示例#1
0
GLAPI void GLAPIENTRY
OSMesaPixelStore( GLint pname, GLint value )
{
   OSMesaContext osmesa = OSMesaGetCurrentContext();

   switch (pname) {
      case OSMESA_ROW_LENGTH:
         if (value<0) {
            _mesa_error( &osmesa->mesa, GL_INVALID_VALUE,
                      "OSMesaPixelStore(value)" );
            return;
         }
         osmesa->userRowLength = value;
         osmesa->rowlength = value ? value : osmesa->width;
         break;
      case OSMESA_Y_UP:
         osmesa->yup = value ? GL_TRUE : GL_FALSE;
         break;
      default:
         _mesa_error( &osmesa->mesa, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
         return;
   }

   compute_row_addresses( osmesa );
}
示例#2
0
/*
 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
 * block of memory which the client provides.  Its size must be at least
 * as large as width*height*sizeof(type).  Its address should be a multiple
 * of 4 if using RGBA mode.
 *
 * Image data is stored in the order of glDrawPixels:  row-major order
 * with the lower-left image pixel stored in the first array position
 * (ie. bottom-to-top).
 *
 * If the context's viewport hasn't been initialized yet, it will now be
 * initialized to (0,0,width,height).
 *
 * Input:  ctx - the rendering context
 *         buffer - the image buffer memory
 *         type - data type for pixel components
 *            Normally, only GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT_5_6_5
 *            are supported.  But if Mesa's been compiled with CHAN_BITS==16
 *            then type must be GL_UNSIGNED_SHORT.  And if Mesa's been build
 *            with CHAN_BITS==32 then type must be GL_FLOAT.
 *         width, height - size of image buffer in pixels, at least 1
 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
 *          invalid buffer address, invalid type, width<1, height<1,
 *          width>internal limit or height>internal limit.
 */
GLAPI GLboolean GLAPIENTRY
OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
                   GLsizei width, GLsizei height )
{
   if (!ctx || !buffer ||
       width < 1 || height < 1 ||
       width > MAX_WIDTH || height > MAX_HEIGHT) {
      return GL_FALSE;
   }

   if (ctx->format == OSMESA_RGB_565) {
      if (type != GL_UNSIGNED_SHORT_5_6_5)
         return GL_FALSE;
   }
   else if (type != CHAN_TYPE) {
      return GL_FALSE;
   }

   /* Need to set these before calling _mesa_make_current() since the first
    * time the context is bound, _mesa_make_current() will call our
    * get_buffer_size() function to initialize the viewport.  These are the
    * values returned by get_buffer_size():
    */
   ctx->buffer = buffer;
   ctx->width = width;
   ctx->height = height;

   osmesa_update_state( &ctx->mesa, 0 );

   /* Call this periodically to detect when the user has begun using
    * GL rendering from multiple threads.
    */
   _glapi_check_multithread();

   _mesa_make_current( &ctx->mesa, ctx->gl_buffer, ctx->gl_buffer );

   if (ctx->userRowLength)
      ctx->rowlength = ctx->userRowLength;
   else
      ctx->rowlength = width;

   compute_row_addresses( ctx );

   /* this will make ensure we recognize the new buffer size */
   _mesa_resize_framebuffer(&ctx->mesa, ctx->gl_buffer, width, height);

