static void guardian_faction(plane * pl, int id) { region *r; faction *f = findfaction(id); if (!f) { f = calloc(1, sizeof(faction)); f->banner = _strdup("Sie dienen dem großen Wyrm"); f->passw = _strdup(itoa36(rng_int())); set_email(&f->email, "*****@*****.**"); f->name = _strdup("Igjarjuks Kundschafter"); f->race = new_race[RC_ILLUSION]; f->age = turn; f->locale = find_locale("de"); f->options = want(O_COMPRESS) | want(O_REPORT) | want(O_COMPUTER) | want(O_ADRESSEN) | want(O_DEBUG); f->no = id; addlist(&factions, f); fhash(f); } if (f->race != new_race[RC_ILLUSION]) { assert(!"guardian id vergeben"); exit(0); } f->lastorders = turn; f->alive = true; for (r = regions; r; r = r->next) if (getplane(r) == pl && rterrain(r) != T_FIREWALL) { unit *u; freset(r, RF_ENCOUNTER); for (u = r->units; u; u = u->next) { if (u->faction == f) break; } if (u) continue; u = createunit(r, f, 1, new_race[RC_GOBLIN]); set_string(&u->name, "Igjarjuks Auge"); set_item(u, I_RING_OF_INVISIBILITY, 1); set_order(&u->thisorder, NULL); fset(u, UFL_ANON_FACTION); set_money(u, 1000); } }
void chaos(region * r) { if (rng_int() % 100 < 8) { switch (rng_int() % 3) { case 0: /* Untote */ if (!fval(r->terrain, SEA_REGION)) { unit *u = random_unit(r); if (u && playerrace(u_race(u))) { ADDMSG(&u->faction->msgs, msg_message("chaos_disease", "unit", u)); u_setfaction(u, get_monsters()); u_setrace(u, get_race(RC_GHOUL)); } } break; case 1: /* Drachen */ if (random_unit(r)) { int mfac = 0; unit *u; switch (rng_int() % 3) { case 0: mfac = 100; u = createunit(r, get_monsters(), rng_int() % 8 + 1, get_race(RC_FIREDRAGON)); break; case 1: mfac = 500; u = createunit(r, get_monsters(), rng_int() % 4 + 1, get_race(RC_DRAGON)); break; default: mfac = 1000; u = createunit(r, get_monsters(), rng_int() % 2 + 1, get_race(RC_WYRM)); break; } if (mfac) set_money(u, u->number * (rng_int() % mfac)); fset(u, UFL_ISNEW | UFL_MOVED); } case 2: /* Terrainveränderung */ if (!fval(r->terrain, FORBIDDEN_REGION)) { if (!fval(r->terrain, SEA_REGION)) { direction_t dir; for (dir = 0; dir != MAXDIRECTIONS; ++dir) { region *rn = rconnect(r, dir); if (rn && fval(rn->terrain, SEA_REGION)) break; } if (dir != MAXDIRECTIONS) { ship *sh = r->ships; unit **up; while (sh) { ship *nsh = sh->next; float dmg = get_param_flt(global.parameters, "rules.ship.damage.atlantis", 0.50); damage_ship(sh, dmg); if (sh->damage >= sh->size * DAMAGE_SCALE) { remove_ship(&sh->region->ships, sh); } sh = nsh; } for (up = &r->units; *up;) { unit *u = *up; if (u_race(u) != get_race(RC_SPELL) && u->ship == 0 && !canfly(u)) { ADDMSG(&u->faction->msgs, msg_message("tidalwave_kill", "region unit", r, u)); remove_unit(up, u); } if (*up == u) up = &u->next; } ADDMSG(&r->msgs, msg_message("tidalwave", "region", r)); while (r->buildings) { remove_building(&r->buildings, r->buildings); } terraform_region(r, newterrain(T_OCEAN)); } } else { direction_t dir; for (dir = 0; dir != MAXDIRECTIONS; ++dir) { region *rn = rconnect(r, dir); if (rn && fval(rn->terrain, SEA_REGION)) break; } if (dir != MAXDIRECTIONS) { terraform_region(r, chaosterrain()); } } } } } }