void cpSpaceDestroy(cpSpace *space) { cpSpaceEachBody(space, (cpSpaceBodyIteratorFunc)cpBodyActivateWrap, NULL); cpSpatialIndexFree(space->staticShapes); cpSpatialIndexFree(space->dynamicShapes); cpArrayFree(space->dynamicBodies); cpArrayFree(space->staticBodies); cpArrayFree(space->sleepingComponents); cpArrayFree(space->rousedBodies); cpArrayFree(space->constraints); cpHashSetFree(space->cachedArbiters); cpArrayFree(space->arbiters); cpArrayFree(space->pooledArbiters); if(space->allocatedBuffers){ cpArrayFreeEach(space->allocatedBuffers, cpfree); cpArrayFree(space->allocatedBuffers); } if(space->postStepCallbacks){ cpArrayFreeEach(space->postStepCallbacks, cpfree); cpArrayFree(space->postStepCallbacks); } if(space->collisionHandlers) cpHashSetEach(space->collisionHandlers, FreeWrap, NULL); cpHashSetFree(space->collisionHandlers); }
void cpSpaceDestroy(cpSpace *space) { cpSpaceHashFree(space->staticShapes); cpSpaceHashFree(space->activeShapes); cpArrayFree(space->bodies); cpArrayFree(space->constraints); cpHashSetFree(space->contactSet); cpArrayFree(space->arbiters); cpArrayFree(space->pooledArbiters); if(space->allocatedBuffers){ cpArrayEach(space->allocatedBuffers, freeWrap, NULL); cpArrayFree(space->allocatedBuffers); } if(space->postStepCallbacks){ cpHashSetEach(space->postStepCallbacks, freeWrap, NULL); cpHashSetFree(space->postStepCallbacks); } if(space->collFuncSet){ cpHashSetEach(space->collFuncSet, freeWrap, NULL); cpHashSetFree(space->collFuncSet); } }
static void cpBBTreeDestroy(cpBBTree *tree) { cpHashSetFree(tree->leaves); if(tree->allocatedBuffers) cpArrayFreeEach(tree->allocatedBuffers, cpfree); cpArrayFree(tree->allocatedBuffers); }
void cpSpaceDestroy(cpSpace *space) { cpSpaceHashFree(space->staticShapes); cpSpaceHashFree(space->activeShapes); cpArrayFree(space->bodies); cpArrayFree(space->joints); if(space->contactSet) cpHashSetEach(space->contactSet, &arbiterFreeWrap, NULL); cpHashSetFree(space->contactSet); cpArrayFree(space->arbiters); if(space->collFuncSet) cpHashSetEach(space->collFuncSet, &freeWrap, NULL); cpHashSetFree(space->collFuncSet); }
void cpSpaceHashDestroy(cpSpaceHash *hash) { clearHash(hash); freeBins(hash); // Free the handles. cpHashSetEach(hash->handleSet, &handleFreeWrap, NULL); cpHashSetFree(hash->handleSet); cpfree(hash->table); }
static void cpSpaceHashDestroy(cpSpaceHash *hash) { if(hash->table) clearTable(hash); cpfree(hash->table); cpHashSetFree(hash->handleSet); cpArrayFreeEach(hash->allocatedBuffers, cpfree); cpArrayFree(hash->allocatedBuffers); cpArrayFree(hash->pooledHandles); }
static void cpSpaceRunPostStepCallbacks(cpSpace *space) { // Loop because post step callbacks may add more post step callbacks directly or indirectly. while(space->postStepCallbacks){ cpHashSet *callbacks = space->postStepCallbacks; space->postStepCallbacks = NULL; cpHashSetEach(callbacks, (cpHashSetIteratorFunc)cpSpacePostStepCallbackSetIter, space); cpHashSetFree(callbacks); } }
void cpSpaceHashDestroy(cpSpaceHash *hash) { clearHash(hash); cpHashSetFree(hash->handleSet); cpArrayEach(hash->allocatedBuffers, freeWrap, NULL); cpArrayFree(hash->allocatedBuffers); cpArrayFree(hash->pooledHandles); cpfree(hash->table); }
