示例#1
0
void GeometryExporter::operator()(Object *ob)
{ 
	// XXX don't use DerivedMesh, Mesh instead?
#if 0		
	DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif

	bool use_instantiation = this->export_settings->use_object_instantiation;
	Mesh *me = bc_get_mesh_copy( mScene, 
					ob,
					this->export_settings->export_mesh_type,
					this->export_settings->apply_modifiers,
					this->export_settings->triangulate);

	Mesh *mesh = (Mesh *) ob->data;
	me->flag = mesh->flag;

	std::string geom_id = get_geometry_id(ob, use_instantiation);
	std::vector<Normal> nor;
	std::vector<BCPolygonNormalsIndices> norind;

	// Skip if linked geometry was already exported from another reference
	if (use_instantiation && 
	    exportedGeometry.find(geom_id) != exportedGeometry.end())
	{
		return;
	}

	std::string geom_name = (use_instantiation) ? id_name(ob->data) : id_name(ob);

	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs) {
		createTexcoordsSource(geom_id, me);
	}

	if (has_color) {
		createVertexColorSource(geom_id, me);
	}
	// <vertices>

	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	createLooseEdgeList(ob, me, geom_id);

	// Only create Polylists if number of faces > 0
	if (me->totface > 0) {
		// XXX slow
		if (ob->totcol) {
			for (int a = 0; a < ob->totcol; a++) {
				createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
			}
		}
		else {
			createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
		}
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}

	closeGeometry();

	if (this->export_settings->include_shapekeys) {
		Key * key = BKE_key_from_object(ob);
		if (key) {
			KeyBlock * kb = (KeyBlock *)key->block.first;
			//skip the basis
			kb = kb->next;
			for (; kb; kb = kb->next) {
				BKE_keyblock_convert_to_mesh(kb, me);
				export_key_mesh(ob, me, kb);
			}
		}
	}

	BKE_libblock_free_us(G.main, me);

}
示例#2
0
void GeometryExporter::operator()(Object *ob)
{
	// XXX don't use DerivedMesh, Mesh instead?

#if 0		
	DerivedMesh *dm = mesh_get_derived_final(mScene, ob, CD_MASK_BAREMESH);
#endif
	Mesh *me = (Mesh*)ob->data;
	std::string geom_id = get_geometry_id(ob);
	std::string geom_name = id_name(ob->data);
	std::vector<Normal> nor;
	std::vector<Face> norind;

	// Skip if linked geometry was already exported from another reference
	if (exportedGeometry.find(geom_id) != exportedGeometry.end())
		return;
	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs)
		createTexcoordsSource(geom_id, me);

	if (has_color)
		createVertexColorSource(geom_id, me);

	// <vertices>
	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	// XXX slow		
	if (ob->totcol) {
		for(int a = 0; a < ob->totcol; a++)	{
			createPolylist(a, has_uvs, has_color, ob, geom_id, norind);
		}
	}
	else {
		createPolylist(0, has_uvs, has_color, ob, geom_id, norind);
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}
	
	closeGeometry();
	
#if 0
	dm->release(dm);
#endif
}
示例#3
0
void GeometryExporter::export_key_mesh(Object *ob, Mesh *me, KeyBlock *kb)
{
	std::string geom_id = get_geometry_id(ob, false) + "_morph_" + translate_id(kb->name);
	std::vector<Normal> nor;
	std::vector<BCPolygonNormalsIndices> norind;
	
	if (exportedGeometry.find(geom_id) != exportedGeometry.end())
	{
		return;
	}

	std::string geom_name = kb->name;

	exportedGeometry.insert(geom_id);

	bool has_color = (bool)CustomData_has_layer(&me->fdata, CD_MCOL);

	create_normals(nor, norind, me);

	// openMesh(geoId, geoName, meshId)
	openMesh(geom_id, geom_name);
	
	// writes <source> for vertex coords
	createVertsSource(geom_id, me);
	
	// writes <source> for normal coords
	createNormalsSource(geom_id, me, nor);

	bool has_uvs = (bool)CustomData_has_layer(&me->fdata, CD_MTFACE);
	
	// writes <source> for uv coords if mesh has uv coords
	if (has_uvs) {
		createTexcoordsSource(geom_id, me);
	}

	if (has_color) {
		createVertexColorSource(geom_id, me);
	}

	// <vertices>

	COLLADASW::Vertices verts(mSW);
	verts.setId(getIdBySemantics(geom_id, COLLADASW::InputSemantic::VERTEX));
	COLLADASW::InputList &input_list = verts.getInputList();
	COLLADASW::Input input(COLLADASW::InputSemantic::POSITION, getUrlBySemantics(geom_id, COLLADASW::InputSemantic::POSITION));
	input_list.push_back(input);
	verts.add();

	//createLooseEdgeList(ob, me, geom_id, norind);

	// XXX slow		
	if (ob->totcol) {
		for (int a = 0; a < ob->totcol; a++) {
			createPolylist(a, has_uvs, has_color, ob, me, geom_id, norind);
		}
	}
	else {
		createPolylist(0, has_uvs, has_color, ob, me, geom_id, norind);
	}
	
	closeMesh();
	
	if (me->flag & ME_TWOSIDED) {
		mSW->appendTextBlock("<extra><technique profile=\"MAYA\"><double_sided>1</double_sided></technique></extra>");
	}

	closeGeometry();
}