void fxDodgeUpdateBB (CompOutput *output, CompWindow * w, Box *BB) { ANIM_WINDOW(w); if (!aw->isDodgeSubject) compTransformUpdateBB (output, w, BB); }
void fxGlideUpdateBB(CompOutput *output, CompWindow *w) { ANIM_SCREEN(w->screen); ANIM_WINDOW(w); if (fxGlideIsPolygonBased (as, aw)) polygonsUpdateBB (output, w); else compTransformUpdateBB (output, w); }