示例#1
0
/*	Regenerate the main context menu with any bookmarks appended.
*/
static void rebuild_cm_encycl(void)
{
	size_t i;
	cm_set(cm_encycl, cm_encycl_base_str, cm_encycl_handler);
	if (num_bookmarks == 0)
		return;
	cm_add(cm_encycl, "--", NULL);
	for (i=0; i<num_bookmarks; i++)
		cm_add(cm_encycl, page_links[book_marks[i]].title, NULL);
}
示例#2
0
void display_storage_menu()
{
	int i;

	/* Entropy suggested hack to determine if this is the view only "#sto" opened storage */
	view_only_storage = 0;
	for (i = 0; i < no_storage_categories; i++)
	{
		if ((storage_categories[i].id != -1) && (strcmp(&storage_categories[i].name[1], "Quest") == 0))
		{
			view_only_storage = 1;
			break;
		}
	}

	if(storage_win<=0){
		int our_root_win = -1;
		if (!windows_on_top) {
			our_root_win = game_root_win;
		}
		storage_win=create_window(win_storage, our_root_win, 0, storage_win_x, storage_win_y, storage_win_x_len, storage_win_y_len, ELW_WIN_DEFAULT|ELW_TITLE_NAME);
		set_window_handler(storage_win, ELW_HANDLER_DISPLAY, &display_storage_handler);
		set_window_handler(storage_win, ELW_HANDLER_CLICK, &click_storage_handler);
		set_window_handler(storage_win, ELW_HANDLER_MOUSEOVER, &mouseover_storage_handler);
		set_window_handler(storage_win, ELW_HANDLER_KEYPRESS, &keypress_storage_handler );

		vscrollbar_add_extended(storage_win, STORAGE_SCROLLBAR_CATEGORIES, NULL, 130, 10, 20, 192, 0, 1.0, newcol_r, newcol_g, newcol_b, 0, 1, 
				max2i(no_storage_categories - STORAGE_CATEGORIES_DISPLAY, 0));
		vscrollbar_add_extended(storage_win, STORAGE_SCROLLBAR_ITEMS, NULL, 352, 10, 20, 192, 0, 1.0, newcol_r, newcol_g, newcol_b, 0, 1, 28);
		
		cm_add(windows_list.window[storage_win].cm_id, cm_storage_menu_str, context_storage_handler);
		cm_add(windows_list.window[storage_win].cm_id, cm_dialog_options_str, context_storage_handler);
		cm_bool_line(windows_list.window[storage_win].cm_id, ELW_CM_MENU_LEN+2, &sort_storage_categories, NULL);
		cm_bool_line(windows_list.window[storage_win].cm_id, ELW_CM_MENU_LEN+3, &disable_storage_filter, NULL);
		cm_bool_line(windows_list.window[storage_win].cm_id, ELW_CM_MENU_LEN+4, &autoclose_storage_dialogue, NULL);
		cm_bool_line(windows_list.window[storage_win].cm_id, ELW_CM_MENU_LEN+5, &auto_select_storage_option, NULL);
	} else {
		no_storage=0;
		
		for(i = 0; i < no_storage_categories; i++)
			storage_categories[i].name[0] = to_color_char (c_orange1);

		show_window(storage_win);
		select_window(storage_win);

		vscrollbar_set_pos(storage_win, STORAGE_SCROLLBAR_CATEGORIES, 0);
		vscrollbar_set_pos(storage_win, STORAGE_SCROLLBAR_ITEMS, 0);
	}

	storage_text[0] = '\0';
	set_window_name("", "");
}
示例#3
0
/*	Search the list of link title for a match
*/
static void find_page(const char *search_title, void *data)
{
	size_t i;

	/* find matches where the search string is a substring of the title */
	num_found_links = 0;
	for (i=0; i<num_page_links && num_found_links<MAX_FOUND_LINKS; ++i)
		if(xmlStrcasestr((xmlChar*)page_links[i].title,(xmlChar*)search_title)!=NULL)
			found_links[num_found_links++] = i;

