUAD_WIDTH; dummy_height = MESH_HEIGHT * QUAD_HEIGHT; state.dummy = create_dummy_actor (dummy_width, dummy_height); clutter_container_add_actor (CLUTTER_CONTAINER (stage), state.dummy); clutter_actor_set_position (state.dummy, (stage_w / 2.0) - (dummy_width / 2.0), (stage_h / 2.0) - (dummy_height / 2.0)); state.timeline = clutter_timeline_new (1000); clutter_timeline_set_loop (state.timeline, TRUE); state.frame_id = g_signal_connect (state.timeline, "new-frame", G_CALLBACK (frame_cb), &state); g_signal_connect (state.dummy, "paint", G_CALLBACK (on_paint), &state); init_quad_mesh (&state); clutter_actor_show_all (stage); clutter_timeline_start (state.timeline); clutter_main (); cogl_handle_unref (state.buffer); cogl_handle_unref (state.indices); return 0; }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *actor; ClutterTimeline *timeline; ClutterAnimator *animator; clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 300, 200); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); actor = clutter_rectangle_new_with_color (&red_color); clutter_actor_set_size (actor, 100, 100); clutter_actor_set_position (actor, 150, 50); timeline = clutter_timeline_new (2000); clutter_timeline_set_loop (timeline, TRUE); animator = clutter_animator_new (); clutter_animator_set_timeline (animator, timeline); clutter_animator_set (animator, actor, "x", CLUTTER_LINEAR, 0.0, 150.0, actor, "x", CLUTTER_LINEAR, 0.5, 50.0, actor, "x", CLUTTER_LINEAR, 1.0, 150.0, NULL); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); g_signal_connect (stage, "key-press-event", G_CALLBACK (key_pressed_cb), timeline); clutter_actor_show (stage); clutter_main (); g_object_unref (animator); return EXIT_SUCCESS; }
bool StageManager::initStage() { stage_ = clutter_stage_get_default(); float width = (float) getAttribute("size").getInt(0); float height =(float) getAttribute("size").getInt(1); clutter_actor_set_size(stage_, width, height); clutter_stage_set_color(CLUTTER_STAGE(stage_), &black); g_signal_connect(stage_, "destroy", G_CALLBACK(on_stage_destroyed), (gpointer) this); std::string filename = getAttribute("script").getString(0); GError *error = NULL; /* load JSON from a file */ ClutterScript *script = clutter_script_new(); clutter_script_load_from_file(script, filename.c_str(), &error); if (error != NULL) { std::cerr << "Unable to read file: " << error->message << std::endl; g_error_free(error); // TODO: fail g_critical("Could not load GUI"); return false; } ClutterActor *group0 = CLUTTER_ACTOR(clutter_script_get_object(script, "group0")); // TODO: rename to root clutter_container_add_actor(CLUTTER_CONTAINER(stage_), group0); //clutter_script_connect_signals(script, this); clutter_script_connect_signals_full(script, tempi_clutter_connect_signals, this); // timeline to attach a callback for each frame that is rendered ClutterTimeline *timeline; timeline = clutter_timeline_new(60); // ms clutter_timeline_set_loop(timeline, TRUE); clutter_timeline_start(timeline); g_signal_connect(timeline, "new-frame", G_CALLBACK(on_frame_cb), this); g_signal_connect(stage_, "key-press-event", G_CALLBACK(key_event_cb), this); g_object_unref(script); // avoid memory leak clutter_actor_show(stage_); if (CLUTTER_IS_ACTOR(stage_)) return true; else return false; }
int main(int argc, char *argv[]) { ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 }; clutter_init (&argc, &argv); /* Get the stage and set its size and color: */ ClutterActor *stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 200, 200); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Add a rectangle to the stage: */ rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_size (rect, 40, 40); clutter_actor_set_position (rect, 10, 10); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); clutter_actor_show (rect); /* Show the stage: */ clutter_actor_show (stage); ClutterTimeline *timeline = clutter_timeline_new(5000 /* milliseconds */); clutter_timeline_set_loop(timeline, TRUE); clutter_timeline_start(timeline); /* Create a clutter alpha for the animation */ ClutterAlpha* alpha = clutter_alpha_new_with_func (timeline, &on_alpha, NULL, NULL); g_object_unref (timeline); /* Create an animation to change the properties */ ClutterAnimation* animation = clutter_actor_animate_with_alpha (rect, alpha, "x", 150.0, "y", 150.0, "opacity", 0, NULL); /* Start the main loop, so we can respond to events: */ clutter_main (); g_object_unref (animation); return EXIT_SUCCESS; }
