示例#1
0
void config_set_defaults(void)
{
   unsigned i, j;
   const char *def_video = config_get_default_video();
   const char *def_audio = config_get_default_audio();
   const char *def_input = config_get_default_input();

   if (def_video)
      strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver));
   if (def_audio)
      strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver));
   if (def_input)
      strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver));

   g_settings.video.xscale = xscale;
   g_settings.video.yscale = yscale;
   g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen;
   g_settings.video.windowed_fullscreen = windowed_fullscreen;
   g_settings.video.monitor_index = monitor_index;
   g_settings.video.fullscreen_x = fullscreen_x;
   g_settings.video.fullscreen_y = fullscreen_y;
   g_settings.video.disable_composition = disable_composition;
   g_settings.video.vsync = vsync;
   g_settings.video.hard_sync = hard_sync;
   g_settings.video.hard_sync_frames = hard_sync_frames;
   g_settings.video.black_frame_insertion = black_frame_insertion;
   g_settings.video.swap_interval = swap_interval;
   g_settings.video.threaded = video_threaded;
   g_settings.video.smooth = video_smooth;
   g_settings.video.force_aspect = force_aspect;
   g_settings.video.scale_integer = scale_integer;
   g_settings.video.crop_overscan = crop_overscan;
   g_settings.video.aspect_ratio = aspect_ratio;
   g_settings.video.aspect_ratio_auto = aspect_ratio_auto; // Let implementation decide if automatic, or 1:1 PAR.
   g_settings.video.aspect_ratio_idx = aspect_ratio_idx;
   g_settings.video.shader_enable = shader_enable;
   g_settings.video.allow_rotate = allow_rotate;

   g_settings.video.font_enable = font_enable;
   g_settings.video.font_size = font_size;
   g_settings.video.font_scale = font_scale;
   g_settings.video.msg_pos_x = message_pos_offset_x;
   g_settings.video.msg_pos_y = message_pos_offset_y;
   
   g_settings.video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
   g_settings.video.msg_color_g = ((message_color >>  8) & 0xff) / 255.0f;
   g_settings.video.msg_color_b = ((message_color >>  0) & 0xff) / 255.0f;

   g_settings.video.refresh_rate = refresh_rate;
   g_settings.video.post_filter_record = post_filter_record;
   g_settings.video.gpu_record = gpu_record;
   g_settings.video.gpu_screenshot = gpu_screenshot;
   g_settings.video.rotation = ORIENTATION_NORMAL;

   g_settings.audio.enable = audio_enable;
   g_settings.audio.out_rate = out_rate;
   g_settings.audio.block_frames = 0;
   g_settings.audio.in_rate = out_rate;
   if (audio_device)
      strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
   g_settings.audio.latency = out_latency;
   g_settings.audio.sync = audio_sync;
   g_settings.audio.rate_control = rate_control;
   g_settings.audio.rate_control_delta = rate_control_delta;
   g_settings.audio.volume = audio_volume;

   g_settings.rewind_enable = rewind_enable;
   g_settings.rewind_buffer_size = rewind_buffer_size;
   g_settings.rewind_granularity = rewind_granularity;
   g_settings.slowmotion_ratio = slowmotion_ratio;
   g_settings.fastforward_ratio = fastforward_ratio;
   g_settings.pause_nonactive = pause_nonactive;
   g_settings.autosave_interval = autosave_interval;

   g_settings.block_sram_overwrite = block_sram_overwrite;
   g_settings.savestate_auto_index = savestate_auto_index;
   g_settings.savestate_auto_save  = savestate_auto_save;
   g_settings.savestate_auto_load  = savestate_auto_load;
   g_settings.network_cmd_enable   = network_cmd_enable;
   g_settings.network_cmd_port     = network_cmd_port;
   g_settings.stdin_cmd_enable     = stdin_cmd_enable;
   g_settings.game_history_size    = game_history_size;

   g_settings.rgui_show_start_screen = rgui_show_start_screen;

