cpConstraint * cpRotaryLimitJointNew(cpBody *a, cpBody *b, cpFloat min, cpFloat max) { return (cpConstraint *)cpRotaryLimitJointInit(cpRotaryLimitJointAlloc(), a, b, min, max); }
void wrRotaryLimitJointInit(cpFloat min, cpFloat max, cpRotaryLimitJoint *joint, cpBody *a, cpBody *b) { cpRotaryLimitJointInit(joint, a, b, min, max); }