bool App::launch() { if (osc_recv_port_ == 0) if (verbose_) std::cout << "OSC receiving disabled." << std::endl; else startOSC(); // Poll OSC receiver only when we render a Clutter frame. if (stage_) { std::cerr << "cannot create stage twice" << std::endl; //return false; } stage_ = clutter_stage_get_default(); clutter_actor_set_size(stage_, 1024, 768); ClutterColor black = { 0x00, 0x00, 0x00, 0xff }; clutter_stage_set_color(CLUTTER_STAGE(stage_), &black); g_signal_connect(stage_, "destroy", G_CALLBACK(clutter_main_quit), NULL); clutter_actor_set_reactive(stage_, TRUE); // timeline to attach a callback for each frame that is rendered ClutterTimeline *timeline; timeline = clutter_timeline_new(60); // ms clutter_timeline_set_loop(timeline, TRUE); clutter_timeline_start(timeline); g_signal_connect(timeline, "new-frame", G_CALLBACK(on_frame_cb), this); g_signal_connect(stage_, "key-press-event", G_CALLBACK(key_event_cb), this); g_signal_connect(stage_, "button-press-event", G_CALLBACK(button_press_cb), this); g_signal_connect(stage_, "button-release-event", G_CALLBACK(button_released_cb), this); g_signal_connect(stage_, "motion-event", G_CALLBACK(motion_event_cb), this); if (fullscreen_) { fullscreen_ = false; toggleFullscreen(); } createPalette(); clutter_actor_show(stage_); return true; }
void tweet_animation_set_loop (TweetAnimation *animation, gboolean loop) { TweetAnimationPrivate *priv; g_return_if_fail (TWEET_IS_ANIMATION (animation)); priv = animation->priv; if (priv->loop != loop) { priv->loop = loop; if (priv->timeline) clutter_timeline_set_loop (priv->timeline, priv->loop); g_object_notify (G_OBJECT (animation), "loop"); } }
void on_call_activate_complete (ClutterActor *actor, gpointer user_data) { ClutterAlpha *alpha; ClutterBehaviour *behave; App *app = (App*)user_data; clutter_actor_hide (app->screen_dialpad); /* Setup the pulsing 'calling..' text if need be */ if (app->dialing_timeline == NULL) { app->dialing_timeline = clutter_timeline_new (1000); clutter_timeline_set_loop (app->dialing_timeline, TRUE); alpha = clutter_alpha_new_full (app->dialing_timeline, ALPHA_SINE); behave = clutter_behaviour_opacity_new (alpha, 0xff, 0); clutter_behaviour_apply (behave, app->dial_label); } clutter_timeline_start (app->dialing_timeline); app->dialing_state = TRUE; }
/* clutter scene */ ClutterActor * setup_stage (ClutterStage * stage) { ClutterTimeline *timeline = NULL; ClutterActor *texture_actor = NULL; ClutterColor rect_color = { 125, 50, 200, 255 }; ClutterActor *rect_actor = NULL; /* texture actor */ texture_actor = clutter_texture_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), texture_actor); clutter_actor_set_position (texture_actor, 300, 170); clutter_actor_set_scale (texture_actor, 0.6, 0.6); clutter_actor_show (texture_actor); g_object_set_data (G_OBJECT (texture_actor), "stage", stage); /* rectangle actor */ rect_actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect_actor); clutter_actor_set_size (rect_actor, 50, 50); clutter_actor_set_position (rect_actor, 300, 300); clutter_actor_show (rect_actor); /* timeline */ timeline = clutter_timeline_new (360, 60); g_object_set_data (G_OBJECT (timeline), "texture_actor", texture_actor); clutter_timeline_set_loop (timeline, TRUE); clutter_timeline_start (timeline); g_signal_connect (timeline, "new-frame", G_CALLBACK (on_new_frame), rect_actor); return texture_actor; }
int main (int argc, char **argv) { const ClutterColor transp = { 0x00, 0x00, 0x00, 0x00 }; const ClutterColor bg_color = { 0xe0, 0xf2, 0xfc, 0xff }; ClutterTimeline *timeline; ClutterActor *stage; gint i; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Circles"); clutter_stage_set_color (CLUTTER_STAGE (stage), &bg_color); clutter_actor_set_size (stage, SCREEN_W, SCREEN_H); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); timeline = clutter_timeline_new (5000); clutter_timeline_set_loop (timeline, TRUE); for (i = 0; i < N_CIRCLES; i++) { gint size; gdouble *angle; ClutterActor *actor; ClutterAlpha *alpha; ClutterBehaviour *behaviour; actor = clutter_rectangle_new_with_color (&transp); size = (i + 1) * (CIRCLE_W + CIRCLE_G) * 2; clutter_actor_set_size (actor, size, size); clutter_actor_set_position (actor, SCREEN_W - size / 2.0, SCREEN_H - size / 2.0); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor); angle = g_slice_new (gdouble); *angle = g_random_double_range (0.0, 90.0); g_object_set_data (G_OBJECT (actor), "angle", angle); g_signal_connect (actor, "paint", G_CALLBACK (circle_paint_cb), NULL); /* Animate */ alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); behaviour = clutter_behaviour_rotate_new (alpha, CLUTTER_Z_AXIS, (i % 2) ? CLUTTER_ROTATE_CW : CLUTTER_ROTATE_CCW, 0.0, 0.0); clutter_behaviour_rotate_set_center (CLUTTER_BEHAVIOUR_ROTATE (behaviour), size / 2, size / 2, 0); clutter_behaviour_apply (behaviour, actor); } ClutterActor *actor2 = clutter_group_new(); clutter_container_add_actor (CLUTTER_CONTAINER (stage), actor2); clutter_actor_set_position(actor2, 10, 10); ClutterEffect *effect2 = nineslice_effect_new_from_source(source); clutter_actor_add_effect(actor2, effect2); ClutterActor *actor = clutter_group_new(); clutter_container_add_actor (CLUTTER_CONTAINER (actor2), actor); ClutterEffect *effect = nineslice_effect_new_from_source(source); clutter_actor_add_effect(actor, effect); ClutterActor *text = clutter_text_new_with_text("Sans 40px","Example Text"); clutter_actor_set_position(text, 0, 0); clutter_container_add_actor (CLUTTER_CONTAINER (actor), text); ClutterActor *rect = clutter_rectangle_new(); clutter_actor_set_position(rect, 10, 100); clutter_actor_set_size(rect, 