示例#1
0
void numcb(int *N)
{
   switch(*N) {					/* Set the render mode */
      case 1  : ss2srm(WIREFRAME); break;	
      case 2  : ss2srm(SHADE_FLAT); break;	
      case 3  : ss2srm(SHADE_DIFFUSE); break;	
      case 4  : ss2srm(SHADE_SPECULAR); break;
      default : return;
   }
   cs2tcb();					/* Turn the callback back on */
}
示例#2
0
void cb(double *t, int *kc)
{
   float x, y, z;				/* Position */
   float r, g, b;				/* Colour */
   float radius = 0.3;				/* Radius */

   x = 0.0; y = 0.0; z = 0.0;			
   r = 1.0; g = 1.0; b = 1.0;			/* Yellow */
   ns2sphere(x,y,z, radius, r,g,b);		/* Draw the sphere */

   cs2tcb();		/* Temporarily turn-off callback */

}
示例#3
0
void ncb(int *N)
/* Callback for pressing number keys */
{
   if (*N > 5) return;                  /* Do nothing! */
   switch (*N) {
      case 1 : cs2dcb();                 /* Turn off callback */
               break;
      case 2 : cs2ecb();                 /* Turn on callback */
               break;
      case 3 : colour = 3;              /* Change the colour that alternates */
               break;
      case 4 : colour = 5;              /* Change the colour that alternates */
               break;
      case 5 : cs2tcb();                 /* Toggle callback on/off */
               break;

   }
}