	/* ignore if no matches, open if one match, or display a list of the first few matches */
	if (num_found_links < 1)
		return;
	else if (num_found_links == 1)
		open_page(found_links[0]);
	else
	{
		if (cm_valid(cm_encycl_res))
			cm_destroy(cm_encycl_res);
		cm_encycl_res = cm_create(page_links[found_links[0]].title, cm_encycl_res_handler);
		cm_set_pre_show_handler(cm_encycl_res, cm_encycl_res_pre_show_handler);
		for (i=1; i<num_found_links; i++)
			cm_add(cm_encycl_res, page_links[found_links[i]].title, NULL);
		cm_show_direct(cm_encycl_res, -1, -1);
	}
}
示例#4
0
void display_minimap()
{
	window_info *win;

	minimap_size = 256 * minimap_size_coefficient;
	float_minimap_size = 256.0 * minimap_size_coefficient;

	if(minimap_tiles_distance < 48)
		minimap_tiles_distance = 48;
	if(minimap_tiles_distance > 144)
		minimap_tiles_distance = 144;

	if(minimap_win < 0)
	{
		//init minimap
		minimap_win = create_window(win_minimap, windows_on_top?-1:game_root_win, 0, minimap_win_x, minimap_win_y, 
			minimap_size, minimap_size+ELW_TITLE_HEIGHT, ELW_CLICK_TRANSPARENT|ELW_SHOW|ELW_TITLE_NAME|ELW_ALPHA_BORDER|ELW_SWITCHABLE_OPAQUE|ELW_DRAGGABLE);
		set_window_handler(minimap_win, ELW_HANDLER_DISPLAY, &display_minimap_handler);	
		set_window_handler(minimap_win, ELW_HANDLER_CLICK, &click_minimap_handler);	
		set_window_handler(minimap_win, ELW_HANDLER_MOUSEOVER, &mouseover_minimap_handler);	
		set_window_handler(minimap_win, ELW_HANDLER_KEYPRESS, &keypress_minimap_handler );
		win = &(windows_list.window[minimap_win]);
		win->owner_drawn_title_bar = 1;
		change_minimap();
		
		if (!cm_valid(win->cm_id))
		{
			win->cm_id = cm_create(cm_title_menu_str, cm_minimap_title_handler);
			cm_grey_line(win->cm_id, 1, 1);
			cm_bool_line(win->cm_id, 2, &windows_on_top, "windows_on_top");
		}
		cm_add(win->cm_id, cm_minimap_menu_str, NULL);
		cm_add_region(win->cm_id, minimap_win, win->len_x/2-32, 0, 64, ELW_TITLE_HEIGHT );
		cm_bool_line(win->cm_id, ELW_CM_MENU_LEN+1, &rotate_minimap, "rotate_minimap");
		cm_bool_line(win->cm_id, ELW_CM_MENU_LEN+2, &pin_minimap, "pin_minimap");
		cm_bool_line(win->cm_id, ELW_CM_MENU_LEN+3, &open_minimap_on_start, NULL);
	} else {
		show_window(minimap_win);
		select_window(minimap_win);
	}
}
示例#5
0
void display_astrology_window(const char * raw_text)
{
	if(astrology_win < 0)
	{		
		int our_root_win = -1;

		if (!windows_on_top) {
			our_root_win = game_root_win;
		}
		astrology_win= create_window(win_astrology, our_root_win, 0, astrology_win_x, astrology_win_y, astrology_win_x_len, astrology_win_y_len,
			ELW_WIN_DEFAULT ^ ELW_CLOSE_BOX);

		set_window_handler(astrology_win, ELW_HANDLER_DISPLAY, &display_astrology_handler );

		ok_button_id=button_add_extended(astrology_win, ok_button_id,
			NULL, (astrology_win_x_len >>1) - 40, astrology_win_y_len-36, 80, 0, 0, 1.0f, 0.77f, 0.57f, 0.39f, "Ok");
		widget_set_OnClick(astrology_win, ok_button_id, ok_handler);