50, 50); clutter_container_add_actor (CLUTTER_CONTAINER (actor), rect); clutter_actor_set_position(actor, 200, 100); //clutter_actor_set_rotation(actor, CLUTTER_Z_AXIS, 30.0, 130, 50, 0); /* GValue cvalue = G_VALUE_INIT; g_value_init(&cvalue, CLUTTER_TYPE_ACTOR_BOX); g_value_set_boxed(&cvalue, clutter_actor_box_new(0.0, 0.0, 0.0, 0.0)); GValue ovalue = G_VALUE_INIT; g_value_init(&ovalue, CLUTTER_TYPE_ACTOR_BOX); g_value_set_boxed(&ovalue, clutter_actor_box_new(50.0, 50.0, 50.0, 50.0)); ClutterState *transition = clutter_state_new(); clutter_state_set_duration(transition, NULL, NULL, 5000); clutter_state_set_key (transition, NULL, "close", G_OBJECT(effect), "padding", CLUTTER_LINEAR, &cvalue, 0.0, 0.0); clutter_state_set_key (transition, NULL, "open", G_OBJECT(effect), "padding", CLUTTER_LINEAR, &ovalue, 0.0, 0.0); //clutter_state_set(transition, NULL, "close", effect, "padding_right", CLUTTER_LINEAR, 0.0, NULL); //clutter_state_set(transition, NULL, "open", effect, "padding_right", CLUTTER_LINEAR, 50.0, NULL); clutter_state_warp_to_state(transition, "close"); clutter_state_set_state(transition, "open"); */ clutter_actor_animate(rect, CLUTTER_LINEAR, 5000, "height", 200.0, NULL); clutter_actor_show_all (stage); clutter_timeline_start (timeline); clutter_main (); return 0; }
int main(int argc, char **argv) { GtkWidget *window; GtkWidget *stage; ClutterColor stage_color = { 0xff, 0xff, 0xff, 0xff }; ClutterTimeline *timeline, *clock; GError *error = NULL; HandCar *all; clutter_init(&argc, &argv); clutter_gst_init(&argc, &argv); gst_init(&argc, &argv); gtk_init(&argc, &argv); all = handcar_new (); window = gtk_window_new(GTK_WINDOW_TOPLEVEL); gtk_window_set_title (GTK_WINDOW(window), "Clutter Player"); g_signal_connect(G_OBJECT(window), "delete-event", G_CALLBACK(gtk_main_quit), NULL); stage = gtk_clutter_embed_new(); gtk_widget_set_size_request(stage, STAGE_WIDTH, STAGE_HEIGHT); gtk_container_add(GTK_CONTAINER(window), stage); all->stage_actor = gtk_clutter_embed_get_stage(GTK_CLUTTER_EMBED(stage)); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->rect1); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->rect2); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->rect3); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->btn_actor_play); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->btn_actor_previous); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->btn_actor_next); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->label_actor); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->label_time); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->video); clutter_container_add_actor(CLUTTER_CONTAINER(all->stage_actor), all->entry_actor); clutter_stage_set_color(CLUTTER_STAGE(all->stage_actor), &stage_color); timeline = clutter_timeline_new (100, 5); g_signal_connect(G_OBJECT(timeline), "new-frame", G_CALLBACK(on_timeline_new_frame), (gpointer)all); clutter_timeline_set_loop(timeline, TRUE); clutter_timeline_start(timeline); clock = clutter_timeline_new (60, 2); g_signal_connect(G_OBJECT(clock), "new-frame", G_CALLBACK(on_update_clock), (gpointer)all); clutter_timeline_set_loop(clock, TRUE); clutter_timeline_start(clock); g_signal_connect (all->stage_actor, "motion-event", G_CALLBACK(mouse_over_lighten), (gpointer) all); g_signal_connect (all->stage_actor, "button-press-event", G_CALLBACK(on_click), (gpointer) all); clutter_actor_raise_top (all->entry_actor); gtk_widget_show_all(window); gtk_main(); return 0; }
G_MODULE_EXPORT int test_shader_effects_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterActor *stage, *hand, *label, *rect; gchar *file; clutter_init (&argc, &argv); /* Make a timeline */ timeline = clutter_timeline_new (7692); clutter_timeline_set_loop (timeline, TRUE); stage = clutter_stage_new (); clutter_stage_set_title (CLUTTER_STAGE (stage), "Rotations"); clutter_stage_set_color (CLUTTER_STAGE (stage), CLUTTER_COLOR_Aluminium3); g_signal_connect (stage, "destroy", G_CALLBACK (clutter_main_quit), NULL); /* Make a hand */ file = g_build_filename (TESTS_DATADIR, "redhand.png", NULL); hand = clutter_texture_new_from_file (file, NULL); if (!hand) g_error("Unable to load '%s'", file); g_free (file); clutter_actor_set_position (hand, 326, 265); clutter_actor_add_effect_with_name (hand, "desaturate", clutter_desaturate_effect_new (0.75)); clutter_actor_add_effect_with_name (hand, "blur", clutter_blur_effect_new ()); clutter_actor_animate_with_timeline (hand, CLUTTER_LINEAR, timeline, "@effects.desaturate.factor", 1.0, "rotation-angle-z", 360.0, "fixed::anchor-x", 86.0, "fixed::anchor-y", 125.0, "opacity", 128, NULL); rect = clutter_rectangle_new_with_color (CLUTTER_COLOR_DarkOrange); clutter_actor_add_effect_with_name (rect, "blur", clutter_blur_effect_new ()); clutter_actor_set_position (rect, 415, 215); clutter_actor_set_size (rect, 150, 150); clutter_actor_animate_with_timeline (rect, CLUTTER_LINEAR, timeline, "rotation-angle-z", 360.0, "fixed::anchor-x", 75.0, "fixed::anchor-y", 75.0, NULL); label = clutter_text_new_with_text ("Mono 16", "The Wonder\n" "of the\n" "Spinning Hand"); clutter_text_set_line_alignment (CLUTTER_TEXT (label), PANGO_ALIGN_CENTER); clutter_actor_set_position (label, 336, 275); clutter_actor_set_size (label, 500, 100); clutter_actor_animate_with_timeline (label, CLUTTER_LINEAR, timeline, "rotation-angle-z", 360.0, "fixed::anchor-x", 86.0, "fixed::anchor-y", 125.0, NULL); clutter_container_add (CLUTTER_CONTAINER (stage), rect, hand, label, NULL); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (timeline); return 0; }
