void d3d_set_fog(bool enable, int color, double start, double end) { d3d_set_fog_enabled(enable); d3d_set_fog_color(color); d3d_set_fog_start(start); d3d_set_fog_end(end); d3d_set_fog_hint(rs_nicest); d3d_set_fog_mode(rs_linear); }
void d3d_set_fog(bool enable, int color, double start, double end) { d3d_set_fog_enabled(enable); d3d_set_fog_color(color); d3d_set_fog_start(start); d3d_set_fog_end(end); d3d_set_fog_hint(rs_nicest); d3d_set_fog_mode(rs_linear); }//NOTE: fog can use vertex checks with less good graphic cards which screws up large textures (however this doesn't happen in directx)