   rarch_assert(sizeof(g_settings.input.binds[0]) >= sizeof(retro_keybinds_1));
   rarch_assert(sizeof(g_settings.input.binds[1]) >= sizeof(retro_keybinds_rest));
   memcpy(g_settings.input.binds[0], retro_keybinds_1, sizeof(retro_keybinds_1));
   for (i = 1; i < MAX_PLAYERS; i++)
      memcpy(g_settings.input.binds[i], retro_keybinds_rest, sizeof(retro_keybinds_rest));

   for (i = 0; i < MAX_PLAYERS; i++)
   {
      for (j = 0; j < RARCH_BIND_LIST_END; j++)
      {
         g_settings.input.autoconf_binds[i][j].joykey = NO_BTN;
         g_settings.input.autoconf_binds[i][j].joyaxis = AXIS_NONE;
      }
   }
   memset(g_settings.input.autoconfigured, 0, sizeof(g_settings.input.autoconfigured));

   // Verify that binds are in proper order.
   for (i = 0; i < MAX_PLAYERS; i++)
      for (j = 0; j < RARCH_BIND_LIST_END; j++)
         if (g_settings.input.binds[i][j].valid)
            rarch_assert(j == g_settings.input.binds[i][j].id);

   g_settings.input.axis_threshold = axis_threshold;
   g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
   g_settings.input.turbo_period = turbo_period;
   g_settings.input.turbo_duty_cycle = turbo_duty_cycle;
   g_settings.input.overlay_opacity = 1.0f;
   g_settings.input.overlay_scale = 1.0f;
   g_settings.input.debug_enable = input_debug_enable;
   g_settings.input.autodetect_enable = input_autodetect_enable;
#ifdef ANDROID
   g_settings.input.back_behavior = BACK_BUTTON_QUIT;
#endif

   for (i = 0; i < MAX_PLAYERS; i++)
   {
      g_settings.input.joypad_map[i] = i;
      if (!g_extern.has_set_libretro_device[i])
         g_settings.input.libretro_device[i] = RETRO_DEVICE_JOYPAD;
   }

   g_extern.console.screen.viewports.custom_vp.width = 0;
   g_extern.console.screen.viewports.custom_vp.height = 0;
   g_extern.console.screen.viewports.custom_vp.x = 0;
   g_extern.console.screen.viewports.custom_vp.y = 0;

   // Make sure settings from other configs carry over into defaults for another config.
   if (!g_extern.has_set_save_path)
      *g_extern.savefile_dir = '\0';
   if (!g_extern.has_set_state_path)
      *g_extern.savestate_dir = '\0';
   *g_settings.libretro_info_path = '\0';
   *g_settings.core_options_path = '\0';
   *g_settings.game_history_path = '\0';
   *g_settings.cheat_database = '\0';
   *g_settings.cheat_settings_path = '\0';
   *g_settings.screenshot_directory = '\0';
   *g_settings.system_directory = '\0';
   *g_settings.input.autoconfig_dir = '\0';
   *g_settings.input.overlay = '\0';
#if defined(HAVE_RGUI) || defined(HAVE_RMENU) || defined(HAVE_RMENU_XUI)
   *g_settings.rgui_browser_directory = '\0';
   *g_settings.rgui_config_directory = '\0';
#endif

#ifdef RARCH_CONSOLE
   g_extern.lifecycle_mode_state |= (1ULL << MODE_MENU);

   strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));

   g_settings.video.msg_pos_x = 0.05f;
   g_settings.video.msg_pos_y = 0.90f;
   g_settings.video.aspect_ratio = -1.0f;