G_MODULE_EXPORT int test_paint_wrapper_main (int argc, char *argv[]) { ClutterAlpha *alpha; ClutterActor *stage; ClutterColor stage_color = { 0x61, 0x64, 0x8c, 0xff }; SuperOH *oh; gint i; GError *error; ClutterActor *real_hand; error = NULL; #ifdef HAVE_CLUTTER_GLX clutter_x11_set_use_argb_visual (TRUE); #endif clutter_init_with_args (&argc, &argv, NULL, super_oh_entries, NULL, &error); if (error) { g_warning ("Unable to initialise Clutter:\n%s", error->message); g_error_free (error); return EXIT_FAILURE; } stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 800, 600); if (use_alpha != 255) { clutter_stage_set_use_alpha (CLUTTER_STAGE (stage), TRUE); clutter_actor_set_opacity (stage, use_alpha); } clutter_stage_set_title (CLUTTER_STAGE (stage), "Paint Test"); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); oh = g_new(SuperOH, 1); oh->stage = stage; /* Create a timeline to manage animation */ oh->timeline = clutter_timeline_new (6000); clutter_timeline_set_loop (oh->timeline, TRUE); /* fire a callback for frame change */ g_signal_connect (oh->timeline, "new-frame", G_CALLBACK (frame_cb), oh); /* Set up some behaviours to handle scaling */ alpha = clutter_alpha_new_with_func (oh->timeline, my_sine_wave, NULL, NULL); oh->scaler_1 = clutter_behaviour_scale_new (alpha, 0.5, 0.5, 1.0, 1.0); oh->scaler_2 = clutter_behaviour_scale_new (alpha, 1.0, 1.0, 0.5, 0.5); real_hand = clutter_texture_new_from_file (TESTS_DATADIR G_DIR_SEPARATOR_S "redhand.png", &error); if (real_hand == NULL) { g_error ("image load failed: %s", error->message); return EXIT_FAILURE; } /* create a new group to hold multiple actors in a group */ oh->group = clutter_group_new(); oh->hand = g_new (ClutterActor*, n_hands); oh->stage_width = clutter_actor_get_width (stage); oh->stage_height = clutter_actor_get_height (stage); oh->radius = (oh->stage_width + oh->stage_height) / n_hands; for (i = 0; i < n_hands; i++) { gint x, y, w, h; if (i == 0) oh->hand[i] = real_hand; else oh->hand[i] = clutter_clone_new (real_hand); clutter_actor_set_reactive (oh->hand[i], TRUE); clutter_actor_set_size (oh->hand[i], 200, 213); /* Place around a circle */ w = clutter_actor_get_width (oh->hand[i]); h = clutter_actor_get_height (oh->hand[i]); x = oh->stage_width / 2 + oh->radius * cos (i * G_PI / (n_hands / 2)) - w / 2; y = oh->stage_height / 2 + oh->radius * sin (i * G_PI / (n_hands / 2)) - h / 2; clutter_actor_set_position (oh->hand[i], x, y); clutter_actor_move_anchor_point_from_gravity (oh->hand[i], CLUTTER_GRAVITY_CENTER); g_signal_connect (oh->hand[i], "button-press-event", G_CALLBACK (on_button_press_event), oh); /* paint something before each hand */ g_signal_connect (oh->hand[i], "paint", G_CALLBACK (hand_pre_paint), oh); /* paint something after each hand */ g_signal_connect_after (oh->hand[i], "paint", G_CALLBACK (hand_post_paint), oh); /* Add to our group group */ clutter_container_add_actor (CLUTTER_CONTAINER (oh->group), oh->hand[i]); if (i % 2) clutter_behaviour_apply (oh->scaler_1, oh->hand[i]); else clutter_behaviour_apply (oh->scaler_2, oh->hand[i]); } oh->paint_guards = g_malloc0 (sizeof (gboolean) * n_hands); /* Add the group to the stage */ clutter_container_add_actor (CLUTTER_CONTAINER (stage), CLUTTER_ACTOR (oh->group)); /* Show everying ( and map window ) */ clutter_actor_show (stage); g_signal_connect (stage, "key-release-event", G_CALLBACK (input_cb), oh); /* and start it */ clutter_timeline_start (oh->timeline); clutter_main (); g_object_unref (oh->scaler_1); g_object_unref (oh->scaler_2); g_object_unref (oh->timeline); g_free (oh->paint_guards); g_free (oh->hand); g_free (oh); return 0; }
/* The marker is drawn with cairo. It is composed of 1 static filled circle * and 1 stroked circle animated as an echo. */ static ClutterActor * create_marker () { ClutterActor *marker; ClutterActor *bg; ClutterTimeline *timeline; cairo_t *cr; /* Create the marker */ marker = champlain_custom_marker_new (); /* Static filled circle ----------------------------------------------- */ bg = clutter_cairo_texture_new (MARKER_SIZE, MARKER_SIZE); cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (bg)); cairo_set_operator (cr, CAIRO_OPERATOR_CLEAR); cairo_paint(cr); cairo_set_operator (cr, CAIRO_OPERATOR_OVER); /* Draw the circle */ cairo_set_source_rgb (cr, 0, 0, 0); cairo_arc (cr, MARKER_SIZE / 2.0, MARKER_SIZE / 2.0, MARKER_SIZE / 2.0, 0, 2 * M_PI); cairo_close_path (cr); /* Fill the circle */ cairo_set_source_rgba (cr, 0.1, 0.1, 0.9, 1.0); cairo_fill (cr); cairo_destroy (cr); /* Add the circle to the marker */ clutter_container_add_actor (CLUTTER_CONTAINER (marker), bg); clutter_actor_set_anchor_point_from_gravity (bg, CLUTTER_GRAVITY_CENTER); clutter_actor_set_position (bg, 0, 0); /* Echo circle -------------------------------------------------------- */ bg = clutter_cairo_texture_new (2 * MARKER_SIZE, 2 * MARKER_SIZE); cr = clutter_cairo_texture_create (CLUTTER_CAIRO_TEXTURE (bg)); /* Draw the circle */ cairo_set_source_rgb (cr, 0, 0, 0); cairo_arc (cr, MARKER_SIZE, MARKER_SIZE, 0.9 * MARKER_SIZE, 0, 2 * M_PI); cairo_close_path (cr); /* Stroke the circle */ cairo_set_line_width (cr, 2.0); cairo_set_source_rgba (cr, 0.1, 0.1, 0.7, 1.0); cairo_stroke (cr); cairo_destroy (cr); /* Add the circle to the marker */ clutter_container_add_actor (CLUTTER_CONTAINER (marker), bg); clutter_actor_lower_bottom (bg); /* Ensure it is under the previous circle */ clutter_actor_set_position (bg, 0, 0); clutter_actor_set_anchor_point_from_gravity (bg, CLUTTER_GRAVITY_CENTER); /* Animate the echo circle */ timeline = clutter_timeline_new (1000); clutter_timeline_set_loop (timeline, TRUE); clutter_actor_set_opacity (CLUTTER_ACTOR (bg), 255); clutter_actor_set_scale (CLUTTER_ACTOR (bg), 0.5, 0.5); clutter_actor_animate_with_timeline (CLUTTER_ACTOR (bg), CLUTTER_EASE_OUT_SINE, timeline, "opacity", 0, "scale-x", 2.0, "scale-y", 2.0, NULL); clutter_timeline_start (timeline); return marker; }
G_MODULE_EXPORT int test_behave_main (int argc, char *argv[]) { ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *o_behave, *p_behave; ClutterActor *stage; ClutterActor *group, *rect, *hand; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_bg_color = { 0x33, 0x22, 0x22, 0xff }; ClutterColor rect_border_color = { 0, 0, 0, 0 }; int i; path_t path_type = PATH_POLY; const char *knots_poly = ("M 0, 0 L 0, 300 L 300, 300 " "L 300, 0 L 0, 0"); /* A spiral created with inkscake */ const char *knots_bspline = "M 34.285713,35.219326 " "C 44.026891,43.384723 28.084874,52.378758 20.714286,51.409804 " "C 0.7404474,48.783999 -4.6171866,23.967448 1.904757,8.0764719 " "C 13.570984,-20.348756 49.798303,-26.746504 74.999994,-13.352108 " "C 111.98449,6.3047056 119.56591,55.259271 99.047626,89.505034 " "C 71.699974,135.14925 9.6251774,143.91924 -33.571422,116.17172 " "C -87.929934,81.254291 -97.88804,5.8941057 -62.857155,-46.209236 " "C -20.430061,-109.31336 68.300385,-120.45954 129.2857,-78.114021 " "C 201.15479,-28.21129 213.48932,73.938876 163.80954,143.79074 " "C 106.45226,224.43749 -9.1490153,237.96076 -87.85713,180.93363 " "C -177.29029,116.13577 -192.00272,-12.937817 -127.61907,-100.49494 " "C -55.390344,-198.72081 87.170553,-214.62275 183.57141,-142.87593 " "C 290.59464,-63.223369 307.68641,92.835839 228.57145,198.07645"; for (i = 0; i < argc; ++i) { if (!strncmp (argv[i], "--path", 6)) { if (!strncmp (argv[i] + 7, "poly", 4)) path_type = PATH_POLY; else if (!strncmp (argv[i] + 7, "bspline", 7)) path_type = PATH_BSPLINE; else if (!strncmp (argv[i] + 7, "ellipse", 7)) path_type = PATH_ELLIPSE; } else if (!strncmp (argv[i], "--help", 6)) { printf ("behave [--path=poly|ellipse|bspline]\n"); exit (0); } } clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_hide_cursor (CLUTTER_STAGE (stage)); g_signal_connect (stage, "button-press-event", G_CALLBACK (button_press_cb), NULL); g_signal_connect (stage, "scroll-event", G_CALLBACK (scroll_event_cb), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); /* Make a hand */ group = clutter_group_new (); clutter_container_add_actor (CLUTTER_CONTAINER (stage), group); clutter_actor_show (group); hand = clutter_texture_new_from_file ("redhand.png", NULL); if (hand == NULL) { g_error("pixbuf load failed"); return 1; } clutter_actor_set_position (hand, 0, 0); clutter_actor_show (hand); rect = clutter_rectangle_new (); clutter_actor_set_position (rect, 0, 0); clutter_actor_set_size (rect, clutter_actor_get_width (hand), clutter_actor_get_height (hand)); clutter_rectangle_set_color (CLUTTER_RECTANGLE (rect), &rect_bg_color); clutter_rectangle_set_border_width (CLUTTER_RECTANGLE (rect), 10); clutter_color_from_string (&rect_border_color, "DarkSlateGray"); clutter_rectangle_set_border_color (CLUTTER_RECTANGLE (rect), &rect_border_color); clutter_actor_show (rect); clutter_container_add (CLUTTER_CONTAINER (group), rect, hand, NULL); /* Make a timeline */ timeline = clutter_timeline_new (4000); /* num frames, fps */ clutter_timeline_set_loop (timeline, TRUE); g_signal_connect (timeline, "completed", G_CALLBACK (timeline_completed), NULL); /* Set an alpha func to power behaviour - ramp is constant rise */ alpha = clutter_alpha_new_full (timeline, CLUTTER_LINEAR); /* Create a behaviour for that alpha */ o_behave = clutter_behaviour_opacity_new (alpha, 0X33, 0xff); /* Apply it to our actor */ clutter_behaviour_apply (o_behave, group); /* Make a path behaviour and apply that too */ switch (path_type) { case PATH_POLY: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_poly); p_behave = clutter_behaviour_path_new (alpha, path); } break; case PATH_ELLIPSE: p_behave = clutter_behaviour_ellipse_new (alpha, 200, 200, 400, 300, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_X_AXIS, 45.0); clutter_behaviour_ellipse_set_angle_tilt (CLUTTER_BEHAVIOUR_ELLIPSE (p_behave), CLUTTER_Z_AXIS, 45.0); break; case PATH_BSPLINE: { ClutterPath *path = clutter_path_new (); clutter_path_set_description (path, knots_bspline); p_behave = clutter_behaviour_path_new (alpha, path); } break; } clutter_behaviour_apply (p_behave, group); /* start the timeline and thus the animations */ clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (o_behave); g_object_unref (p_behave); return 0; }
