示例#1
0
void	BenchmarkDemo::createTest2()
{
	setCameraDistance(btScalar(50.));
	const float cubeSize = 1.0f;

	createPyramid(btVector3(-20.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
	createWall(btVector3(-2.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
	createWall(btVector3(4.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
	createWall(btVector3(10.0f,0.0f,0.0f),12,btVector3(cubeSize,cubeSize,cubeSize));
	createTowerCircle(btVector3(25.0f,0.0f,0.0f),8,24,btVector3(cubeSize,cubeSize,cubeSize));
	
}
void createSceneStacking()
{
	createTowerCircle(PfxVector3(0.0f,0.0f,0.0f),8,24,PfxVector3(1));
}