示例#1
0
int ColBuf::handleIt(bool colX, bool colY, bool colZ){
	addDimCol(x, colX);
	addDimCol(y, colY);
	addDimCol(z, colZ);

	if (collisionDetected())
		return last();
	return 0;
}
示例#2
0
char ColBuf::handleCollision(bool colX, bool colY, bool colZ){
   addDimCol(x, colX);
   addDimCol(y, colY);
   addDimCol(z, colZ);
   
	if (collisionDetected()){
		int l = last();
		if (l==x) return 'x';
		if (l==y) return 'y';
		if (l==z) return 'z';
	}
   return (char)0;
}
示例#3
0
void MetalineEnemy::checkForCollision()
{
	if (collisionDetected())
	{
		hasCollided = true;
		
		this->center.x -= this->velocity[0];
		this->center.y -= this->velocity[1];
		this->center.z -= this->velocity[2];
		
		Vertex direction = generateRandomNormalizedDirection();
		this->velocity = Vec3f(direction.x * this->speed, direction.y * this->speed, direction.z * this->speed);
	}
	else
	{
		hasCollided = false;
	}
}
示例#4
0
void CollisionSensor::BeginContact(b2Contact *contact)
{
    emit collisionDetected();
}