void view::createAction() { m_newAction = new QAction(tr("&New"), this); m_newAction->setIcon(QIcon(":/images/new.png")); m_newAction->setShortcut(QKeySequence::New); connect(m_newAction, SIGNAL(triggered()), this, SLOT(newFile())); m_exitAction = new QAction(tr("&Exit"), this); m_exitAction->setShortcut(tr("Ctrl+Q")); connect(m_exitAction, SIGNAL(triggered()), this, SLOT(close())); m_groupAction = new QAction(tr("&Group"), this); m_groupAction->setShortcut(tr("Ctrl+G")); connect(m_groupAction, SIGNAL(triggered()), this, SLOT(createGroupShape())); m_splitAction = new QAction(tr("&Split"), this); m_splitAction->setShortcut(tr("Ctrl+U")); connect(m_splitAction, SIGNAL(triggered()), this, SLOT(splitGroupShape())); m_deleteAction = new QAction(tr("&Delete"), this); m_deleteAction->setShortcut(tr("Delete")); connect(m_deleteAction, SIGNAL(triggered()), this, SLOT(deleteShape())); m_basicShapeAction = new QAction(tr("&BasicShape"), this); m_basicShapeAction->setShortcut(tr("Ctrl+Shift+B")); connect(m_basicShapeAction, SIGNAL(triggered()), this, SLOT(basicShapeToolBar())); m_complexShapeAction = new QAction(tr("&ComplexShape"), this); m_complexShapeAction->setShortcut(tr("Ctrl+Shift+C")); connect(m_complexShapeAction, SIGNAL(triggered()), this, SLOT(complexShapeToolBar())); m_showGrid = new QAction(tr("&Show"), this); m_showGrid->setShortcut(tr("Ctrl+Alt+S")); connect(m_showGrid, SIGNAL(triggered()), this, SLOT(drawGrid())); m_aboutAction = new QAction(tr("About"), this); connect(m_aboutAction, SIGNAL(triggered()), this, SLOT(about())); m_aboutQtAction = new QAction(tr("About &Qt"), this); m_aboutQtAction->setShortcut(tr("Ctrl+Shift+Q")); connect(m_aboutQtAction, SIGNAL(triggered()), qApp, SLOT(aboutQt())); m_rectAction = new QAction(tr("Rect"), this); m_rectAction->setIcon(QIcon(":/images/rect.png")); connect(m_rectAction, SIGNAL(triggered()), this, SLOT(createRectShape())); m_circleAction = new QAction(tr("Circle"), this); m_circleAction->setIcon(QIcon(":/images/circle.png")); connect(m_circleAction, SIGNAL(triggered()), this, SLOT(createCircleShape())); m_triangleAction = new QAction(tr("Triangle"), this); m_triangleAction->setIcon(QIcon(":/images/triangle.png")); connect(m_triangleAction, SIGNAL(triggered()), this, SLOT(createTriangleShape())); }
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxSize.width().toFloat() : logicalBoxSize.height().toFloat(); float boxHeight = horizontalWritingMode ? logicalBoxSize.height().toFloat() : logicalBoxSize.width().toFloat(); OwnPtr<Shape> shape; switch (basicShape->type()) { case BasicShape::BasicShapeCircleType: { const BasicShapeCircle* circle = toBasicShapeCircle(basicShape); FloatPoint center = floatPointForCenterCoordinate(circle->centerX(), circle->centerY(), FloatSize(boxWidth, boxHeight)); float radius = circle->floatValueForRadiusInBox(FloatSize(boxWidth, boxHeight)); FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); shape = createCircleShape(logicalCenter, radius); break; } case BasicShape::BasicShapeEllipseType: { const BasicShapeEllipse* ellipse = toBasicShapeEllipse(basicShape); FloatPoint center = floatPointForCenterCoordinate(ellipse->centerX(), ellipse->centerY(), FloatSize(boxWidth, boxHeight)); float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), center.x(), boxWidth); float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), center.y(), boxHeight); FloatPoint logicalCenter = physicalPointToLogical(center, logicalBoxSize.height().toFloat(), writingMode); shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); break; } case BasicShape::BasicShapePolygonType: { const BasicShapePolygon* polygon = toBasicShapePolygon(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); OwnPtr<Vector<FloatPoint>> vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2)); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height().toFloat(), writingMode); } shape = createPolygonShape(vertices.release(), polygon->windRule()); break; } case BasicShape::BasicShapeInsetType: { const BasicShapeInset& inset = *toBasicShapeInset(basicShape); float left = floatValueForLength(inset.left(), boxWidth); float top = floatValueForLength(inset.top(), boxHeight); float right = floatValueForLength(inset.right(), boxWidth); float bottom = floatValueForLength(inset.bottom(), boxHeight); FloatRect rect(left, top, std::max<float>(boxWidth - left - right, 0), std::max<float>(boxHeight - top - bottom, 0)); FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height().toFloat(), writingMode); FloatSize boxSize(boxWidth, boxHeight); FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode); FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode); FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode); FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); FloatRoundedRect finalRect(logicalRect, cornerRadii); finalRect.constrainRadii(); shape = createInsetShape(finalRect); break; } default: ASSERT_NOT_REACHED(); } shape->m_writingMode = writingMode; shape->m_margin = margin; return shape.release(); }
