void ComponentCreateDebris::onMessage(const Message& message)
{
	switch (message.type)
	{
	case Message::DEATH:
		if(GameManager::getInstance()->getPhysicsManager() != NULL)
		{
			createDebris();
		}
		break;
	}
}
示例#2
0
void swShip::die() {
    createDebris();
    parent->remove(owner->shipId);
    owner->shipId = -1;
}