GLProgram* GLProgram::createWithFilenames(const std::string& vShaderFilename, const std::string& fShaderFilename) { return createWithFilenames(vShaderFilename, fShaderFilename, EMPTY_DEFINE); }
GLProgram* GLProgram::createWithFilenames(const std::string& vShaderFilename, const std::string& fShaderFilename, const std::string& compileTimeDefines) { return createWithFilenames(vShaderFilename, fShaderFilename, EMPTY_DEFINE, compileTimeDefines); }