void BenchmarkDemo::createTest2() { setCameraDistance(btScalar(50.)); const float cubeSize = 1.0f; createPyramid(btVector3(-20.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize)); createWall(btVector3(-2.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize)); createWall(btVector3(4.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize)); createWall(btVector3(10.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize)); createTowerCircle(btVector3(25.0f,0.0f,0.0f),8,24,btVector3(cubeSize,cubeSize,cubeSize)); }
void createSceneStacking() { createTowerCircle(PfxVector3(0.0f,0.0f,0.0f),8,24,PfxVector3(1)); }