QVariant Jump::getProperty(P_ID propertyId) const { switch (propertyId) { case P_ID::JUMP_TO: return jumpTo(); case P_ID::PLAY_UNTIL: return playUntil(); case P_ID::CONTINUE_AT: return continueAt(); default: break; } return Text::getProperty(propertyId); }
QVariant Jump::getProperty(Pid propertyId) const { switch (propertyId) { case Pid::JUMP_TO: return jumpTo(); case Pid::PLAY_UNTIL: return playUntil(); case Pid::CONTINUE_AT: return continueAt(); case Pid::PLAY_REPEATS: return playRepeats(); default: break; } return TextBase::getProperty(propertyId); }