		cm_add(windows_list.window[astrology_win].cm_id, cm_astro_menu_str, cm_astro_handler);
		cm_bool_line(windows_list.window[astrology_win].cm_id, ELW_CM_MENU_LEN+2, &always_show_astro_details, NULL );
	} 
示例#6
0
void display_manufacture_menu()
{
	if(manufacture_win < 0){
		int our_root_win = -1;

		if (!windows_on_top) {
			our_root_win = game_root_win;
		}
		manufacture_win= create_window(win_manufacture, our_root_win, 0, manufacture_menu_x,
			manufacture_menu_y, 0, 0, ELW_USE_UISCALE|ELW_WIN_DEFAULT);

		set_window_handler(manufacture_win, ELW_HANDLER_DISPLAY, &display_manufacture_handler );
		set_window_handler(manufacture_win, ELW_HANDLER_CLICK, &click_manufacture_handler );
		set_window_handler(manufacture_win, ELW_HANDLER_MOUSEOVER, &mouseover_manufacture_slot_handler );
		set_window_handler(manufacture_win, ELW_HANDLER_KEYPRESS, &keypress_manufacture_handler );
		set_window_handler(manufacture_win, ELW_HANDLER_UI_SCALE, &ui_scale_manufacture_handler );

		mixone_button_id=button_add_extended(manufacture_win, mixone_button_id, NULL,
			0, 0, 0, 0, 0, 1.0f, 0.77f, 0.57f, 0.39f, ">");
		widget_set_OnClick(manufacture_win, mixone_button_id, mixone_handler);
		widget_set_OnMouseover(manufacture_win, mixone_button_id, mouseover_mixone_handler);

		mixall_button_id=button_add_extended(manufacture_win, mixall_button_id, NULL,
			0, 0, 0, 0, 0, 1.0f, 0.77f, 0.57f, 0.39f, ">>");
		widget_set_OnClick(manufacture_win, mixall_button_id, mixall_handler);
		widget_set_OnMouseover(manufacture_win, mixall_button_id, mouseover_mixall_handler);

		clear_button_id=button_add_extended(manufacture_win, clear_button_id, NULL,
			0, 0, 0, 0, 0, 1.0f, 0.77f, 0.57f, 0.39f, clear_str);
		widget_set_OnClick(manufacture_win, clear_button_id, clear_handler);

		if ((manufacture_win > -1) && (manufacture_win < windows_list.num_windows))
		{
			cm_add(windows_list.window[manufacture_win].cm_id, cm_manuwin_menu_str, NULL);
			cm_bool_line(windows_list.window[manufacture_win].cm_id, ELW_CM_MENU_LEN+1, &disable_manuwin_keypress, NULL);
		}

		//Create a child window to show recipes in a dropdown panel
		recipe_win= create_window("w_recipe", manufacture_win, 0, 0, 0, 0, 0,
			ELW_USE_UISCALE|ELW_TITLE_NONE|ELW_SHOW|ELW_USE_BACKGROUND|ELW_ALPHA_BORDER|ELW_SWITCHABLE_OPAQUE|ELW_USE_BORDER|ELW_RESIZEABLE);
		set_window_handler(recipe_win, ELW_HANDLER_DISPLAY, &recipe_dropdown_draw);
		set_window_handler(recipe_win, ELW_HANDLER_CLICK, &recipe_dropdown_click_handler );
		set_window_handler(recipe_win, ELW_HANDLER_MOUSEOVER, &mouseover_recipe_handler );
		set_window_handler(recipe_win, ELW_HANDLER_RESIZE, &resize_recipe_handler );
		set_window_handler(recipe_win, ELW_HANDLER_KEYPRESS, keypress_recipe_handler );

		recipe_win_scroll_id = vscrollbar_add_extended(recipe_win, 1, NULL, 0,
			0, 0, 0, 0, 1.0, 0.77f, 0.57f, 0.39f, 0, 1, num_recipe_entries-num_displayed_recipes);

		if ((manufacture_win > -1) && (manufacture_win < windows_list.num_windows))
			ui_scale_manufacture_handler(&windows_list.window[manufacture_win]);

