void CompositingLayerAssigner::assignLayersToBackingsInternal(DeprecatedPaintLayer* layer, SquashingState& squashingState, Vector<DeprecatedPaintLayer*>& layersNeedingPaintInvalidation)
{
    if (requiresSquashing(layer->compositingReasons())) {
        CompositingReasons reasonsPreventingSquashing = getReasonsPreventingSquashing(layer, squashingState);
        if (reasonsPreventingSquashing)
            layer->setCompositingReasons(layer->compositingReasons() | reasonsPreventingSquashing);
    }

    CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer);

    if (m_compositor->allocateOrClearCompositedDeprecatedPaintLayerMapping(layer, compositedLayerUpdate)) {
        TRACE_LAYER_INVALIDATION(layer, InspectorLayerInvalidationTrackingEvent::NewCompositedLayer);
        layersNeedingPaintInvalidation.append(layer);
        m_layersChanged = true;
        if (ScrollingCoordinator* scrollingCoordinator = scrollingCoordinatorFromLayer(*layer)) {
            if (layer->layoutObject()->style()->hasViewportConstrainedPosition())
                scrollingCoordinator->frameViewFixedObjectsDidChange(layer->layoutObject()->view()->frameView());
        }
    }

    // FIXME: special-casing reflection layers here is not right.
    if (layer->reflectionInfo())
        assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflectionLayer(), layersNeedingPaintInvalidation);

    // Add this layer to a squashing backing if needed.
    updateSquashingAssignment(layer, squashingState, compositedLayerUpdate, layersNeedingPaintInvalidation);

    const bool layerIsSquashed = compositedLayerUpdate == PutInSquashingLayer || (compositedLayerUpdate == NoCompositingStateChange && layer->groupedMapping());
    if (layerIsSquashed) {
        squashingState.nextSquashedLayerIndex++;
        IntRect layerBounds = layer->clippedAbsoluteBoundingBox();
        squashingState.totalAreaOfSquashedRects += layerBounds.size().area();
        squashingState.boundingRect.unite(layerBounds);
    }

    if (layer->stackingNode()->isStackingContext()) {
        DeprecatedPaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
        while (DeprecatedPaintLayerStackingNode* curNode = iterator.next())
            assignLayersToBackingsInternal(curNode->layer(), squashingState, layersNeedingPaintInvalidation);
    }

    // At this point, if the layer is to be separately composited, then its backing becomes the most recent in paint-order.
    if (layer->compositingState() == PaintsIntoOwnBacking) {
        ASSERT(!requiresSquashing(layer->compositingReasons()));
        squashingState.updateSquashingStateForNewMapping(layer->compositedDeprecatedPaintLayerMapping(), layer->hasCompositedDeprecatedPaintLayerMapping());
    }

    if (layer->scrollParent())
        layer->scrollParent()->scrollableArea()->setTopmostScrollChild(layer);

    if (layer->needsCompositedScrolling())
        layer->scrollableArea()->setTopmostScrollChild(nullptr);

    DeprecatedPaintLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (DeprecatedPaintLayerStackingNode* curNode = iterator.next())
        assignLayersToBackingsInternal(curNode->layer(), squashingState, layersNeedingPaintInvalidation);

    if (squashingState.hasMostRecentMapping && &squashingState.mostRecentMapping->owningLayer() == layer)
        squashingState.haveAssignedBackingsToEntireSquashingLayerSubtree = true;
}
void CompositingLayerAssigner::assignLayersToBackingsInternal(RenderLayer* layer, SquashingState& squashingState, bool& layersChanged, Vector<RenderLayer*>& layersNeedingRepaint)
{
    if (m_layerSquashingEnabled && requiresSquashing(layer->compositingReasons())) {
        CompositingReasons reasonsPreventingSquashing = getReasonsPreventingSquashing(layer, squashingState);
        if (reasonsPreventingSquashing)
            layer->setCompositingReasons(layer->compositingReasons() | reasonsPreventingSquashing);
    }

    CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(layer);

    if (m_compositor->allocateOrClearCompositedLayerMapping(layer, compositedLayerUpdate)) {
        layersNeedingRepaint.append(layer);
        layersChanged = true;
    }