   return GL_TRUE;
}
示例#3
0
/*
 * Bind an OSMesaContext to an image buffer.  The image buffer is just a
 * block of memory which the client provides.  Its size must be at least
 * as large as width*height*sizeof(type).  Its address should be a multiple
 * of 4 if using RGBA mode.
 *
 * Image data is stored in the order of glDrawPixels:  row-major order
 * with the lower-left image pixel stored in the first array position
 * (ie. bottom-to-top).
 *
 * Since the only type initially supported is GL_UNSIGNED_BYTE, if the
 * context is in RGBA mode, each pixel will be stored as a 4-byte RGBA
 * value.  If the context is in color indexed mode, each pixel will be
 * stored as a 1-byte value.
 *
 * If the context's viewport hasn't been initialized yet, it will now be
 * initialized to (0,0,width,height).
 *
 * Input:  ctx - the rendering context
 *         buffer - the image buffer memory
 *         type - data type for pixel components, only GL_UNSIGNED_BYTE
 *                supported now
 *         width, height - size of image buffer in pixels, at least 1
 * Return:  GL_TRUE if success, GL_FALSE if error because of invalid ctx,
 *          invalid buffer address, type!=GL_UNSIGNED_BYTE, width<1, height<1,
 *          width>internal limit or height>internal limit.
 */
GLboolean OSMesaMakeCurrent( OSMesaContext ctx, void *buffer, GLenum type,
                             GLsizei width, GLsizei height )
{
   if (!ctx || !buffer || type!=GL_UNSIGNED_BYTE
       || width<1 || height<1 || width>MAX_WIDTH || height>MAX_HEIGHT) {
      return GL_FALSE;
   }

   gl_make_current( ctx->gl_ctx, ctx->gl_buffer );

   ctx->buffer = buffer;
   ctx->width = width;
   ctx->height = height;
   if (ctx->rowlength==0) {
      ctx->rowlength = width;
   }

   osmesa_setup_DD_pointers( ctx->gl_ctx );

#ifdef THREADS
   /* Set current context for the calling thread */
   /* TODO */
#else
   /* Set current context for the address space, all threads */
   Current = ctx;
#endif

   compute_row_addresses( ctx );

   /* init viewport */
   if (ctx->gl_ctx->Viewport.Width==0) {
      /* initialize viewport and scissor box to buffer size */
      gl_Viewport( ctx->gl_ctx, 0, 0, width, height );
      ctx->gl_ctx->Scissor.Width = width;
      ctx->gl_ctx->Scissor.Height = height;
   }

   return GL_TRUE;
}
示例#4
0
void OSMesaPixelStore( GLint pname, GLint value )
{
   OSMesaContext ctx = OSMesaGetCurrentContext();

   switch (pname) {
      case OSMESA_ROW_LENGTH:
         if (value<0) {
            gl_error( ctx->gl_ctx, GL_INVALID_VALUE,
                      "OSMesaPixelStore(value)" );
            return;
         }
         ctx->rowlength = value;
         break;
      case OSMESA_Y_UP:
         ctx->yup = value ? GL_TRUE : GL_FALSE;
         break;
      default:
         gl_error( ctx->gl_ctx, GL_INVALID_ENUM, "OSMesaPixelStore(pname)" );
         return;
   }

   compute_row_addresses( ctx );
}
示例#5
0
文件: osmesa.c 项目: VadimGirlin/mesa
/**
 * Allocate renderbuffer storage.  We don't actually allocate any storage
 * since we're using a user-provided buffer.
 * Just set up all the gl_renderbuffer methods.
 */
static GLboolean
osmesa_renderbuffer_storage(struct gl_context *ctx, struct gl_renderbuffer *rb,
                            GLenum internalFormat, GLuint width, GLuint height)
{
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);

   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
   (void) internalFormat;

