示例#1
0
SDL_Texture			*esdl_load_texture(t_esdl *esdl, char *path, \
	int *w, int *h)
{
	SDL_Surface		*surf;
	SDL_Texture		*tex;

	surf = IMG_Load(path);
	if (w != NULL)
		*w = surf->w;
	if (h != NULL)
		*h = surf->h;
	if (!surf)
	{
		printf("Error while loading texture : \"%s\", \
			fallback texture created\n", path);
		surf = create_fallback_texture(surf);
	}
示例#2
0
static void
_cogl_texture_pixmap_x11_update_image_texture (CoglTexturePixmapX11 *tex_pixmap)
{
  CoglTexture *tex = COGL_TEXTURE (tex_pixmap);
  Display *display;
  Visual *visual;
  CoglPixelFormat image_format;
  XImage *image;
  int src_x, src_y;
  int x, y, width, height;
  int bpp;
  int offset;
  CoglError *ignore = NULL;

  _COGL_GET_CONTEXT (ctx, NO_RETVAL);

  display = cogl_xlib_renderer_get_display (ctx->display->renderer);
  visual = tex_pixmap->visual;

  /* If the damage region is empty then there's nothing to do */
  if (tex_pixmap->damage_rect.x2 == tex_pixmap->damage_rect.x1)
    return;

  x = tex_pixmap->damage_rect.x1;
  y = tex_pixmap->damage_rect.y1;
  width = tex_pixmap->damage_rect.x2 - x;
  height = tex_pixmap->damage_rect.y2 - y;

  /* We lazily create the texture the first time it is needed in case
     this texture can be entirely handled using the GLX texture
     instead */
  if (tex_pixmap->tex == NULL)
    {
      CoglPixelFormat texture_format;

      texture_format = (tex_pixmap->depth >= 32
                        ? COGL_PIXEL_FORMAT_RGBA_8888_PRE
                        : COGL_PIXEL_FORMAT_RGB_888);

      tex_pixmap->tex = create_fallback_texture (ctx,
                                                 tex->width,
                                                 tex->height,
                                                 texture_format);
    }

  if (tex_pixmap->image == NULL)
    {
      /* If we also haven't got a shm segment then this must be the
         first time we've tried to update, so lets try allocating shm
         first */
      if (tex_pixmap->shm_info.shmid == -1)
        try_alloc_shm (tex_pixmap);

      if (tex_pixmap->shm_info.shmid == -1)
        {
          COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetImage", tex_pixmap);

          /* We'll fallback to using a regular XImage. We'll download
             the entire area instead of a sub region because presumably
             if this is the first update then the entire pixmap is
             needed anyway and it saves trying to manually allocate an
             XImage at the right size */
          tex_pixmap->image = XGetImage (display,
                                         tex_pixmap->pixmap,
                                         0, 0,
                                         tex->width, tex->height,
                                         AllPlanes, ZPixmap);
          image = tex_pixmap->image;
          src_x = x;
          src_y = y;
        }
      else
        {
          COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XShmGetImage",
                     tex_pixmap);

          /* Create a temporary image using the beginning of the
             shared memory segment and the right size for the region
             we want to update. We need to reallocate the XImage every
             time because there is no XShmGetSubImage. */
          image = XShmCreateImage (display,
                                   tex_pixmap->visual,
                                   tex_pixmap->depth,
                                   ZPixmap,
                                   NULL,
                                   &tex_pixmap->shm_info,
                                   width,
                                   height);
          image->data = tex_pixmap->shm_info.shmaddr;
          src_x = 0;
          src_y = 0;

          XShmGetImage (display, tex_pixmap->pixmap, image, x, y, AllPlanes);
        }
    }
  else
    {
      COGL_NOTE (TEXTURE_PIXMAP, "Updating %p using XGetSubImage", tex_pixmap);

      image = tex_pixmap->image;
      src_x = x;
      src_y = y;

      XGetSubImage (display,
                    tex_pixmap->pixmap,
                    x, y, width, height,
                    AllPlanes, ZPixmap,
                    image,
                    x, y);
    }

  image_format =
    _cogl_util_pixel_format_from_masks (visual->red_mask,
                                        visual->green_mask,
                                        visual->blue_mask,
                                        image->depth,
                                        image->bits_per_pixel,
                                        image->byte_order == LSBFirst);

  bpp = _cogl_pixel_format_get_bytes_per_pixel (image_format);
  offset = image->bytes_per_line * src_y + bpp * src_x;

  _cogl_texture_set_region (tex_pixmap->tex,
                            width,
                            height,
                            image_format,
                            image->bytes_per_line,
                            ((const uint8_t *) image->data) + offset,
                            x, y,
                            0, /* level */
                            &ignore);

  /* If we have a shared memory segment then the XImage would be a
     temporary one with no data allocated so we can just XFree it */
  if (tex_pixmap->shm_info.shmid != -1)
    XFree (image);

  memset (&tex_pixmap->damage_rect, 0, sizeof (CoglDamageRectangle));
}