		// context menu
		cm_recipewin = cm_create(cm_recipe_menu_str, context_recipe_handler);
		cm_add_window(cm_recipewin, recipe_win);
		cm_set_pre_show_handler(cm_recipewin, context_recipe_pre_show_handler);

		hide_window(recipe_win); //start hidden
		build_manufacture_list();
	} else {
		show_window(manufacture_win);
		if (!recipes_shown) hide_window(recipe_win);
		else show_window(recipe_win);
		select_window(manufacture_win);
	}
}
// the stats display
static int ui_scale_stats_bar_handler(window_info *win)
{
	int i;
	int num_exp = get_num_statsbar_exp();
	int actual_num_exp = 0;
	int stats_height = 0;
	int stats_width = window_width - HUD_MARGIN_X;
	int stats_y_pos = window_height - (HUD_MARGIN_Y - player_statsbar_y_offset);

	player_statsbar_bar_height = (int)(0.5 + win->current_scale * 8);
	stats_height = get_player_statsbar_active_height();

	init_window(stats_bar_win, -1, 0, 0, stats_y_pos, stats_width, stats_height);

	/* use a fixed width for user attrib stat bar text */
	stats_bar_text_len = 4.5 * win->small_font_len_x;

	// calculate the statsbar len given curent config
	stats_bar_len = calc_stats_bar_len(win, num_exp);

	// calculate the maximum number of exp bars we can have
	max_disp_stats = calc_max_disp_stats(stats_bar_len);

	// if we need to reduce the number of bars, recalculate the optimum stats bar len
	if (num_exp > max_disp_stats)
		stats_bar_len = calc_stats_bar_len(win, max_disp_stats);

	// all the bars are at the top of the window
	mana_bar_start_y = food_bar_start_y = health_bar_start_y = load_bar_start_y = action_bar_start_y = exp_bar_start_y = 0;

	// calculate the stats bar x position
	mana_bar_start_x = stats_bar_text_len;
	food_bar_start_x = stats_bar_len + 2 * stats_bar_text_len;
	health_bar_start_x = 2 * stats_bar_len + 3 * stats_bar_text_len;
	load_bar_start_x = 3 * stats_bar_len + 4 * stats_bar_text_len;
	if (show_action_bar)
		action_bar_start_x = 4 * stats_bar_len + 5 * stats_bar_text_len;

	// clear any unused slots in the watch list and recalc how many are being displayed
	if (max_disp_stats < MAX_WATCH_STATS)
	{
		size_t i;
		for (i=max_disp_stats;i<MAX_WATCH_STATS;i++)
			if (watch_this_stats[i] > 0)
			{
				statsinfo[watch_this_stats[i]-1].is_selected=0;
				watch_this_stats[i]=0;
			}
	}
	actual_num_exp = get_num_statsbar_exp();

	// the x position of the first exp bar, keep right aligned
	exp_bar_start_x = window_width + exp_bar_text_len - HUD_MARGIN_X - 2
		- actual_num_exp * (exp_bar_text_len + stats_bar_len);

	// apologise if we had to reduce the number of exp bars
	if (num_exp > actual_num_exp)
		LOG_TO_CONSOLE(c_red2, remove_bar_message_str);

	// create the exp bars context menu, used by all ative exp bars
	if (!cm_valid(cm_id))
	{
		int thestat;
		cm_id = cm_create(NULL, cm_statsbar_handler);
		for (thestat=0; thestat<NUM_WATCH_STAT-1; thestat++)
			cm_add(cm_id, (char *)statsinfo[thestat].skillnames->name, NULL);
		cm_add(cm_id, cm_stats_bar_base_str, NULL);
		cm_set_pre_show_handler(cm_id,cm_statsbar_pre_show_handler);
	}
	reset_statsbar_exp_cm_regions();

	for (i=0; i<MAX_WATCH_STATS; i++)
	{
		if (watch_this_stats[i] > 0)
			statsinfo[watch_this_stats[i]-1].is_selected = 1;
	}

	return 1;
}