EaseCloseConfirmDialog* ease_close_confirm_dialog_construct (GType object_type, const char* filename, gint seconds) { #line 99 "ease-close-confirm-dialog.c" EaseCloseConfirmDialog * self; GtkImage* image; GtkLabel* top_label; char* _tmp0_; char* _tmp1_; char* _tmp2_; GtkLabel* _tmp3_; GtkVBox* vbox; GtkHBox* hbox; GtkWidget* _tmp4_; ClutterTimeline* _tmp5_; #line 56 "ease-close-confirm-dialog.vala" g_return_val_if_fail (filename != NULL, NULL); #line 113 "ease-close-confirm-dialog.c" self = g_object_newv (object_type, 0, NULL); #line 58 "ease-close-confirm-dialog.vala" gtk_window_set_title ((GtkWindow*) self, _ ("Save before closing?")); #line 59 "ease-close-confirm-dialog.vala" gtk_dialog_set_has_separator ((GtkDialog*) self, FALSE); #line 60 "ease-close-confirm-dialog.vala" self->elapsed_seconds = seconds; #line 63 "ease-close-confirm-dialog.vala" image = g_object_ref_sink ((GtkImage*) gtk_image_new_from_stock ("gtk-dialog-warning", GTK_ICON_SIZE_DIALOG)); #line 65 "ease-close-confirm-dialog.vala" gtk_misc_set_alignment ((GtkMisc*) image, 0.5f, (float) 0); #line 68 "ease-close-confirm-dialog.vala" top_label = g_object_ref_sink ((GtkLabel*) gtk_label_new ("")); #line 69 "ease-close-confirm-dialog.vala" g_object_set (top_label, "wrap", TRUE, NULL); #line 70 "ease-close-confirm-dialog.vala" gtk_label_set_use_markup (top_label, TRUE); #line 71 "ease-close-confirm-dialog.vala" gtk_misc_set_alignment ((GtkMisc*) top_label, (float) 0, 0.5f); #line 72 "ease-close-confirm-dialog.vala" gtk_label_set_selectable (top_label, TRUE); #line 73 "ease-close-confirm-dialog.vala" g_object_set ((GtkWidget*) top_label, "can-focus", FALSE, NULL); #line 74 "ease-close-confirm-dialog.vala" gtk_label_set_markup (top_label, _tmp1_ = g_strdup_printf (EASE_CLOSE_CONFIRM_DIALOG_TOP_FORMAT, _tmp0_ = ease_close_confirm_dialog_top_label_text (filename))); #line 139 "ease-close-confirm-dialog.c" _g_free0 (_tmp1_); _g_free0 (_tmp0_); #line 77 "ease-close-confirm-dialog.vala" self->priv->bottom_label = (_tmp3_ = g_object_ref_sink ((GtkLabel*) gtk_label_new (_tmp2_ = ease_close_confirm_dialog_bottom_label_text (seconds))), _g_object_unref0 (self->priv->bottom_label), _tmp3_); #line 144 "ease-close-confirm-dialog.c" _g_free0 (_tmp2_); #line 78 "ease-close-confirm-dialog.vala" g_object_set (self->priv->bottom_label, "wrap", TRUE, NULL); #line 79 "ease-close-confirm-dialog.vala" gtk_misc_set_alignment ((GtkMisc*) self->priv->bottom_label, (float) 0, 0.5f); #line 80 "ease-close-confirm-dialog.vala" gtk_label_set_selectable (self->priv->bottom_label, TRUE); #line 81 "ease-close-confirm-dialog.vala" g_object_set ((GtkWidget*) self->priv->bottom_label, "can-focus", FALSE, NULL); #line 84 "ease-close-confirm-dialog.vala" vbox = g_object_ref_sink ((GtkVBox*) gtk_vbox_new (FALSE, 12)); #line 85 "ease-close-confirm-dialog.vala" gtk_box_pack_start ((GtkBox*) vbox, (GtkWidget*) top_label, FALSE, FALSE, (guint) 0); #line 86 "ease-close-confirm-dialog.vala" gtk_box_pack_start ((GtkBox*) vbox, (GtkWidget*) self->priv->bottom_label, FALSE, FALSE, (guint) 0); #line 89 "ease-close-confirm-dialog.vala" hbox = g_object_ref_sink ((GtkHBox*) gtk_hbox_new (FALSE, 12)); #line 90 "ease-close-confirm-dialog.vala" gtk_container_set_border_width ((GtkContainer*) hbox, (guint) 5); #line 91 "ease-close-confirm-dialog.vala" gtk_box_pack_start ((GtkBox*) hbox, (GtkWidget*) image, FALSE, FALSE, (guint) 0); #line 92 "ease-close-confirm-dialog.vala" gtk_box_pack_start ((GtkBox*) hbox, (GtkWidget*) vbox, TRUE, TRUE, (guint) 0); #line 94 "ease-close-confirm-dialog.vala" gtk_box_pack_start ((_tmp4_ = gtk_dialog_get_content_area ((GtkDialog*) self), GTK_IS_BOX (_tmp4_) ? ((GtkBox*) _tmp4_) : NULL), (GtkWidget*) hbox, TRUE, TRUE, (guint) 0); #line 95 "ease-close-confirm-dialog.vala" gtk_widget_show_all ((GtkWidget*) hbox); #line 98 "ease-close-confirm-dialog.vala" gtk_dialog_add_buttons ((GtkDialog*) self, _ ("Close _without Saving"), GTK_RESPONSE_NO, "gtk-cancel", GTK_RESPONSE_CANCEL, "gtk-save", GTK_RESPONSE_YES, NULL); #line 103 "ease-close-confirm-dialog.vala" gtk_dialog_set_default_response ((GtkDialog*) self, (gint) GTK_RESPONSE_YES); #line 106 "ease-close-confirm-dialog.vala" self->priv->counter = (_tmp5_ = clutter_timeline_new (EASE_CLOSE_CONFIRM_DIALOG_TICK), _g_object_unref0 (self->priv->counter), _tmp5_); #line 107 "ease-close-confirm-dialog.vala" clutter_timeline_set_loop (self->priv->counter, TRUE); #line 108 "ease-close-confirm-dialog.vala" g_signal_connect_object (self->priv->counter, "completed", (GCallback) _ease_close_confirm_dialog_increment_clutter_timeline_completed, self, 0); #line 109 "ease-close-confirm-dialog.vala" clutter_timeline_start (self->priv->counter); #line 184 "ease-close-confirm-dialog.c" _g_object_unref0 (hbox); _g_object_unref0 (vbox); _g_object_unref0 (top_label); _g_object_unref0 (image); return self; }