   /* Given the user-provided format and type, figure out which MESA_FORMAT_x
    * to use.
    * XXX There aren't Mesa formats for all the possible combinations here!
    * XXX Specifically, there's only RGBA-order 16-bit/channel and float
    * XXX formats.
    * XXX The 8-bit/channel formats should all be OK.
    */
   if (osmesa->format == OSMESA_RGBA) {
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
         if (_mesa_little_endian())
            rb->Format = MESA_FORMAT_RGBA8888_REV;
         else
            rb->Format = MESA_FORMAT_RGBA8888;
      }
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
         rb->Format = MESA_FORMAT_RGBA_16;
      }
      else {
         rb->Format = MESA_FORMAT_RGBA_FLOAT32;
      }
   }
   else if (osmesa->format == OSMESA_BGRA) {
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
         if (_mesa_little_endian())
            rb->Format = MESA_FORMAT_ARGB8888;
         else
            rb->Format = MESA_FORMAT_ARGB8888_REV;
      }
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLushort");
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
      }
      else {
         _mesa_warning(ctx, "Unsupported OSMesa format BGRA/GLfloat");
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
      }
   }
   else if (osmesa->format == OSMESA_ARGB) {
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
         if (_mesa_little_endian())
            rb->Format = MESA_FORMAT_ARGB8888_REV;
         else
            rb->Format = MESA_FORMAT_ARGB8888;
      }
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLushort");
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
      }
      else {
         _mesa_warning(ctx, "Unsupported OSMesa format ARGB/GLfloat");
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
      }
   }
   else if (osmesa->format == OSMESA_RGB) {
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
         rb->Format = MESA_FORMAT_RGB888;
      }
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLushort");
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
      }
      else {
         _mesa_warning(ctx, "Unsupported OSMesa format RGB/GLfloat");
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
      }
   }
   else if (osmesa->format == OSMESA_BGR) {
      if (osmesa->DataType == GL_UNSIGNED_BYTE) {
         rb->Format = MESA_FORMAT_BGR888;
      }
      else if (osmesa->DataType == GL_UNSIGNED_SHORT) {
         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLushort");
         rb->Format = MESA_FORMAT_RGBA_16; /* not exactly right */
      }
      else {
         _mesa_warning(ctx, "Unsupported OSMesa format BGR/GLfloat");
         rb->Format = MESA_FORMAT_RGBA_FLOAT32; /* not exactly right */
      }
   }
   else if (osmesa->format == OSMESA_RGB_565) {
      ASSERT(osmesa->DataType == GL_UNSIGNED_BYTE);
      rb->Format = MESA_FORMAT_RGB565;
   }
   else {
      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
   }

   rb->Width = width;
   rb->Height = height;

   compute_row_addresses( osmesa );

   return GL_TRUE;
}
示例#6
0
/**
 * Allocate renderbuffer storage.  We don't actually allocate any storage
 * since we're using a user-provided buffer.
 * Just set up all the gl_renderbuffer methods.
 */
static GLboolean
osmesa_renderbuffer_storage(GLcontext *ctx, struct gl_renderbuffer *rb,
                            GLenum internalFormat, GLuint width, GLuint height)
{
   const OSMesaContext osmesa = OSMESA_CONTEXT(ctx);
   GLint bpc; /* bits per channel */

   if (rb->DataType == GL_UNSIGNED_BYTE)
      bpc = 8;
   else if (rb->DataType == GL_UNSIGNED_SHORT)
      bpc = 16;
   else
      bpc = 32;

   rb->RedBits =
   rb->GreenBits =
   rb->BlueBits =
   rb->AlphaBits = bpc;

   /* Note: we can ignoring internalFormat for "window-system" renderbuffers */
   (void) internalFormat;

