示例#1
0
void GameMenuScene::setupButtons(LinearLayout* rightLayout)
{
	// A label that shows the nickname of the current player. Press it to change player
	playerStatus = new PlayerStatus(this);
	playerStatus->setPaddings(0.2);
	rightLayout->addItem(playerStatus, 1.0 / 6.0);
	connect(playerStatus, SIGNAL(pressed()), this, SLOT(playerControlPressed()));
	PlayerManager* playerManager = BotNeumannApp::getInstance()->getPlayerManager();
	connect(playerManager, SIGNAL(playerChanged(Player*)), this, SLOT(playerChanged(Player*)));

	// Create the buttons for each game mode and configuration
	const QString buttonBackground("gm_button_background");
	trainingButton = new SvgButton(buttonBackground, this, tr("Training"));
	missionsButton = new SvgButton(buttonBackground, this, tr("Missions"));
	collaborationButton = new SvgButton(buttonBackground, this, tr("Collaboration"));
	createButton = new SvgButton(buttonBackground, this, tr("Create"));

	// Add the menu buttons to the layout
	rightLayout->addItem( trainingButton, 1.0 / 6.0 );
	rightLayout->addItem( missionsButton, 1.0 / 6.0 );
	rightLayout->addItem( collaborationButton, 1.0 / 6.0 );
	rightLayout->addItem( createButton, 1.0 / 6.0 );

	// React to each button change
	connect(trainingButton, SIGNAL(pressed()), this, SLOT(trainingButtonPressed()));
	connect(missionsButton, SIGNAL(pressed()), this, SLOT(missionsButtonPressed()));
	connect(collaborationButton, SIGNAL(pressed()), this, SLOT(collaborationButtonPressed()));
	connect(createButton, SIGNAL(pressed()), this, SLOT(createButtonPressed()));

	// Disable if there is not an active player
	playerChanged( BotNeumannApp::getInstance()->getCurrentPlayer() );

	// Create the info, rewards and config buttons
	setupConfigButtons(rightLayout);
}
示例#2
0
NewStyleWidget::NewStyleWidget(QWidget *parent)
        : QWidget(parent)
{
    widget.setupUi(this);

    QButtonGroup *bg = new QButtonGroup(this);
    bg->addButton(widget.paragraph);
    bg->addButton(widget.character);

    connect(widget.create, SIGNAL(pressed()), this, SLOT(createButtonPressed()));
}
示例#3
0
int importCSVForm::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QDialog::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        switch (_id) {
        case 0: initialize((*reinterpret_cast< QString(*)>(_a[1])),(*reinterpret_cast< DBBrowserDB*(*)>(_a[2]))); break;
        case 1: createButtonPressed(); break;
        case 2: preview(); break;
        case 3: fieldSeparatorChanged(); break;
        case 4: textQuoteChanged(); break;
        case 5: extractFieldNamesChanged((*reinterpret_cast< bool(*)>(_a[1]))); break;
        case 6: languageChange(); break;
        default: ;
        }
        _id -= 7;
    }
    return _id;
}