void EngineExhaustNode::addNozzle( irr::core::vector3df offset ) { auto fire = SceneManager->addParticleSystemSceneNode(false, this, 0); fire->setParticleBehavior( EPB_EMITTER_VECTOR_IGNORE_ROTATION | EPB_EMITTER_FRAME_INTERPOLATION); fire->setParticlesAreGlobal(true); //Emitter auto emitter = fire->createSphereEmitter( offset, mRadius, vector3df(0,0,-1), 20, 20, SColor(255,255,255,255), SColor(255,255,255,255), mParticleLifetime - 100, mParticleLifetime, 5, dimension2df(mParticleSize, mParticleSize), dimension2df( mParticleSize * 1.5, mParticleSize * 1.5)); fire->setEmitter(emitter); fire->addAffector(mFadeOutAffector); fire->addAffector(mScaleAffector); fire->setMaterialFlag(EMF_LIGHTING, false); fire->setMaterialTexture(0, mFireTexture); fire->setMaterialType(EMT_TRANSPARENT_ADD_COLOR); //fire->setMaterialType( EMT_TRANSPARENT_ALPHA_CHANNEL ); mFireEmitters.push_back( fire ); }
//! Reads attributes of the scene node. void CParticleSystemSceneNode::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options) { IParticleSystemSceneNode::deserializeAttributes(in, options); ParticlesAreGlobal = in->getAttributeAsBool("GlobalParticles"); ParticleSize.Width = in->getAttributeAsFloat("ParticleWidth"); ParticleSize.Height = in->getAttributeAsFloat("ParticleHeight"); // read emitter int emitterIdx = in->findAttribute("Emitter"); if (emitterIdx == -1) return; if (Emitter) Emitter->drop(); Emitter = 0; E_PARTICLE_EMITTER_TYPE type = (E_PARTICLE_EMITTER_TYPE) in->getAttributeAsEnumeration("Emitter", ParticleEmitterTypeNames); switch(type) { case EPET_POINT: Emitter = createPointEmitter(); break; case EPET_ANIMATED_MESH: Emitter = createAnimatedMeshSceneNodeEmitter(NULL); // we can't set the node - the user will have to do this break; case EPET_BOX: Emitter = createBoxEmitter(); break; case EPET_CYLINDER: Emitter = createCylinderEmitter(core::vector3df(0,0,0), 10.f, core::vector3df(0,1,0), 10.f); // (values here don't matter) break; case EPET_MESH: Emitter = createMeshEmitter(NULL); // we can't set the mesh - the user will have to do this break; case EPET_RING: Emitter = createRingEmitter(core::vector3df(0,0,0), 10.f, 10.f); // (values here don't matter) break; case EPET_SPHERE: Emitter = createSphereEmitter(core::vector3df(0,0,0), 10.f); // (values here don't matter) break; default: break; } u32 idx = 0; #if 0 if (Emitter) idx = Emitter->deserializeAttributes(idx, in); ++idx; #else if (Emitter) Emitter->deserializeAttributes(in); #endif // read affectors removeAllAffectors(); u32 cnt = in->getAttributeCount(); while(idx < cnt) { const char* name = in->getAttributeName(idx); if (!name || strcmp("Affector", name)) return; E_PARTICLE_AFFECTOR_TYPE atype = (E_PARTICLE_AFFECTOR_TYPE)in->getAttributeAsEnumeration(idx, ParticleAffectorTypeNames); IParticleAffector* aff = 0; switch(atype) { case EPAT_ATTRACT: aff = createAttractionAffector(core::vector3df(0,0,0)); break; case EPAT_FADE_OUT: aff = createFadeOutParticleAffector(); break; case EPAT_GRAVITY: aff = createGravityAffector(); break; case EPAT_ROTATE: aff = createRotationAffector(); break; case EPAT_SCALE: aff = createScaleParticleAffector(); break; case EPAT_NONE: default: break; } ++idx; if (aff) { #if 0 idx = aff->deserializeAttributes(idx, in, options); ++idx; #else aff->deserializeAttributes(in, options); #endif addAffector(aff); aff->drop(); } } }