   // g_extern
   strlcpy(g_extern.savefile_dir, default_paths.sram_dir, sizeof(g_extern.savefile_dir));
   g_extern.console.screen.gamma_correction = DEFAULT_GAMMA;
   g_extern.lifecycle_mode_state |= (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_FLICKER_FILTER_ENABLE);

   g_extern.console.screen.resolutions.current.id = 0;
   strlcpy(g_extern.savestate_dir, default_paths.savestate_dir, sizeof(g_extern.savestate_dir));
#ifdef HAVE_RMENU
   strlcpy(g_extern.menu_texture_path, default_paths.menu_border_file, sizeof(g_extern.menu_texture_path));
#endif

   g_extern.state_slot = 0;
   g_extern.audio_data.mute = 0;
   g_extern.verbose = true;

   g_extern.console.sound.mode = SOUND_MODE_NORMAL;
#ifdef _XBOX1
   g_extern.console.sound.volume_level = 0;
#endif
#endif
   
#ifdef HAVE_OVERLAY
#if defined(__QNX__)
   strlcpy(g_extern.overlay_dir, "app/native/overlays/", sizeof(g_extern.overlay_dir));
   RARCH_LOG("Setting default overlay %s ...\n", "app/native/overlays/snes-landscape.cfg");
   strlcpy(g_settings.input.overlay, "app/native/overlays/snes-landscape.cfg", sizeof(g_settings.input.overlay));
#elif defined(IOS)
   strlcpy(g_extern.overlay_dir, "/Applications/RetroArch.app/overlays/", sizeof(g_extern.overlay_dir));
#elif defined(ANDROID)
   strlcpy(g_extern.overlay_dir, "/data/data/org.retroarch/overlays/", sizeof(g_extern.overlay_dir));
#endif
#endif

#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
#if defined(__QNX__)
   strlcpy(g_settings.video.shader_dir, "/app/native/shaders_glsl/", sizeof(g_settings.video.shader_dir));
#elif defined(IOS)
   strlcpy(g_settings.video.shader_dir, "/Applications/RetroArch.app/shaders_glsl/", sizeof(g_settings.video.shader_dir));
#elif defined(ANDROID)
   strlcpy(g_settings.video.shader_dir, "/data/data/org.retroarch/shaders_glsl/", sizeof(g_settings.video.shader_dir));
#endif
#endif

#if defined(ANDROID)
   strlcpy(g_settings.libretro_info_path, "/data/data/org.retroarch/info/", sizeof(g_settings.libretro_info_path));
#elif defined(__QNX__)
   strlcpy(g_settings.libretro_info_path, "app/native/info/", sizeof(g_settings.libretro_info_path));
#elif defined(IOS)
   strlcpy(g_settings.libretro_info_path, "/Applications/RetroArch.app/info/", sizeof(g_settings.libretro_info_path));
#endif

   g_extern.config_save_on_exit = config_save_on_exit;

#if defined(HAVE_RMENU) || defined(HAVE_RGUI) || defined(HAVE_RMENU_XUI)
   /* Avoid reloading config on every ROM load */
   g_extern.block_config_read = true;
#endif

   rarch_init_msg_queue();
}
示例#2
0
void config_set_defaults(void)
{
   const char *def_video = config_get_default_video();
   const char *def_audio = config_get_default_audio();
   const char *def_input = config_get_default_input();

   if (def_video)
      strlcpy(g_settings.video.driver, def_video, sizeof(g_settings.video.driver));
   if (def_audio)
      strlcpy(g_settings.audio.driver, def_audio, sizeof(g_settings.audio.driver));
   if (def_input)
      strlcpy(g_settings.input.driver, def_input, sizeof(g_settings.input.driver));

   g_settings.video.xscale = xscale;
   g_settings.video.yscale = yscale;
   g_settings.video.fullscreen = g_extern.force_fullscreen ? true : fullscreen;
   g_settings.video.windowed_fullscreen = windowed_fullscreen;
   g_settings.video.monitor_index = monitor_index;
   g_settings.video.fullscreen_x = fullscreen_x;
   g_settings.video.fullscreen_y = fullscreen_y;
   g_settings.video.disable_composition = disable_composition;
   g_settings.video.vsync = vsync;
   g_settings.video.smooth = video_smooth;
   g_settings.video.force_aspect = force_aspect;
   g_settings.video.scale_integer = scale_integer;
   g_settings.video.crop_overscan = crop_overscan;
   g_settings.video.aspect_ratio = aspect_ratio;
   g_settings.video.aspect_ratio_auto = aspect_ratio_auto; // Let implementation decide if automatic, or 1:1 PAR.
   g_settings.video.shader_type = DEFAULT_SHADER_TYPE;
   g_settings.video.allow_rotate = allow_rotate;

