int main(int argc, char **argv) { // OSG init osgInit(argc,argv); { // Set up Window WindowEventProducerRecPtr TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); // Create the SimpleSceneManager helper SimpleSceneManager sceneManager; TutorialWindow->setDisplayCallback(boost::bind(display, &sceneManager)); TutorialWindow->setReshapeCallback(boost::bind(reshape, _1, &sceneManager)); // Tell the Manager what to manage sceneManager.setWindow(TutorialWindow); TutorialWindow->connectMousePressed(boost::bind(mousePressed, _1, &sceneManager)); TutorialWindow->connectMouseReleased(boost::bind(mouseReleased, _1, &sceneManager)); TutorialWindow->connectMouseDragged(boost::bind(mouseDragged, _1, &sceneManager)); TutorialWindow->connectMouseWheelMoved(boost::bind(mouseWheelMoved, _1, &sceneManager)); TutorialWindow->connectKeyTyped(boost::bind(keyPressed, _1)); // Make Main Scene Node NodeRecPtr Scene = makeCoredNode<Group>(); NodeRecPtr TorusNode = createTorus(); NodeRecPtr SphereNode = createSphere(); NodeRecPtr ConeNode = createCone(); NodeRecPtr BoxNode = createBox(); Scene->addChild(TorusNode); Scene->addChild(SphereNode); Scene->addChild(ConeNode); Scene->addChild(BoxNode); // Create the Graphics GraphicsRecPtr TutorialGraphics = Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create a Background ******************************************************/ ColorLayerRecPtr GreyBackground = ColorLayer::create(); GreyBackground->setColor(Color4f(.93,.93,.93,1.0)); /****************************************************** Create some Borders ******************************************************/ LineBorderRecPtr PanelBorder = LineBorder::create(); EmptyBorderRecPtr Panel1Border = EmptyBorder::create(); EmptyBorderRecPtr Panel2Border = EmptyBorder::create(); EmptyBorderRecPtr emptyBorder = EmptyBorder::create(); PanelBorder->setColor(Color4f(0.0,0.0,0.0,1.0)); PanelBorder->setWidth(1); Panel1Border->setTopWidth(0); Panel1Border->setBottomWidth(6); Panel1Border->setLeftWidth(0); Panel1Border->setRightWidth(0); Panel2Border->setTopWidth(0); Panel2Border->setBottomWidth(0); Panel2Border->setLeftWidth(0); Panel2Border->setRightWidth(0); /****************************************************** Create some Labels and stuff to go with them ******************************************************/ LabelRecPtr LeftPanelLabel1 = Label::create(); UIFontRecPtr LeftPanelLabel1Font = UIFont::create(); LeftPanelLabel1Font->setSize(50); LeftPanelLabel1->setBorders(emptyBorder); LeftPanelLabel1->setBackgrounds(GreyBackground); LeftPanelLabel1->setFont(LeftPanelLabel1Font); LeftPanelLabel1->setText("OSG Gui"); LeftPanelLabel1->setPreferredSize(Vec2f(300, 100)); LeftPanelLabel1->setAlignment(Vec2f(0.0f, 0.5f)); /****************************************************** Create some Layouts ******************************************************/ BoxLayoutRecPtr MainInternalWindowLayout = BoxLayout::create(); FlowLayoutRecPtr LeftPanelLayout = FlowLayout::create(); BoxLayoutRecPtr RightPanelLayout = BoxLayout::create(); MainInternalWindowLayout->setOrientation(BoxLayout::HORIZONTAL_ORIENTATION); LeftPanelLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION); LeftPanelLayout->setMinorAxisAlignment(1.0f); RightPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION); /****************************************************** Create MainFrame and Panels ******************************************************/ PanelRecPtr LeftPanel = Panel::createEmpty(); PanelRecPtr RightPanel = Panel::createEmpty(); // LeftPanel stuff LeftPanel->setPreferredSize(Vec2f(400, 500)); LeftPanel->pushToChildren(LeftPanelLabel1); PanelRecPtr LeftPanelButtonPanel = createLeftPanelButtonPanel(); LeftPanel->pushToChildren(LeftPanelButtonPanel); PanelRecPtr LeftPanelRadioTextPanel = createLeftPanelRadioTextPanel(); LeftPanel->pushToChildren(LeftPanelRadioTextPanel); LeftPanel->setLayout(LeftPanelLayout); LeftPanel->setBackgrounds(GreyBackground); LeftPanel->setBorders(Panel1Border); //RightPanel stuff RightPanel->setPreferredSize(Vec2f(200, 620)); PanelRecPtr RightPanelButtonPanel = createRightPanelButtonPanel(); RightPanel->pushToChildren(RightPanelButtonPanel); PanelRecPtr RightPanelCheckPanel = createRightPanelCheckPanel(TorusNode, SphereNode, ConeNode, BoxNode); RightPanel->pushToChildren(RightPanelCheckPanel); RightPanel->setLayout(RightPanelLayout); RightPanel->setBackgrounds(GreyBackground); RightPanel->setBorders(Panel2Border); // Create The Main InternalWindow InternalWindowRecPtr MainInternalWindow = InternalWindow::create(); MainInternalWindow->pushToChildren(LeftPanel); MainInternalWindow->pushToChildren(RightPanel); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(GreyBackground); MainInternalWindow->setBorders(PanelBorder); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); //MainInternalWindow->setOpacity(0.7f); // Create the Drawing Surface UIDrawingSurfaceRecPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Make A 3D Rectangle to draw the UI on UIRectangleRecPtr UIRectCore = UIRectangle::create(); UIRectCore->setPoint(Pnt3f(-310.0,-310.0,370.0)); UIRectCore->setWidth(620); UIRectCore->setHeight(620); UIRectCore->setDrawingSurface(TutorialDrawingSurface); NodeRecPtr UIRectNode = Node::create(); UIRectNode->setCore(UIRectCore); // add the UIRect as a child Scene->addChild(UIRectNode); sceneManager.setRoot(Scene); // Show the whole Scene sceneManager.showAll(); //Create the Documentation Foreground and add it to the viewport SimpleScreenDoc TheSimpleScreenDoc(&sceneManager, TutorialWindow); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "21ExampleInterface"); //Enter main Loop TutorialWindow->mainLoop(); } osgExit(); return 0; }
int main(int argc, char **argv) { // OSG init osgInit(argc,argv); // Set up Window TutorialWindow = createNativeWindow(); TutorialWindow->initWindow(); TutorialWindow->setDisplayCallback(display); TutorialWindow->setReshapeCallback(reshape); TutorialMouseListener mouseListener; TutorialMouseMotionListener mouseMotionListener; TutorialWindow->addMouseListener(&mouseListener); TutorialWindow->addMouseMotionListener(&mouseMotionListener); TutorialKeyListener TheKeyListener; TutorialWindow->addKeyListener(&TheKeyListener); // Create the SimpleSceneManager helper mgr = new SimpleSceneManager; // Tell the Manager what to manage mgr->setWindow(TutorialWindow); // Set up Window //Load in File NodeRefPtr LoadedFile = SceneFileHandler::the()->read("C:\\Documents and Settings\\All Users\\Documents\\Cell.osb"); // Make Main Scene Node create3DObjects(); scene = OSG::Node::create(); scene->setCore(OSG::Group::create()); scene->addChild(LoadedFile); // Create the Graphics GraphicsRefPtr TutorialGraphics = OSG::Graphics2D::create(); // Initialize the LookAndFeelManager to enable default settings LookAndFeelManager::the()->getLookAndFeel()->init(); /****************************************************** Create a Background ******************************************************/ ColorLayerRefPtr GreyBackground = OSG::ColorLayer::create(); GreyBackground->setColor(Color4f(.93,.93,.93,1.0)); /****************************************************** Create some Borders ******************************************************/ LineBorderRefPtr PanelBorder = OSG::LineBorder::create(); EmptyBorderRefPtr Panel1Border = OSG::EmptyBorder::create(); EmptyBorderRefPtr Panel2Border = OSG::EmptyBorder::create(); EmptyBorderRefPtr emptyBorder = OSG::EmptyBorder::create(); PanelBorder->setColor(Color4f(0.0,0.0,0.0,1.0)); PanelBorder->setWidth(1); Panel1Border->setTopWidth(0); Panel1Border->setBottomWidth(6); Panel1Border->setLeftWidth(0); Panel1Border->setRightWidth(0); Panel2Border->setTopWidth(0); Panel2Border->setBottomWidth(0); Panel2Border->setLeftWidth(0); Panel2Border->setRightWidth(0); /****************************************************** Create some Labels and stuff to go with them ******************************************************/ LabelRefPtr LeftPanelLabel1 = OSG::Label::create(); UIFontRefPtr LeftPanelLabel1Font = OSG::UIFont::create(); LeftPanelLabel1Font->setSize(50); LeftPanelLabel1->setBorders(emptyBorder); LeftPanelLabel1->setBackgrounds(GreyBackground); LeftPanelLabel1->setFont(LeftPanelLabel1Font); LeftPanelLabel1->setText("OSG Gui"); LeftPanelLabel1->setPreferredSize(Vec2f(300, 100)); LeftPanelLabel1->setAlignment(Vec2f(0.0f, 0.5f)); /****************************************************** Create some Layouts ******************************************************/ BoxLayoutRefPtr MainInternalWindowLayout = OSG::BoxLayout::create(); FlowLayoutRefPtr LeftPanelLayout = OSG::FlowLayout::create(); BoxLayoutRefPtr RightPanelLayout = OSG::BoxLayout::create(); MainInternalWindowLayout->setOrientation(BoxLayout::HORIZONTAL_ORIENTATION); LeftPanelLayout->setOrientation(FlowLayout::HORIZONTAL_ORIENTATION); LeftPanelLayout->setMinorAxisAlignment(1.0f); RightPanelLayout->setOrientation(BoxLayout::VERTICAL_ORIENTATION); /****************************************************** Create MainFrame and Panels ******************************************************/ PanelRefPtr LeftPanel = OSG::Panel::create(); PanelRefPtr RightPanel = OSG::Panel::create(); // LeftPanel stuff LeftPanel->setPreferredSize(Vec2f(400, 500)); LeftPanel->pushToChildren(LeftPanelLabel1); LeftPanel->pushToChildren(createLeftPanelButtonPanel()); LeftPanel->pushToChildren(createLeftPanelRadioTextPanel()); LeftPanel->setLayout(LeftPanelLayout); LeftPanel->setBackgrounds(GreyBackground); LeftPanel->setBorders(Panel1Border); //RightPanel stuff RightPanel->setPreferredSize(Vec2f(200, 620)); RightPanel->pushToChildren(createRightPanelButtonPanel()); RightPanel->pushToChildren(createRightPanelCheckPanel()); RightPanel->setLayout(RightPanelLayout); RightPanel->setBackgrounds(GreyBackground); RightPanel->setBorders(Panel2Border); // Create The Main InternalWindow InternalWindowRefPtr MainInternalWindow = OSG::InternalWindow::create(); MainInternalWindow->pushToChildren(LeftPanel); MainInternalWindow->pushToChildren(RightPanel); MainInternalWindow->setLayout(MainInternalWindowLayout); MainInternalWindow->setBackgrounds(GreyBackground); MainInternalWindow->setBorders(PanelBorder); MainInternalWindow->setAlignmentInDrawingSurface(Vec2f(0.5f,0.5f)); MainInternalWindow->setScalingInDrawingSurface(Vec2f(1.0f,1.0f)); MainInternalWindow->setDrawTitlebar(false); MainInternalWindow->setResizable(false); // Create the Drawing Surface UIDrawingSurfaceRefPtr TutorialDrawingSurface = UIDrawingSurface::create(); TutorialDrawingSurface->setGraphics(TutorialGraphics); TutorialDrawingSurface->setEventProducer(TutorialWindow); TutorialDrawingSurface->openWindow(MainInternalWindow); // Make A 3D Rectangle to draw the UI on UIRectangleRefPtr UIRectCore = UIRectangle::create(); UIRectCore->setPoint(Pnt3f(-310.0,-310.0,370.0)); UIRectCore->setWidth(620); UIRectCore->setHeight(620); UIRectCore->setDrawingSurface(TutorialDrawingSurface); NodeRefPtr UIRectNode = OSG::Node::create(); UIRectNode->setCore(UIRectCore); // add the UIRect as a child scene->addChild(UIRectNode); mgr->setRoot(scene); // Show the whole Scene mgr->showAll(); //Open Window Vec2f WinSize(TutorialWindow->getDesktopSize() * 0.85f); Pnt2f WinPos((TutorialWindow->getDesktopSize() - WinSize) *0.5); TutorialWindow->openWindow(WinPos, WinSize, "21ExampleInterface"); //Enter main Loop TutorialWindow->mainLoop(); osgExit(); return 0; }