/// \brief New connexion
void ServerCatchcopy::newConnection()
{
    while(server.hasPendingConnections())
    {
        QLocalSocket *clientSocket = server.nextPendingConnection();
        if(clientSocket!=NULL)
        {
            do
            {
                idNextClient++;
                if(idNextClient>2000000000)
                    idNextClient=0;
            } while(clientIdFound(idNextClient));
            Client newClient;
            newClient.id			= idNextClient;
            newClient.socket		= clientSocket;
            newClient.haveData		= false;
            newClient.firstProtocolReplied	= false;
            newClient.detectTimeOut		= new QTimer(this);
            newClient.detectTimeOut->setSingleShot(true);
            newClient.detectTimeOut->setInterval(CATCHCOPY_COMMUNICATION_TIMEOUT);
            newClient.name="Unknown";
            connect(newClient.socket,	static_cast<void(QLocalSocket::*)(QLocalSocket::LocalSocketError)>(&QLocalSocket::error),	this, &ServerCatchcopy::connectionError,Qt::QueuedConnection);
            connect(newClient.socket,	&QIODevice::readyRead,										this, &ServerCatchcopy::readyRead,Qt::QueuedConnection);
            connect(newClient.socket,	&QLocalSocket::disconnected,				 					this, &ServerCatchcopy::disconnected,Qt::QueuedConnection);
            connect(newClient.detectTimeOut,&QTimer::timeout,										this, &ServerCatchcopy::checkTimeOut,Qt::QueuedConnection);
            clientList << newClient;
            emit connectedClient(newClient.id);
        }
    }
}
/// \brief New connexion
void ServerCatchcopy::newConnection()
{
	while(server.hasPendingConnections())
	{
		QLocalSocket *clientSocket = server.nextPendingConnection();
		if(clientSocket!=NULL)
		{
			do
			{
				idNextClient++;
				if(idNextClient>2000000000)
					idNextClient=0;
			} while(clientIdFound(idNextClient));
			Client newClient;
			newClient.id			= idNextClient;
			newClient.socket		= clientSocket;
			newClient.haveData		= false;
			newClient.firstProtocolReplied	= false;
			newClient.detectTimeOut		= new QTimer(this);
			newClient.detectTimeOut->setSingleShot(true);
			newClient.detectTimeOut->setInterval(CATCHCOPY_COMMUNICATION_TIMEOUT);
			connect(newClient.socket,	SIGNAL(error(QLocalSocket::LocalSocketError)),	this, SLOT(connectionError(QLocalSocket::LocalSocketError)));
			connect(newClient.socket,	SIGNAL(readyRead()),				this, SLOT(readyRead()));
			connect(newClient.socket,	SIGNAL(disconnected()),				this, SLOT(disconnected()));
			connect(newClient.detectTimeOut,SIGNAL(timeout()),				this, SLOT(checkTimeOut()));
			ClientList << newClient;
			emit connectedClient(newClient.id);
		}
	}
}