   g_settings.video.font_enable = font_enable;
   g_settings.video.font_size = font_size;
   g_settings.video.font_scale = font_scale;
   g_settings.video.msg_pos_x = message_pos_offset_x;
   g_settings.video.msg_pos_y = message_pos_offset_y;
   
   g_settings.video.msg_color_r = ((message_color >> 16) & 0xff) / 255.0f;
   g_settings.video.msg_color_g = ((message_color >>  8) & 0xff) / 255.0f;
   g_settings.video.msg_color_b = ((message_color >>  0) & 0xff) / 255.0f;

#if defined(HAVE_CG) || defined(HAVE_GLSL) || defined(HAVE_HLSL)
   g_settings.video.render_to_texture = render_to_texture;
   g_settings.video.second_pass_smooth = second_pass_smooth;
   g_settings.video.fbo.scale_x = fbo_scale_x;
   g_settings.video.fbo.scale_y = fbo_scale_y;
#endif

   g_settings.video.refresh_rate = refresh_rate;
   g_settings.video.post_filter_record = post_filter_record;
   g_settings.video.gpu_record = gpu_record;
   g_settings.video.gpu_screenshot = gpu_screenshot;

   g_settings.audio.enable = audio_enable;
   g_settings.audio.out_rate = out_rate;
   g_settings.audio.in_rate = out_rate;
   g_settings.audio.rate_step = audio_rate_step;
   if (audio_device)
      strlcpy(g_settings.audio.device, audio_device, sizeof(g_settings.audio.device));
   g_settings.audio.latency = out_latency;
   g_settings.audio.sync = audio_sync;
   g_settings.audio.rate_control = rate_control;
   g_settings.audio.rate_control_delta = rate_control_delta;
   g_settings.audio.volume = audio_volume;
   strlcpy(g_settings.audio.resampler, audio_resampler, sizeof(g_settings.audio.resampler));

   g_settings.rewind_enable = rewind_enable;
   g_settings.rewind_buffer_size = rewind_buffer_size;
   g_settings.rewind_granularity = rewind_granularity;
   g_settings.slowmotion_ratio = slowmotion_ratio;
   g_settings.pause_nonactive = pause_nonactive;
   g_settings.autosave_interval = autosave_interval;

   g_settings.block_sram_overwrite = block_sram_overwrite;
   g_settings.savestate_auto_index = savestate_auto_index;
   g_settings.savestate_auto_save  = savestate_auto_save;
   g_settings.savestate_auto_load  = savestate_auto_load;
   g_settings.network_cmd_enable   = network_cmd_enable;
   g_settings.network_cmd_port     = network_cmd_port;
   g_settings.stdin_cmd_enable     = stdin_cmd_enable;

   rarch_assert(sizeof(g_settings.input.binds[0]) >= sizeof(retro_keybinds_1));
   rarch_assert(sizeof(g_settings.input.binds[1]) >= sizeof(retro_keybinds_rest));
   memcpy(g_settings.input.binds[0], retro_keybinds_1, sizeof(retro_keybinds_1));
   for (unsigned i = 1; i < MAX_PLAYERS; i++)
      memcpy(g_settings.input.binds[i], retro_keybinds_rest, sizeof(retro_keybinds_rest));