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); OwnPtr<Shape> shape; switch (basicShape->type()) { case BasicShape::BasicShapeRectangleType: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); FloatRect bounds( floatValueForLength(rectangle->x(), boxWidth), floatValueForLength(rectangle->y(), boxHeight), floatValueForLength(rectangle->width(), boxWidth), floatValueForLength(rectangle->height(), boxHeight)); FloatSize cornerRadii( floatValueForLength(rectangle->cornerRadiusX(), boxWidth), floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); ensureRadiiDoNotOverlap(bounds, cornerRadii); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); break; } case BasicShape::BasicShapeCircleType: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); // This method of computing the radius is as defined in SVG // (http://www.w3.org/TR/SVG/coords.html#Units). It bases the radius // off of the diagonal of the box and ensures that if the box is // square, the radius is equal to half the diagonal. float radius = floatValueForLength(circle->radius(), sqrtf((boxWidth * boxWidth + boxHeight * boxHeight) / 2)); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); shape = createCircleShape(logicalCenter, radius); break; } case BasicShape::BasicShapeEllipseType: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); shape = createEllipseShape(logicalCenter, logicalRadii); break; } case BasicShape::BasicShapePolygonType: { const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2)); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); } shape = createPolygonShape(vertices.release(), polygon->windRule()); break; } case BasicShape::BasicShapeInsetRectangleType: { const BasicShapeInsetRectangle* rectangle = static_cast<const BasicShapeInsetRectangle*>(basicShape); float left = floatValueForLength(rectangle->left(), boxWidth); float top = floatValueForLength(rectangle->top(), boxHeight); FloatRect bounds( left, top, boxWidth - left - floatValueForLength(rectangle->right(), boxWidth), boxHeight - top - floatValueForLength(rectangle->bottom(), boxHeight)); FloatSize cornerRadii( floatValueForLength(rectangle->cornerRadiusX(), boxWidth), floatValueForLength(rectangle->cornerRadiusY(), boxHeight)); ensureRadiiDoNotOverlap(bounds, cornerRadii); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); break; } default: ASSERT_NOT_REACHED(); } shape->m_writingMode = writingMode; shape->m_margin = floatValueForLength(margin, 0); shape->m_padding = floatValueForLength(padding, 0); return shape.release(); }
std::unique_ptr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, float margin) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); std::unique_ptr<Shape> shape; switch (basicShape->type()) { case BasicShape::BasicShapeCircleType: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForCenterCoordinate(circle->centerX(), boxWidth); float centerY = floatValueForCenterCoordinate(circle->centerY(), boxHeight); float radius = circle->floatValueForRadiusInBox(boxWidth, boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); shape = createCircleShape(logicalCenter, radius); break; } case BasicShape::BasicShapeEllipseType: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForCenterCoordinate(ellipse->centerX(), boxWidth); float centerY = floatValueForCenterCoordinate(ellipse->centerY(), boxHeight); float radiusX = ellipse->floatValueForRadiusInBox(ellipse->radiusX(), centerX, boxWidth); float radiusY = ellipse->floatValueForRadiusInBox(ellipse->radiusY(), centerY, boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); shape = createEllipseShape(logicalCenter, FloatSize(radiusX, radiusY)); break; } case BasicShape::BasicShapePolygonType: { const BasicShapePolygon& polygon = *static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon.values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); std::unique_ptr<Vector<FloatPoint>> vertices = std::make_unique<Vector<FloatPoint>>(valuesSize / 2); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); } shape = createPolygonShape(WTF::move(vertices), polygon.windRule()); break; } case BasicShape::BasicShapeInsetType: { const BasicShapeInset& inset = *static_cast<const