/** * Copy artifact data to a normal object, and set various slightly hacky * globals. */ void copy_artifact_data(struct object *obj, const struct artifact *art) { int i; /* Extract the data */ for (i = 0; i < OBJ_MOD_MAX; i++) obj->modifiers[i] = art->modifiers[i]; obj->ac = art->ac; obj->dd = art->dd; obj->ds = art->ds; obj->to_a = art->to_a; obj->to_h = art->to_h; obj->to_d = art->to_d; obj->weight = art->weight; obj->activation = art->activation; if (art->time.base != 0) obj->time = art->time; of_union(obj->flags, art->flags); copy_slay(&obj->slays, art->slays); copy_brand(&obj->brands, art->brands); for (i = 0; i < ELEM_MAX; i++) { /* Take the larger of artifact and base object resist levels */ obj->el_info[i].res_level = MAX(art->el_info[i].res_level, obj->el_info[i].res_level); /* Union of flags so as to know when ignoring is notable */ obj->el_info[i].flags |= art->el_info[i].flags; } }
/** * Apply generation magic to an ego-item. */ void ego_apply_magic(struct object *obj, int level) { int i, x, resist = 0; bitflag newf[OF_SIZE]; /* Extra powers */ if (kf_has(obj->ego->kind_flags, KF_RAND_SUSTAIN)) { create_mask(newf, false, OFT_SUST, OFT_MAX); of_on(obj->flags, get_new_attr(obj->flags, newf)); } else if (kf_has(obj->ego->kind_flags, KF_RAND_POWER)) { create_mask(newf, false, OFT_PROT, OFT_MISC, OFT_MAX); of_on(obj->flags, get_new_attr(obj->flags, newf)); } else if (kf_has(obj->ego->kind_flags, KF_RAND_HI_RES)) /* Get a high resist if available, mark it as random */ if (random_high_resist(obj, &resist)) { obj->el_info[resist].res_level = 1; obj->el_info[resist].flags |= EL_INFO_RANDOM; } /* Apply extra obj->ego bonuses */ obj->to_h += randcalc(obj->ego->to_h, level, RANDOMISE); obj->to_d += randcalc(obj->ego->to_d, level, RANDOMISE); obj->to_a += randcalc(obj->ego->to_a, level, RANDOMISE); /* Apply modifiers */ for (i = 0; i < OBJ_MOD_MAX; i++) { x = randcalc(obj->ego->modifiers[i], level, RANDOMISE); obj->modifiers[i] += x; } /* Apply flags */ of_union(obj->flags, obj->ego->flags); of_diff(obj->flags, obj->ego->flags_off); /* Add slays and brands */ copy_slay(&obj->slays, obj->ego->slays); copy_brand(&obj->brands, obj->ego->brands); /* Add resists */ for (i = 0; i < ELEM_MAX; i++) { /* Take the larger of ego and base object resist levels */ obj->el_info[i].res_level = MAX(obj->ego->el_info[i].res_level, obj->el_info[i].res_level); /* Union of flags so as to know when ignoring is notable */ obj->el_info[i].flags |= obj->ego->el_info[i].flags; } /* Add effect (ego effect will trump object effect, when there are any) */ if (obj->ego->effect) { obj->effect = obj->ego->effect; obj->time = obj->ego->time; } return; }
/** * Prepare an object based on an existing object */ void object_copy(struct object *dest, const struct object *src) { /* Copy the structure */ memcpy(dest, src, sizeof(struct object)); dest->slays = NULL; dest->brands = NULL; dest->curses = NULL; copy_slay(&dest->slays, src->slays); copy_brand(&dest->brands, src->brands); copy_curse(&dest->curses, src->curses, false, false); /* Detach from any pile */ dest->prev = NULL; dest->next = NULL; }
/** * Wipe an object clean and make it a standard object of the specified kind. */ void object_prep(struct object *obj, struct object_kind *k, int lev, aspect rand_aspect) { int i; /* Clean slate */ memset(obj, 0, sizeof(*obj)); /* Assign the kind and copy across data */ obj->kind = k; obj->tval = k->tval; obj->sval = k->sval; obj->ac = k->ac; obj->dd = k->dd; obj->ds = k->ds; obj->weight = k->weight; obj->effect = k->effect; obj->time = k->time; /* Default number */ obj->number = 1; /* Copy flags */ of_copy(obj->flags, k->base->flags); of_copy(obj->flags, k->flags); /* Assign modifiers */ for (i = 0; i < OBJ_MOD_MAX; i++) obj->modifiers[i] = randcalc(k->modifiers[i], lev, rand_aspect); /* Assign charges (wands/staves only) */ if (tval_can_have_charges(obj)) obj->pval = randcalc(k->charge, lev, rand_aspect); /* Assign pval for food, oil and launchers */ if (tval_is_edible(obj) || tval_is_potion(obj) || tval_is_fuel(obj) || tval_is_launcher(obj)) obj->pval = randcalc(k->pval, lev, rand_aspect); /* Default fuel */ if (tval_is_light(obj)) { if (of_has(obj->flags, OF_BURNS_OUT)) obj->timeout = z_info->fuel_torch; else if (of_has(obj->flags, OF_TAKES_FUEL)) obj->timeout = z_info->default_lamp; } /* Default magic */ obj->to_h = randcalc(k->to_h, lev, rand_aspect); obj->to_d = randcalc(k->to_d, lev, rand_aspect); obj->to_a = randcalc(k->to_a, lev, rand_aspect); /* Default slays and brands */ copy_slay(&obj->slays, k->slays); copy_brand(&obj->brands, k->brands); /* Default resists */ for (i = 0; i < ELEM_MAX; i++) { obj->el_info[i].res_level = k->el_info[i].res_level; obj->el_info[i].flags = k->el_info[i].flags; obj->el_info[i].flags |= k->base->el_info[i].flags; } }