   if (osmesa->format == OSMESA_RGBA) {
      if (rb->DataType == GL_UNSIGNED_BYTE) {
         rb->GetRow = get_row_RGBA8;
         rb->GetValues = get_values_RGBA8;
         rb->PutRow = put_row_RGBA8;
         rb->PutRowRGB = put_row_rgb_RGBA8;
         rb->PutMonoRow = put_mono_row_RGBA8;
         rb->PutValues = put_values_RGBA8;
         rb->PutMonoValues = put_mono_values_RGBA8;
      }
      else if (rb->DataType == GL_UNSIGNED_SHORT) {
         rb->GetRow = get_row_RGBA16;
         rb->GetValues = get_values_RGBA16;
         rb->PutRow = put_row_RGBA16;
         rb->PutRowRGB = put_row_rgb_RGBA16;
         rb->PutMonoRow = put_mono_row_RGBA16;
         rb->PutValues = put_values_RGBA16;
         rb->PutMonoValues = put_mono_values_RGBA16;
      }
      else {
         rb->GetRow = get_row_RGBA32;
         rb->GetValues = get_values_RGBA32;
         rb->PutRow = put_row_RGBA32;
         rb->PutRowRGB = put_row_rgb_RGBA32;
         rb->PutMonoRow = put_mono_row_RGBA32;
         rb->PutValues = put_values_RGBA32;
         rb->PutMonoValues = put_mono_values_RGBA32;
      }
      rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
   }
   else if (osmesa->format == OSMESA_BGRA) {
      if (rb->DataType == GL_UNSIGNED_BYTE) {
         rb->GetRow = get_row_BGRA8;
         rb->GetValues = get_values_BGRA8;
         rb->PutRow = put_row_BGRA8;
         rb->PutRowRGB = put_row_rgb_BGRA8;
         rb->PutMonoRow = put_mono_row_BGRA8;
         rb->PutValues = put_values_BGRA8;
         rb->PutMonoValues = put_mono_values_BGRA8;
      }
      else if (rb->DataType == GL_UNSIGNED_SHORT) {
         rb->GetRow = get_row_BGRA16;
         rb->GetValues = get_values_BGRA16;
         rb->PutRow = put_row_BGRA16;
         rb->PutRowRGB = put_row_rgb_BGRA16;
         rb->PutMonoRow = put_mono_row_BGRA16;
         rb->PutValues = put_values_BGRA16;
         rb->PutMonoValues = put_mono_values_BGRA16;
      }
      else {
         rb->GetRow = get_row_BGRA32;
         rb->GetValues = get_values_BGRA32;
         rb->PutRow = put_row_BGRA32;
         rb->PutRowRGB = put_row_rgb_BGRA32;
         rb->PutMonoRow = put_mono_row_BGRA32;
         rb->PutValues = put_values_BGRA32;
         rb->PutMonoValues = put_mono_values_BGRA32;
      }
      rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
   }
   else if (osmesa->format == OSMESA_ARGB) {
      if (rb->DataType == GL_UNSIGNED_BYTE) {
         rb->GetRow = get_row_ARGB8;
         rb->GetValues = get_values_ARGB8;
         rb->PutRow = put_row_ARGB8;
         rb->PutRowRGB = put_row_rgb_ARGB8;
         rb->PutMonoRow = put_mono_row_ARGB8;
         rb->PutValues = put_values_ARGB8;
         rb->PutMonoValues = put_mono_values_ARGB8;
      }
      else if (rb->DataType == GL_UNSIGNED_SHORT) {
         rb->GetRow = get_row_ARGB16;
         rb->GetValues = get_values_ARGB16;
         rb->PutRow = put_row_ARGB16;
         rb->PutRowRGB = put_row_rgb_ARGB16;
         rb->PutMonoRow = put_mono_row_ARGB16;
         rb->PutValues = put_values_ARGB16;
         rb->PutMonoValues = put_mono_values_ARGB16;
      }
      else {
         rb->GetRow = get_row_ARGB32;
         rb->GetValues = get_values_ARGB32;
         rb->PutRow = put_row_ARGB32;
         rb->PutRowRGB = put_row_rgb_ARGB32;
         rb->PutMonoRow = put_mono_row_ARGB32;
         rb->PutValues = put_values_ARGB32;
