void PACKSPU_APIENTRY packspu_FramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { crStateFramebufferTexture1DEXT(target, attachment, textarget, texture, level); crPackFramebufferTexture1DEXT(target, attachment, textarget, texture, level); }
void SERVER_DISPATCH_APIENTRY crServerDispatchFramebufferTexture1DEXT(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) { crStateFramebufferTexture1DEXT(target, attachment, textarget, texture, level); cr_server.head_spu->dispatch_table.FramebufferTexture1DEXT(target, attachment, textarget, crStateGetTextureHWID(texture), level); }