BasicShapeInset*>(basicShape); float left = floatValueForLength(inset.left(), boxWidth); float top = floatValueForLength(inset.top(), boxHeight); FloatRect rect(left, top, std::max<float>(boxWidth - left - floatValueForLength(inset.right(), boxWidth), 0), std::max<float>(boxHeight - top - floatValueForLength(inset.bottom(), boxHeight), 0)); FloatRect logicalRect = physicalRectToLogical(rect, logicalBoxSize.height(), writingMode); FloatSize boxSize(boxWidth, boxHeight); FloatSize topLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topLeftRadius(), boxSize), writingMode); FloatSize topRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.topRightRadius(), boxSize), writingMode); FloatSize bottomLeftRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomLeftRadius(), boxSize), writingMode); FloatSize bottomRightRadius = physicalSizeToLogical(floatSizeForLengthSize(inset.bottomRightRadius(), boxSize), writingMode); FloatRoundedRect::Radii cornerRadii(topLeftRadius, topRightRadius, bottomLeftRadius, bottomRightRadius); cornerRadii.scale(calcBorderRadiiConstraintScaleFor(logicalRect, cornerRadii)); shape = createInsetShape(FloatRoundedRect(logicalRect, cornerRadii)); break; } default: ASSERT_NOT_REACHED(); } shape->m_writingMode = writingMode; shape->m_margin = margin; return shape; }
PassOwnPtr<Shape> Shape::createShape(const BasicShape* basicShape, const LayoutSize& logicalBoxSize, WritingMode writingMode, Length margin, Length padding) { ASSERT(basicShape); bool horizontalWritingMode = isHorizontalWritingMode(writingMode); float boxWidth = horizontalWritingMode ? logicalBoxSize.width() : logicalBoxSize.height(); float boxHeight = horizontalWritingMode ? logicalBoxSize.height() : logicalBoxSize.width(); OwnPtr<Shape> shape; switch (basicShape->type()) { case BasicShape::BasicShapeRectangleType: { const BasicShapeRectangle* rectangle = static_cast<const BasicShapeRectangle*>(basicShape); FloatRect bounds( floatValueForLength(rectangle->x(), boxWidth), floatValueForLength(rectangle->y(), boxHeight), floatValueForLength(rectangle->width(), boxWidth), floatValueForLength(rectangle->height(), boxHeight)); Length radiusXLength = rectangle->cornerRadiusX(); Length radiusYLength = rectangle->cornerRadiusY(); FloatSize cornerRadii( radiusXLength.isUndefined() ? 0 : floatValueForLength(radiusXLength, boxWidth), radiusYLength.isUndefined() ? 0 : floatValueForLength(radiusYLength, boxHeight)); FloatRect logicalBounds = physicalRectToLogical(bounds, logicalBoxSize.height(), writingMode); shape = createRectangleShape(logicalBounds, physicalSizeToLogical(cornerRadii, writingMode)); break; } case BasicShape::BasicShapeCircleType: { const BasicShapeCircle* circle = static_cast<const BasicShapeCircle*>(basicShape); float centerX = floatValueForLength(circle->centerX(), boxWidth); float centerY = floatValueForLength(circle->centerY(), boxHeight); float radius = floatValueForLength(circle->radius(), std::min(boxHeight, boxWidth)); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); shape = createCircleShape(logicalCenter, radius); break; } case BasicShape::BasicShapeEllipseType: { const BasicShapeEllipse* ellipse = static_cast<const BasicShapeEllipse*>(basicShape); float centerX = floatValueForLength(ellipse->centerX(), boxWidth); float centerY = floatValueForLength(ellipse->centerY(), boxHeight); float radiusX = floatValueForLength(ellipse->radiusX(), boxWidth); float radiusY = floatValueForLength(ellipse->radiusY(), boxHeight); FloatPoint logicalCenter = physicalPointToLogical(FloatPoint(centerX, centerY), logicalBoxSize.height(), writingMode); FloatSize logicalRadii = physicalSizeToLogical(FloatSize(radiusX, radiusY), writingMode); shape = createEllipseShape(logicalCenter, logicalRadii); break; } case BasicShape::BasicShapePolygonType: { const BasicShapePolygon* polygon = static_cast<const BasicShapePolygon*>(basicShape); const Vector<Length>& values = polygon->values(); size_t valuesSize = values.size(); ASSERT(!(valuesSize % 2)); OwnPtr<Vector<FloatPoint> > vertices = adoptPtr(new Vector<FloatPoint>(valuesSize / 2)); for (unsigned i = 0; i < valuesSize; i += 2) { FloatPoint vertex( floatValueForLength(values.at(i), boxWidth), floatValueForLength(values.at(i + 1), boxHeight)); (*vertices)[i / 2] = physicalPointToLogical(vertex, logicalBoxSize.height(), writingMode); } shape = createPolygonShape(vertices.release(), polygon->windRule()); break; } default: ASSERT_NOT_REACHED(); } shape->m_writingMode = writingMode; shape->m_margin = floatValueForLength(margin, 0); shape->m_padding = floatValueForLength(padding, 0); return shape.release(); }