    // FIXME: special-casing reflection layers here is not right.
    if (layer->reflectionInfo())
        assignLayersToBackingsForReflectionLayer(layer->reflectionInfo()->reflectionLayer(), layersChanged, layersNeedingRepaint);

    // Add this layer to a squashing backing if needed.
    if (m_layerSquashingEnabled) {
        if (updateSquashingAssignment(layer, squashingState, compositedLayerUpdate, layersNeedingRepaint))
            layersChanged = true;

        const bool layerIsSquashed = compositedLayerUpdate == PutInSquashingLayer || (compositedLayerUpdate == NoCompositingStateChange && layer->groupedMapping());
        if (layerIsSquashed) {
            squashingState.nextSquashedLayerIndex++;
            IntRect layerBounds = layer->compositingInputs().clippedAbsoluteBoundingBox;
            squashingState.totalAreaOfSquashedRects += layerBounds.size().area();
            squashingState.boundingRect.unite(layerBounds);
        }
    }

    if (layer->stackingNode()->isStackingContext()) {
        RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NegativeZOrderChildren);
        while (RenderLayerStackingNode* curNode = iterator.next())
            assignLayersToBackingsInternal(curNode->layer(), squashingState, layersChanged, layersNeedingRepaint);
    }

    if (m_layerSquashingEnabled) {
        // At this point, if the layer is to be "separately" composited, then its backing becomes the most recent in paint-order.
        if (layer->compositingState() == PaintsIntoOwnBacking || layer->compositingState() == HasOwnBackingButPaintsIntoAncestor) {
            ASSERT(!requiresSquashing(layer->compositingReasons()));
            squashingState.updateSquashingStateForNewMapping(layer->compositedLayerMapping(), layer->hasCompositedLayerMapping());
        }
    }

    RenderLayerStackingNodeIterator iterator(*layer->stackingNode(), NormalFlowChildren | PositiveZOrderChildren);
    while (RenderLayerStackingNode* curNode = iterator.next())
        assignLayersToBackingsInternal(curNode->layer(), squashingState, layersChanged, layersNeedingRepaint);

    if (squashingState.hasMostRecentMapping && &squashingState.mostRecentMapping->owningLayer() == layer)
        squashingState.haveAssignedBackingsToEntireSquashingLayerSubtree = true;
}
void CompositingLayerAssigner::assignLayersToBackingsForReflectionLayer(RenderLayer* reflectionLayer, bool& layersChanged)
{
    CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(reflectionLayer);
    if (compositedLayerUpdate != NoCompositingStateChange) {
        layersChanged = true;
        m_compositor->allocateOrClearCompositedLayerMapping(reflectionLayer, compositedLayerUpdate);
    }
    m_compositor->updateDirectCompositingReasons(reflectionLayer);
    if (reflectionLayer->hasCompositedLayerMapping())
        reflectionLayer->compositedLayerMapping()->updateGraphicsLayerConfiguration(GraphicsLayerUpdater::ForceUpdate);
}
void CompositingLayerAssigner::assignLayersToBackingsForReflectionLayer(DeprecatedPaintLayer* reflectionLayer, Vector<DeprecatedPaintLayer*>& layersNeedingPaintInvalidation)
{
    CompositingStateTransitionType compositedLayerUpdate = computeCompositedLayerUpdate(reflectionLayer);
    if (compositedLayerUpdate != NoCompositingStateChange) {
        TRACE_LAYER_INVALIDATION(reflectionLayer, InspectorLayerInvalidationTrackingEvent::ReflectionLayerChanged);
        layersNeedingPaintInvalidation.append(reflectionLayer);
        m_layersChanged = true;
        m_compositor->allocateOrClearCompositedDeprecatedPaintLayerMapping(reflectionLayer, compositedLayerUpdate);
    }
    m_compositor->updateDirectCompositingReasons(reflectionLayer);

    // FIXME: Why do we updateGraphicsLayerConfiguration here instead of in the GraphicsLayerUpdater?
    if (reflectionLayer->hasCompositedDeprecatedPaintLayerMapping())
        reflectionLayer->compositedDeprecatedPaintLayerMapping()->updateGraphicsLayerConfiguration();
}