示例#1
0
文件: d3d.cpp 项目: KitoHo/RetroArch
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
{
   unsigned width, height;
   bool ret             = true;
   settings_t *settings = config_get_ptr();

   if (!d3d)
      return false;

   if (!g_pD3D)
      ret = d3d_init_base(d3d, info);
   else if (d3d->needs_restore)
   {
      D3DPRESENT_PARAMETERS d3dpp;

      d3d_make_d3dpp(d3d, info, &d3dpp);

      if (!d3d_reset(d3d->dev, &d3dpp))
      {
         d3d_deinitialize(d3d);
         d3d_device_free(NULL, g_pD3D);
         g_pD3D = NULL;

         ret = d3d_init_base(d3d, info);
         if (ret)
            RARCH_LOG("[D3D]: Recovered from dead state.\n");
      }
   }

   if (!ret)
      return ret;

   if (!d3d_init_chain(d3d, info))
   {
      RARCH_ERR("Failed to initialize render chain.\n");
      return false;
   }

   video_driver_get_size(&width, &height);
   d3d_set_viewport(d3d,
	   width, height, false, true);

#if defined(_XBOX360)
   strlcpy(settings->path.font, "game:\\media\\Arial_12.xpr",
         sizeof(settings->path.font));
#endif
   if (!font_driver_init_first(NULL, NULL,
            d3d, settings->path.font, 0, false,
            FONT_DRIVER_RENDER_DIRECT3D_API))
   {
      RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
      return false;
   }

   return true;
}
示例#2
0
static void d3d_reinit_renderchain(void *data, const video_info_t *video)
{
   d3d_video_t *d3d = (d3d_video_t*)data;

   d3d->pixel_size   = video->rgb32 ? sizeof(uint32_t) : sizeof(uint16_t);
   d3d->tex_w = d3d->tex_h = RARCH_SCALE_BASE * video->input_scale;

   RARCH_LOG("Reinitializing renderchain - and textures (%u x %u @ %u bpp)\n", d3d->tex_w,
            d3d->tex_h, d3d->pixel_size * CHAR_BIT);
   d3d_deinit_chain(d3d);
   d3d_init_chain(d3d, video);
}
示例#3
0
static void *d3d_init(const video_info_t *info,
      const input_driver_t **input, void **input_data)
{
   d3d_video_t            *d3d        = NULL;
   const gfx_ctx_driver_t *ctx_driver = NULL;

#ifdef _XBOX
   if (video_driver_get_ptr(false))
   {
      d3d = (d3d_video_t*)video_driver_get_ptr(false);

      /* Reinitialize renderchain as we
       * might have changed pixel formats.*/
      if (d3d->renderchain_driver->reinit(d3d, (const void*)info))
      {
         d3d_deinit_chain(d3d);
         d3d_init_chain(d3d, info);

         input_driver_set(input, input_data);

         video_driver_ctl(RARCH_DISPLAY_CTL_SET_OWN_DRIVER, NULL);
         return d3d;
      }
   }
#endif

   d3d = new d3d_video_t();
   if (!d3d)
      goto error;

   ctx_driver = d3d_get_context(d3d);
   if (!ctx_driver)
      goto error;

   /* Default values */
   d3d->dev                  = NULL;
   d3d->dev_rotation         = 0;
   d3d->needs_restore        = false;
#ifdef HAVE_OVERLAY
   d3d->overlays_enabled     = false;
#endif
#ifdef _XBOX
   d3d->should_resize        = false;
#else
#ifdef HAVE_MENU
   d3d->menu                 = NULL;
#endif
#endif

   gfx_ctx_set(ctx_driver);

   if (!d3d_construct(d3d, info, input, input_data))
   {
      RARCH_ERR("[D3D]: Failed to init D3D.\n");
      goto error;
   }

   d3d->keep_aspect       = info->force_aspect;
#ifdef _XBOX
   video_driver_ctl(RARCH_DISPLAY_CTL_SET_OWN_DRIVER, NULL);
   video_driver_ctl(RARCH_INPUT_CTL_SET_OWN_DRIVER, NULL);
#endif

   return d3d;

error:
   gfx_ctx_destroy(ctx_driver);
   if (d3d)
      delete d3d;
   return NULL;
}
示例#4
0
文件: d3d.cpp 项目: OV2/RetroArch
static bool d3d_initialize(void *data, const video_info_t *info)
{
   d3d_video_t *d3d = (d3d_video_t*)data;
   bool ret = true;
   if (!d3d->g_pD3D)
      ret = d3d_init_base(d3d, info);
   else if (d3d->needs_restore)
   {
      D3DPRESENT_PARAMETERS d3dpp;
      d3d_make_d3dpp(d3d, info, &d3dpp);
      if (d3d->dev->Reset(&d3dpp) != D3D_OK)
      {
         HRESULT res = d3d->dev->TestCooperativeLevel();
         const char *err;
         switch (res)
         {
            case D3DERR_DEVICELOST:
               err = "DEVICELOST";
               break;

            case D3DERR_DEVICENOTRESET:
               err = "DEVICENOTRESET";
               break;

            case D3DERR_DRIVERINTERNALERROR:
               err = "DRIVERINTERNALERROR";
               break;

            default:
               err = "Unknown";
         }
         // Try to recreate the device completely ...
         RARCH_WARN("[D3D]: Attempting to recover from dead state (%s).\n", err);
         d3d_deinitialize(d3d); 
         d3d->g_pD3D->Release();
         d3d->g_pD3D = NULL;
         ret = d3d_init_base(d3d, info);
         if (ret)
            RARCH_LOG("[D3D]: Recovered from dead state.\n");
         else
            return ret;
      }
   }

   if (!ret)
      return ret;

   d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height, info->force_aspect, g_extern.system.aspect_ratio);