int main (int argc, char *argv[]) { ClutterActor *stage, *actor; ClutterContainer *container; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_color = { 0, 0, 0, 0xdd }; clutter_init (&argc, &argv); timeline = clutter_timeline_new_for_duration (5000); clutter_timeline_set_loop (timeline, TRUE); tmpl = clutter_effect_template_new (timeline, CLUTTER_ALPHA_RAMP_INC); stage = clutter_stage_get_default (); container = CLUTTER_CONTAINER (stage); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_stage_set_use_fog (CLUTTER_STAGE (stage), TRUE); clutter_actor_set_size (stage, 800, 600); clutter_actor_show_all (stage); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 50, 10); clutter_effect_fade (tmpl, actor, 0x22, NULL, NULL); clutter_actor_show (actor); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 750, 70); clutter_effect_depth (tmpl, actor, -500, NULL, NULL); clutter_actor_show (actor); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 50, 140); clutter_effect_move (tmpl, actor, 750, 140, NULL, NULL); clutter_actor_show (actor); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 750, 210); { ClutterKnot knots[2]; knots[0].x = 750; knots[0].y = 210; knots[1].x = 350; knots[1].y = 210; clutter_effect_path (tmpl, actor, knots, 2, NULL, NULL); } clutter_actor_show (actor); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 50, 280); clutter_actor_set_anchor_point_from_gravity (actor, CLUTTER_GRAVITY_CENTER); clutter_effect_scale (tmpl, actor, 2.0, 2.0, NULL, NULL); clutter_actor_show (actor); actor = clutter_rectangle_new_with_color (&rect_color); clutter_container_add_actor (container, actor); clutter_actor_set_size (actor, 50, 50); clutter_actor_set_position (actor, 750, 350); clutter_effect_rotate (tmpl, actor, CLUTTER_Z_AXIS, 180.0, 25, 25, 0, CLUTTER_ROTATE_CW, NULL, NULL); clutter_actor_show (actor); clutter_main (); g_object_unref (tmpl); g_object_unref (timeline); return EXIT_SUCCESS; }
int main(int argc,char *argv[]) { ClutterColor stage_color = { 0x00, 0x00, 0x00, 0xff }; clutter_init(&argc, &argv); ClutterActor *stage = clutter_stage_get_default (); clutter_actor_set_size (stage, 521, 577); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); //ClutterActor * _group = clutter_group_new(); _group = clutter_group_new(); clutter_actor_set_position(_group, 0,0); clutter_container_add_actor(CLUTTER_CONTAINER(stage),_group); clutter_actor_show(_group); /** 加载棋盘图片*/ ClutterActor* _board = clutter_texture_new_from_file("./wood/wood.png",NULL); clutter_actor_set_position(_board,0,0); //clutter_actor_set_rotation(_board, CLUTTER_Y_AXIS, 20,0,0,0); //clutter_actor_set_rotation(_board, CLUTTER_X_AXIS, 20,0,0,0); //clutter_actor_set_rotation(_board, CLUTTER_Z_AXIS, 20,0,0,0); //clutter_container_add_actor(CLUTTER_CONTAINER(stage),_board); clutter_container_add_actor(CLUTTER_CONTAINER(_group),_board); clutter_actor_show(_board); #if 0 load_chess(); #else /** 加载棋子*/ ClutterActor* _rking = clutter_texture_new_from_file("./wood/red_king.png",NULL); clutter_actor_set_position(_rking,235,8); clutter_container_add_actor(CLUTTER_CONTAINER(_group),_rking); clutter_actor_show(_rking); clutter_actor_set_reactive(_rking,TRUE); g_signal_connect(_rking, "button-press-event",G_CALLBACK(on_rking_button_press),NULL); timeline=clutter_timeline_new(3000); //g_signal_connect(timeline,"new-frame",G_CALLBACK(on_timeline_new_frame),_rking); clutter_timeline_set_loop(timeline,TRUE); ClutterAlpha* alpha_ = clutter_alpha_new_full(timeline, CLUTTER_EASE_IN_OUT_QUAD);//CLUTTER_EASE_IN_SINE); ClutterBehaviour* behaviour_ = clutter_behaviour_rotate_new(alpha_, CLUTTER_Y_AXIS, CLUTTER_ROTATE_CW, 0, 360); clutter_behaviour_rotate_set_center(CLUTTER_BEHAVIOUR_ROTATE(behaviour_), clutter_actor_get_width(_rking)/2,0,0); clutter_behaviour_apply(behaviour_, _rking); clutter_actor_set_rotation(_group, CLUTTER_X_AXIS, 40,2,600,0); //clutter_actor_set_rotation(_group, CLUTTER_Y_AXIS, 40,221,200,0); #endif clutter_actor_show(stage); clutter_main(); g_object_unref(timeline); printf("\n"); return 0; }
