bool PhysicsShapePolygon::init(const Vec2* points, int count, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset/* = Vec2(0, 0)*/, float radius/* = 0.0f*/) { do { _type = Type::POLYGEN; auto vecs = new (std::nothrow) cpVect[count]; PhysicsHelper::points2cpvs(points, vecs, count); //count = cpConvexHull((int)count, vecs, nullptr, nullptr, 0); cpTransform transform = cpTransformTranslate(PhysicsHelper::point2cpv(offset)); auto shape = cpPolyShapeNew(s_sharedBody, count, vecs, transform, radius); CC_SAFE_DELETE_ARRAY(vecs); CC_BREAK_IF(shape == nullptr); cpShapeSetUserData(shape, this); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
bool PhysicsShapeBox::init(const Size& size, const PhysicsMaterial& material/* = MaterialDefault*/, const Vec2& offset /*= Vec2(0, 0)*/, float radius/* = 0.0f*/) { do { _type = Type::BOX; auto wh = PhysicsHelper::size2cpv(size); cpVect vec[4] = { {-wh.x/2.0f, -wh.y/2.0f}, {-wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, wh.y/2.0f}, {wh.x/2.0f, -wh.y/2.0f} }; cpTransform transform = cpTransformTranslate(PhysicsHelper::point2cpv(offset)); auto shape = cpPolyShapeNew(s_sharedBody, 4, vec, transform, radius); CC_BREAK_IF(shape == nullptr); cpShapeSetUserData(shape, this); addShape(shape); _area = calculateArea(); _mass = material.density == PHYSICS_INFINITY ? PHYSICS_INFINITY : material.density * _area; _moment = calculateDefaultMoment(); setMaterial(material); return true; } while (false); return false; }
/* * Chipmunk2d::Transform.translate(vect) * @param [Chipmunk2d::Vect] vect * @return [Chipmunk2d::Transform] */ static mrb_value transform_s_translate(mrb_state* mrb, mrb_value klass) { cpVect* vect; mrb_get_args(mrb, "d", &vect, &mrb_cp_vect_type); return mrb_cp_transform_value(mrb, cpTransformTranslate(*vect)); }
void Slice::ClipPoly(cpSpace *space, cpShape *shape, cpVect n, cpFloat dist) { cpBody *body = cpShapeGetBody(shape); int count = cpPolyShapeGetCount(shape); int clippedCount = 0; cpVect *clipped = (cpVect *)alloca((count + 1)*sizeof(cpVect)); for(int i=0, j=count-1; i<count; j=i, i++){ cpVect a = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, j)); cpFloat a_dist = cpvdot(a, n) - dist; if(a_dist < 0.0){ clipped[clippedCount] = a; clippedCount++; } cpVect b = cpBodyLocalToWorld(body, cpPolyShapeGetVert(shape, i)); cpFloat b_dist = cpvdot(b, n) - dist; if(a_dist*b_dist < 0.0f){ cpFloat t = cpfabs(a_dist)/(cpfabs(a_dist) + cpfabs(b_dist)); clipped[clippedCount] = cpvlerp(a, b, t); clippedCount++; } } cpVect centroid = cpCentroidForPoly(clippedCount, clipped); cpFloat mass = cpAreaForPoly(clippedCount, clipped, 0.0f)*DENSITY; cpFloat moment = cpMomentForPoly(mass, clippedCount, clipped, cpvneg(centroid), 0.0f); cpBody *new_body = cpSpaceAddBody(space, cpBodyNew(mass, moment)); cpBodySetPosition(new_body, centroid); cpBodySetVelocity(new_body, cpBodyGetVelocityAtWorldPoint(body, centroid)); cpBodySetAngularVelocity(new_body, cpBodyGetAngularVelocity(body)); cpTransform transform = cpTransformTranslate(cpvneg(centroid)); cpShape *new_shape = cpSpaceAddShape(space, cpPolyShapeNew(new_body, clippedCount, clipped, transform, 0.0)); // Copy whatever properties you have set on the original shape that are important cpShapeSetFriction(new_shape, cpShapeGetFriction(shape)); }