void GLViewProtocol::setDesignResolutionSize(float width, float height, ResolutionPolicy resolutionPolicy)
{
    CCASSERT(resolutionPolicy != ResolutionPolicy::UNKNOWN, "should set resolutionPolicy");
    
    if (width == 0.0f || height == 0.0f)
    {
        return;
    }

    _designResolutionSize.setSize(width, height);
    
    _scaleX = (float)_screenSize.width / _designResolutionSize.width;
    _scaleY = (float)_screenSize.height / _designResolutionSize.height;
    
    if (resolutionPolicy == ResolutionPolicy::NO_BORDER)
    {
        _scaleX = _scaleY = MAX(_scaleX, _scaleY);
    }
    
    else if (resolutionPolicy == ResolutionPolicy::SHOW_ALL)
    {
        _scaleX = _scaleY = MIN(_scaleX, _scaleY);
    }

    else if ( resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
    	_scaleX = _scaleY;
    	_designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
    }

    else if ( resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
    	_scaleY = _scaleX;
    	_designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
    }

    // calculate the rect of viewport    
    float viewPortW = _designResolutionSize.width * _scaleX;
    float viewPortH = _designResolutionSize.height * _scaleY;

    _viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
    
    _resolutionPolicy = resolutionPolicy;
    
	// reset director's member variables to fit visible rect
    auto director = Director::getInstance();
    director->_winSizeInPoints = getDesignResolutionSize();
    director->createStatsLabel();
    director->setGLDefaultValues();
}
void GLView::updateDesignResolutionSize()
{
    if (_screenSize.width > 0 && _screenSize.height > 0
        && _designResolutionSize.width > 0 && _designResolutionSize.height > 0)
    {
        _scaleX = (float)_screenSize.width / _designResolutionSize.width;
        _scaleY = (float)_screenSize.height / _designResolutionSize.height;
        
        if (_resolutionPolicy == ResolutionPolicy::NO_BORDER)
        {
            _scaleX = _scaleY = MAX(_scaleX, _scaleY);
        }
        
        else if (_resolutionPolicy == ResolutionPolicy::SHOW_ALL)
        {
            _scaleX = _scaleY = MIN(_scaleX, _scaleY);
        }
        
        else if ( _resolutionPolicy == ResolutionPolicy::FIXED_HEIGHT) {
            _scaleX = _scaleY;
            _designResolutionSize.width = ceilf(_screenSize.width/_scaleX);
        }
        
        else if ( _resolutionPolicy == ResolutionPolicy::FIXED_WIDTH) {
            _scaleY = _scaleX;
            _designResolutionSize.height = ceilf(_screenSize.height/_scaleY);
        }
        
        // calculate the rect of viewport
        float viewPortW = _designResolutionSize.width * _scaleX;
        float viewPortH = _designResolutionSize.height * _scaleY;
        
        _viewPortRect.setRect((_screenSize.width - viewPortW) / 2, (_screenSize.height - viewPortH) / 2, viewPortW, viewPortH);
        
        // reset director's member variables to fit visible rect
        auto director = Director::getInstance();
        director->_winSizeInPoints = getDesignResolutionSize();
        director->createStatsLabel();
        director->setGLDefaultValues();
    }
}