G_MODULE_EXPORT int test_scale_main (int argc, char *argv[]) { ClutterActor *stage, *rect; ClutterColor stage_color = { 0x0, 0x0, 0x0, 0xff }; ClutterColor rect_color = { 0xff, 0xff, 0xff, 0x99 }; ClutterColor white_color = { 0xff, 0xff, 0xff, 0xFF }; ClutterTimeline *timeline; ClutterAlpha *alpha; ClutterBehaviour *behave; if (clutter_init (&argc, &argv) != CLUTTER_INIT_SUCCESS) return 1; stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 300, 300); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_size (rect, 100, 100); clutter_actor_set_position (rect, 100, 100); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); label = clutter_text_new_with_text ("Sans 20px", ""); clutter_text_set_color (CLUTTER_TEXT (label), &white_color); clutter_actor_set_position (label, clutter_actor_get_x (rect), clutter_actor_get_y (rect) + clutter_actor_get_height (rect)); clutter_container_add_actor (CLUTTER_CONTAINER (stage), label); rect_color.alpha = 0xff; rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 100, 100); clutter_actor_set_size (rect, 100, 100); set_next_gravity (rect); clutter_container_add_actor (CLUTTER_CONTAINER (stage), rect); timeline = clutter_timeline_new (750); alpha = clutter_alpha_new_with_func (timeline, my_ramp_func, NULL, NULL); behave = clutter_behaviour_scale_new (alpha, 0.0, 0.0, /* scale start */ 1.0, 1.0); /* scale end */ clutter_behaviour_apply (behave, rect); clutter_timeline_set_loop (timeline, TRUE); g_signal_connect_swapped (timeline, "completed", G_CALLBACK (set_next_gravity), rect); clutter_timeline_start (timeline); clutter_actor_show_all (stage); clutter_main(); g_object_unref (timeline); g_object_unref (behave); return EXIT_SUCCESS; }
static void mnb_spinner_constructed (GObject *self) { MnbSpinnerPrivate *priv = MNB_SPINNER (self)->priv; MxWidget *widget = MX_WIDGET (self); ClutterTexture *background; ClutterTimeline *timeline; /* * Mx does not seem to load the style info until the first show, but we want * to get hold of the background asset here to work out the frame count, so * we need to force the style loading. * * NB: mx_widget_ensure_style() does not work here, because the MxWidget * is_style_dirty flag is cleared at this point. */ mx_stylable_style_changed (MX_STYLABLE (widget), MX_STYLE_CHANGED_FORCE); if ((background = (ClutterTexture *) mx_widget_get_background_image (widget))) { gint tx_w, tx_h; guint duration; if (!CLUTTER_IS_TEXTURE (background)) { g_critical ("Expected ClutterTexture, but got %s", G_OBJECT_TYPE_NAME (background)); return; } /* * The background texture is a strip of squares making up the individual * frames in the animation, so the width matches the height of the * texture. */ clutter_texture_get_base_size (background, &tx_w, &tx_h); priv->n_frames = tx_w / tx_h; if (tx_w % tx_h) g_warning (G_STRLOC ": Expected texture size %d x %d, got %d x %d", tx_h * priv->n_frames, tx_h, tx_w, tx_h); /* * Setup a looped timeline with a marker that fires everytime we should * advance to a new frame. * * Assume the whole animation is to last 1s. */ duration = 1000/ priv->n_frames; timeline = priv->timeline = clutter_timeline_new (duration); clutter_timeline_set_loop (timeline, TRUE); clutter_timeline_add_marker_at_time (timeline, "next", duration); clutter_timeline_stop (timeline); g_signal_connect (timeline, "marker-reached", G_CALLBACK (mnb_spinner_marker_reached_cb), self); } else g_warning ("%s did not have background-image set in style !!!", G_OBJECT_TYPE_NAME (self)); }
int main (int argc, char *argv[]) { ClutterActor *stage; ClutterActor *rect; ClutterColor stage_color = { 0xcc, 0xcc, 0xcc, 0xff }; ClutterColor rect_color = { 0xee, 0x55, 0x55, 0x99 }; ClutterColor progress_color = { 0x55, 0xee, 0x55, 0xbb }; ClutterBehaviour *r_behaviour, *p_behaviour; const ClutterKnot knots[] = { { 75, 150 }, { 400, 150 } }; g_thread_init (NULL); clutter_threads_init (); clutter_init (&argc, &argv); stage = clutter_stage_get_default (); clutter_stage_set_color (CLUTTER_STAGE (stage), &stage_color); clutter_actor_set_size (stage, 600, 300); count_label = clutter_label_new_with_text ("Mono 12", "Counter"); clutter_actor_set_position (count_label, 350, 50); help_label = clutter_label_new_with_text ("Mono 12", "Press 's' to start"); clutter_actor_set_position (help_label, 50, 50); rect = clutter_rectangle_new_with_color (&rect_color); clutter_actor_set_position (rect, 75, 150); clutter_actor_set_size (rect, 50, 50); clutter_actor_set_anchor_point (rect, 25, 25); progress_rect = clutter_rectangle_new_with_color (&progress_color); clutter_actor_set_position (progress_rect, 50, 225); clutter_actor_set_size (progress_rect, 350, 50); clutter_container_add (CLUTTER_CONTAINER (stage), count_label, help_label, rect, progress_rect, NULL); timeline = clutter_timeline_new (150, 50); clutter_timeline_set_loop (timeline, TRUE); r_behaviour = clutter_behaviour_rotate_new (clutter_alpha_new_full (timeline, CLUTTER_ALPHA_RAMP_INC, NULL, NULL), CLUTTER_Z_AXIS, CLUTTER_ROTATE_CW, 0.0, 360.0); clutter_behaviour_apply (r_behaviour, rect); p_behaviour = clutter_behaviour_path_new (clutter_alpha_new_full (timeline, CLUTTER_ALPHA_SINE, NULL, NULL), knots, G_N_ELEMENTS (knots)); clutter_behaviour_apply (p_behaviour, rect); g_signal_connect (stage, "button-press-event", G_CALLBACK (clutter_main_quit), NULL); g_signal_connect (stage, "key-press-event", G_CALLBACK (on_key_press_event), NULL); clutter_actor_show (stage); clutter_threads_enter (); clutter_main (); clutter_threads_leave (); g_object_unref (p_behaviour); g_object_unref (r_behaviour); g_object_unref (timeline); return EXIT_SUCCESS; }