#ifdef HAVE_SHADERS
   if (!d3d_init_shader(d3d))
   {
      RARCH_ERR("Failed to initialize shader subsystem.\n");
      return false;
   }
#endif

   if (!d3d_init_chain(d3d, info))
   {
      RARCH_ERR("Failed to initialize render chain.\n");
      return false;
   }

#if defined(_XBOX360)
   strlcpy(g_settings.video.font_path, "game:\\media\\Arial_12.xpr", sizeof(g_settings.video.font_path));
#endif
   d3d->font_ctx = d3d_font_init_first(d3d, g_settings.video.font_path, g_settings.video.font_size);
   if (!d3d->font_ctx)
   {
      RARCH_ERR("Failed to initialize font.\n");
      return false;
   }

   return true;
}
示例#5
0
文件: d3d.cpp 项目: equil/RetroArch
static void *d3d_init(const video_info_t *info,
      const input_driver_t **input, void **input_data)
{
   d3d_video_t *vid = NULL;
   driver_t *driver = driver_get_ptr();

#ifdef _XBOX
   if (driver->video_data)
   {
      d3d_video_t *vid = (d3d_video_t*)driver->video_data;

      /* Reinitialize renderchain as we 
       * might have changed pixel formats.*/
      if (vid->renderchain_driver->reinit(vid, (const void*)info))
      {
         d3d_deinit_chain(vid);
         d3d_init_chain(vid, info);

         if (input && input_data)
         {
            *input = driver->input;
            *input_data = driver->input_data;
         }

         driver->video_data_own = true;
         driver->input_data_own = true;
         return driver->video_data;
      }
   }
#endif

   vid = (d3d_video_t*)calloc(1, sizeof(*vid));
   if (!vid)
      goto error;

   vid->ctx_driver = d3d_get_context(vid);
   if (!vid->ctx_driver)
      goto error;

   /* Default values */
   vid->g_pD3D               = NULL;
   vid->dev                  = NULL;
   vid->dev_rotation         = 0;
   vid->needs_restore        = false;
#ifdef HAVE_OVERLAY
   vid->overlays_enabled     = false;
#endif
#ifdef _XBOX
   vid->should_resize        = false;
#else
   vid->menu                 = NULL;
#endif

   if (!d3d_construct(vid, info, input, input_data))
   {
      RARCH_ERR("[D3D]: Failed to init D3D.\n");
      goto error;
   }

#ifdef _XBOX
   driver->video_data_own = true;
   driver->input_data_own = true;
#endif

   return vid;

error:
   if (vid)
      free(vid);
   return NULL;
}
示例#6
0
文件: d3d.cpp 项目: equil/RetroArch
static bool d3d_initialize(d3d_video_t *d3d, const video_info_t *info)
{
   bool ret             = true;
   settings_t *settings = config_get_ptr();
   global_t   *global   = global_get_ptr();

   if (!d3d)
      return false;

   if (!d3d->g_pD3D)
      ret = d3d_init_base(d3d, info);
   else if (d3d->needs_restore)
   {
      D3DPRESENT_PARAMETERS d3dpp;

      d3d_make_d3dpp(d3d, info, &d3dpp);

      if (d3d->dev->Reset(&d3dpp) != D3D_OK)
      {
         /* Try to recreate the device completely. */
#ifndef _XBOX
         HRESULT res = d3d->dev->TestCooperativeLevel();
         const char *err;
         switch (res)
         {
            case D3DERR_DEVICELOST:
               err = "DEVICELOST";
               break;

            case D3DERR_DEVICENOTRESET:
               err = "DEVICENOTRESET";
               break;

            case D3DERR_DRIVERINTERNALERROR:
               err = "DRIVERINTERNALERROR";
               break;

            default:
               err = "Unknown";
         }
         RARCH_WARN(
               "[D3D]: Attempting to recover from dead state (%s).\n", err);
#else
         RARCH_WARN("[D3D]: Attempting to recover from dead state.\n");
#endif
         d3d_deinitialize(d3d); 
         d3d->g_pD3D->Release();
         d3d->g_pD3D = NULL;
         ret = d3d_init_base(d3d, info);
         if (ret)
            RARCH_LOG("[D3D]: Recovered from dead state.\n");
      }
   }

   if (!ret)
      return ret;

   d3d_calculate_rect(d3d, d3d->screen_width, d3d->screen_height,
         info->force_aspect, global->system.aspect_ratio);

   if (!d3d_init_chain(d3d, info))
   {
      RARCH_ERR("Failed to initialize render chain.\n");
      return false;
   }

#if defined(_XBOX360)
   strlcpy(settings->video.font_path, "game:\\media\\Arial_12.xpr",
         sizeof(settings->video.font_path));
#endif
   if (!d3d_font_init_first(&d3d->font_driver, &d3d->font_handle,
         d3d, settings->video.font_path, 0))
   {
      RARCH_ERR("[D3D]: Failed to initialize font renderer.\n");
      return false;
   }

   return true;
}