std::vector<std::pair<Triangle, int>> PenultimateTriangle::do_generateTriangleEdgePairs(double frameWidth) { if (edges.size()!=3) { std::cout << "PenultimateTriangle::Face must have exactly 3 edges." << "\n"; return std::vector<std::pair<Triangle, int>>(); } //std::vector<Point> verticess=FaceGenerator::pointsFromEdgePairVector(pointedges); generateInnerPoints(frameWidth); std::vector<Triangle> triangles=connectInnerPoints(); std::vector<std::pair<Triangle, int>> pairs; for (int i=0;i<triangles.size();i++) { pairs.push_back( std::pair<Triangle, int>(triangles.at(i),edges.at(i)) ); } return pairs; }
std::vector<Triangle> PenultimateTriangle::generateTriangles(double frameWidth) { generateInnerPoints(frameWidth); return connectInnerPoints(); }
std::vector<Triangle> FramedFace::generateTriangles(double frameWidth,const VertexVector& vertices) { generateInnerPoints(frameWidth,vertices); return connectInnerPoints(vertices); }