示例#1
0
void AssetsUpdateLayer::update(float delta)
{
    if (1 || m_curBigVersion >= m_endBigVersion && m_curSmallVersion >= m_endSmallVersion)
    {
        CCLOG("Version check Ok");
        unscheduleUpdate();
        //MD5Check();
        gameEnter();
        return;
    }
    if (!m_isDownloading && checkUpdate())
    {
        createLayerItem();

        char str[128];
        sprintf(str, "%s%s%d.%d.%d.zip", SERVER_ADDRESS, ASSETS_SERVER_PATH, m_curBigVersion, m_curMidVersion, m_curSmallVersion + 1);
        getAssetsManager()->setPackageUrl(str);
        sprintf(str, "%d.%d.%d", m_curBigVersion, m_curMidVersion, m_curSmallVersion + 1);
        getAssetsManager()->setVersionFileUrl(str);
        getAssetsManager()->setStoragePath(m_pathToSave.c_str());

        //sprintf(str, Localization::getInstance()->getValueByKey("Loading_download_restBag_num"), m_endSmallVersion - m_curSmallVersion);
        //m_packegNumberLabel->setString(str);

        m_curPackageLength = 0;
        //getAssetsManager()->getPackageLength((long&)m_packageLength);

        m_isDownloading = true;
        download();
    }
}
示例#2
0
文件: mapitem.cpp 项目: ihuangx/tiled
void MapItem::createLayerItems(const QList<Layer *> &layers)
{
    int layerIndex = 0;

    for (Layer *layer : layers) {
        LayerItem *layerItem = createLayerItem(layer);
        layerItem->setZValue(layerIndex);
        ++layerIndex;
    }
}