   // Verify that binds are in proper order.
   for (int i = 0; i < MAX_PLAYERS; i++)
      for (int j = 0; j < RARCH_BIND_LIST_END; j++)
         if (g_settings.input.binds[i][j].valid)
            rarch_assert(j == g_settings.input.binds[i][j].id);

   g_settings.input.axis_threshold = axis_threshold;
   g_settings.input.netplay_client_swap_input = netplay_client_swap_input;
   g_settings.input.turbo_period = turbo_period;
   g_settings.input.turbo_duty_cycle = turbo_duty_cycle;
   g_settings.input.overlay_opacity = 1.0f;
   g_settings.input.debug_enable = input_debug_enable;
#ifdef ANDROID
   g_settings.input.autodetect_enable = input_autodetect_enable;
#endif

   for (int i = 0; i < MAX_PLAYERS; i++)
      g_settings.input.joypad_map[i] = i;

#ifdef RARCH_CONSOLE
   g_extern.lifecycle_mode_state |= ((1ULL << MODE_INFO_DRAW) | (1ULL << MODE_MENU));
#if defined(HAVE_CG) || defined(HAVE_HLSL) || defined(HAVE_GLSL)
   strlcpy(g_settings.video.cg_shader_path, default_paths.shader_file, sizeof(g_settings.video.cg_shader_path));
   strlcpy(g_settings.video.second_pass_shader, default_paths.shader_file, sizeof(g_settings.video.second_pass_shader));
#endif

   strlcpy(g_settings.system_directory, default_paths.system_dir, sizeof(g_settings.system_directory));

   g_settings.video.msg_pos_x = 0.05f;
   g_settings.video.msg_pos_y = 0.90f;
   g_settings.video.aspect_ratio = -1.0f;

   // g_extern
   strlcpy(g_extern.console.main_wrap.default_sram_dir, default_paths.sram_dir, sizeof(g_extern.console.main_wrap.default_sram_dir));
   g_extern.console.screen.overscan_amount = 0.0f;
   g_extern.console.screen.gamma_correction = DEFAULT_GAMMA;
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_OVERSCAN_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_AUDIO_CUSTOM_BGM_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_SCREENSHOTS_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_THROTTLE_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_TRIPLE_BUFFERING_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_SOFT_FILTER_ENABLE);
   g_extern.lifecycle_mode_state |= (1ULL << MODE_VIDEO_FLICKER_FILTER_ENABLE);

   g_extern.console.screen.orientation = ORIENTATION_NORMAL;
   g_extern.console.screen.resolutions.current.id = 0;
   strlcpy(g_extern.console.main_wrap.default_rom_startup_dir, default_paths.filebrowser_startup_dir, sizeof(g_extern.console.main_wrap.default_rom_startup_dir));
   strlcpy(g_extern.console.main_wrap.default_savestate_dir, default_paths.savestate_dir, sizeof(g_extern.console.main_wrap.default_savestate_dir));
   strlcpy(g_extern.console.menu_texture_path, default_paths.menu_border_file, sizeof(g_extern.console.menu_texture_path));

#if defined(__CELLOS_LV2) || defined(_XBOX360)
   g_settings.video.aspect_ratio_idx = ASPECT_RATIO_16_9;
#elif defined(GEKKO) || defined(_XBOX1)
   g_settings.video.aspect_ratio_idx = ASPECT_RATIO_4_3;
#else
   g_settings.video.aspect_ratio_idx = 0;
#endif
   g_extern.state_slot = 0;
   g_extern.audio_data.mute = 0;
   g_extern.verbose = true;

   g_extern.console.sound.mode = SOUND_MODE_NORMAL;
   g_extern.console.screen.viewports.custom_vp.width = 0;
   g_extern.console.screen.viewports.custom_vp.height = 0;
   g_extern.console.screen.viewports.custom_vp.x = 0;
   g_extern.console.screen.viewports.custom_vp.y = 0;
#ifdef _XBOX1
   g_extern.console.sound.volume_level = 0;
#endif

   g_extern.block_config_read = true;
#endif

   rarch_init_msg_queue();
}