void cpSpaceStep(cpSpace *space, cpFloat dt) { if(!dt) return; // don't step if the timestep is 0! cpFloat dt_inv = 1.0f/dt; cpArray *bodies = space->bodies; cpArray *constraints = space->constraints; // Empty the arbiter list. space->arbiters->num = 0; //i51AdeOsLog ( i51_LOG_DC , "for" ) ; // Integrate positions. for(int i=0; i<bodies->num; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->position_func(body, dt); } // Pre-cache BBoxes and shape data. //i51AdeOsLog ( i51_LOG_DC , "cpSpaceHashEach" ) ; cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)updateBBCache, NULL); cpSpaceLock(space); // Collide! //i51AdeOsLog ( i51_LOG_DC , "cpSpacePushFreshContactBuffer" ) ; cpSpacePushFreshContactBuffer(space); if(space->staticShapes->handleSet->entries) cpSpaceHashEach(space->activeShapes, (cpSpaceHashIterator)active2staticIter, space); cpSpaceHashQueryRehash(space->activeShapes, (cpSpaceHashQueryFunc)queryFunc, space); cpSpaceUnlock(space); //i51AdeOsLog ( i51_LOG_DC , "sleepTimeThreshold" ) ; // If body sleeping is enabled, do that now. if(space->sleepTimeThreshold != INFINITY){ cpSpaceProcessComponents(space, dt); bodies = space->bodies; // rebuilt by processContactComponents() }/**/ // Clear out old cached arbiters and dispatch untouch functions //i51AdeOsLog ( i51_LOG_DC , "cpHashSetFilter" ) ; cpHashSetFilter(space->contactSet, (cpHashSetFilterFunc)contactSetFilter, space); // Prestep the arbiters. //i51AdeOsLog ( i51_LOG_DC , "space->arbiters" ) ; cpArray *arbiters = space->arbiters; for(int i=0; i<arbiters->num; i++) cpArbiterPreStep((cpArbiter *)arbiters->arr[i], dt_inv); // Prestep the constraints. //i51AdeOsLog ( i51_LOG_DC , "constraints->num=%d",constraints->num ) ; for(int i=0; i<constraints->num; i++){ cpConstraint *constraint = (cpConstraint *)constraints->arr[i]; //i51AdeOsLog ( i51_LOG_DC , "i=%d,preStep=%X",i,constraint->klass->preStep) ; constraint->klass->preStep(constraint, dt, dt_inv); } //i51AdeOsLog ( i51_LOG_DC , "space->elasticIterations=%d",space->elasticIterations ) ; for(int i=0; i<space->elasticIterations; i++){ for(int j=0; j<arbiters->num; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], 1.0f); for(int j=0; j<constraints->num; j++){ cpConstraint *constraint = (cpConstraint *)constraints->arr[j]; constraint->klass->applyImpulse(constraint); } } // Integrate velocities. //i51AdeOsLog ( i51_LOG_DC , "space->damping=%d",space->damping ) ; cpFloat damping = cpfpow(1.0f/space->damping, -dt); for(int i=0; i<bodies->num; i++){ cpBody *body = (cpBody *)bodies->arr[i]; body->velocity_func(body, space->gravity, damping, dt); } //i51AdeOsLog ( i51_LOG_DC , "arbiters->num=%d",arbiters->num) ; for(int i=0; i<arbiters->num; i++) cpArbiterApplyCachedImpulse((cpArbiter *)arbiters->arr[i]); // run the old-style elastic solver if elastic iterations are disabled cpFloat elasticCoef = (space->elasticIterations ? 0.0f : 1.0f); // Run the impulse solver. //i51AdeOsLog ( i51_LOG_DC , "space->iterations=%d",space->iterations) ; for(int i=0; i<space->iterations; i++){ for(int j=0; j<arbiters->num; j++) cpArbiterApplyImpulse((cpArbiter *)arbiters->arr[j], elasticCoef); for(int j=0; j<constraints->num; j++){ cpConstraint *constraint = (cpConstraint *)constraints->arr[j]; constraint->klass->applyImpulse(constraint); } } cpSpaceLock(space); // run the post solve callbacks //i51AdeOsLog ( i51_LOG_DC , "run the post solve callbacks") ; for(int i=0; i<arbiters->num; i++){ cpArbiter *arb = (cpArbiter *) arbiters->arr[i]; cpCollisionHandler *handler = arb->handler; handler->postSolve(arb, space, handler->data); arb->state = cpArbiterStateNormal; } cpSpaceUnlock(space); // Run the post step callbacks // Loop because post step callbacks may create more post step callbacks //i51AdeOsLog ( i51_LOG_DC , "space->postStepCallbacks") ; while(space->postStepCallbacks){ cpHashSet *callbacks = space->postStepCallbacks; space->postStepCallbacks = NULL; cpHashSetEach(callbacks, (cpHashSetIterFunc)postStepCallbackSetIter, space); cpHashSetFree(callbacks); } // Increment the stamp. space->stamp++; //i51AdeOsLog ( i51_LOG_DC , "_____________OK_______________") ; }