         rb->PutMonoValues = put_mono_values_ARGB32;
      }
      rb->RedBits = rb->GreenBits = rb->BlueBits = rb->AlphaBits = bpc;
   }
   else if (osmesa->format == OSMESA_RGB) {
      if (rb->DataType == GL_UNSIGNED_BYTE) {
         rb->GetRow = get_row_RGB8;
         rb->GetValues = get_values_RGB8;
         rb->PutRow = put_row_RGB8;
         rb->PutRowRGB = put_row_rgb_RGB8;
         rb->PutMonoRow = put_mono_row_RGB8;
         rb->PutValues = put_values_RGB8;
         rb->PutMonoValues = put_mono_values_RGB8;
      }
      else if (rb->DataType == GL_UNSIGNED_SHORT) {
         rb->GetRow = get_row_RGB16;
         rb->GetValues = get_values_RGB16;
         rb->PutRow = put_row_RGB16;
         rb->PutRowRGB = put_row_rgb_RGB16;
         rb->PutMonoRow = put_mono_row_RGB16;
         rb->PutValues = put_values_RGB16;
         rb->PutMonoValues = put_mono_values_RGB16;
      }
      else {
         rb->GetRow = get_row_RGB32;
         rb->GetValues = get_values_RGB32;
         rb->PutRow = put_row_RGB32;
         rb->PutRowRGB = put_row_rgb_RGB32;
         rb->PutMonoRow = put_mono_row_RGB32;
         rb->PutValues = put_values_RGB32;
         rb->PutMonoValues = put_mono_values_RGB32;
      }
      rb->RedBits = rb->GreenBits = rb->BlueBits = bpc;
   }
   else if (osmesa->format == OSMESA_BGR) {
      if (rb->DataType == GL_UNSIGNED_BYTE) {
         rb->GetRow = get_row_BGR8;
         rb->GetValues = get_values_BGR8;
         rb->PutRow = put_row_BGR8;
         rb->PutRowRGB = put_row_rgb_BGR8;
         rb->PutMonoRow = put_mono_row_BGR8;
         rb->PutValues = put_values_BGR8;
         rb->PutMonoValues = put_mono_values_BGR8;
      }
      else if (rb->DataType == GL_UNSIGNED_SHORT) {
         rb->GetRow = get_row_BGR16;
         rb->GetValues = get_values_BGR16;
         rb->PutRow = put_row_BGR16;
         rb->PutRowRGB = put_row_rgb_BGR16;
         rb->PutMonoRow = put_mono_row_BGR16;
         rb->PutValues = put_values_BGR16;
         rb->PutMonoValues = put_mono_values_BGR16;
      }
      else {
         rb->GetRow = get_row_BGR32;
         rb->GetValues = get_values_BGR32;
         rb->PutRow = put_row_BGR32;
         rb->PutRowRGB = put_row_rgb_BGR32;
         rb->PutMonoRow = put_mono_row_BGR32;
         rb->PutValues = put_values_BGR32;
         rb->PutMonoValues = put_mono_values_BGR32;
      }
      rb->RedBits = rb->GreenBits = rb->BlueBits = bpc;
   }
   else if (osmesa->format == OSMESA_RGB_565) {
      ASSERT(rb->DataType == GL_UNSIGNED_BYTE);
      rb->GetRow = get_row_RGB_565;
      rb->GetValues = get_values_RGB_565;
      rb->PutRow = put_row_RGB_565;
      rb->PutRowRGB = put_row_rgb_RGB_565;
      rb->PutMonoRow = put_mono_row_RGB_565;
      rb->PutValues = put_values_RGB_565;
      rb->PutMonoValues = put_mono_values_RGB_565;
      rb->RedBits = 5;
      rb->GreenBits = 6;
      rb->BlueBits = 5;
   }
   else if (osmesa->format == OSMESA_COLOR_INDEX) {
      rb->GetRow = get_row_CI;
      rb->GetValues = get_values_CI;
      rb->PutRow = put_row_CI;
      rb->PutMonoRow = put_mono_row_CI;
      rb->PutValues = put_values_CI;
      rb->PutMonoValues = put_mono_values_CI;
      rb->IndexBits = 8;
   }
   else {
      _mesa_problem(ctx, "bad pixel format in osmesa renderbuffer_storage");
   }

   rb->Width = width;
   rb->Height = height;

   compute_row_addresses( osmesa );

   return GL_TRUE;
}