示例#1
0
GLProgram* GLProgram::createWithFilenames(const std::string& vShaderFilename, const std::string& fShaderFilename)
{
    return createWithFilenames(vShaderFilename, fShaderFilename, EMPTY_DEFINE);
}
示例#2
0
GLProgram* GLProgram::createWithFilenames(const std::string& vShaderFilename, const std::string& fShaderFilename, const std::string& compileTimeDefines)
{
    return createWithFilenames(vShaderFilename, fShaderFilename, EMPTY_DEFINE, compileTimeDefines);
}