void dEngine_GoToNextScene(void) { if (engine.mode == DE_MODE_MULTIPLAYER && NET_IsRunning()) NET_OnNextLevelLoad(); else dEngine_RequireSceneId(engine.sceneId + 1 % engine.numScenes); }
void Action_BackToHomeAfterGameOver(void* tag) { NET_Free(); MENU_Set(MENU_HOME); dEngine_RequireSceneId(0); }
void dEngine_Init(void) { FS_InitFilesystem(); Log_Printf("dEngine Initialization...\n"); ENT_InitCacheSystem(); TEXT_InitCacheSystem(); MAT_InitCacheSystem(); #ifdef GENERATE_VIDEO dEngine_INIT_ScreenshotBuffer(); #endif engine.sceneId = -1; dEngine_RequireSceneId(0); //engine.recordVideo = 0; engine.musicFilename[0] = '\0'; engine.musicStartAt = 0; engine.playback.filename[0] = '\0'; // Enable/disable sounds here engine.soundEnabled = 0; engine.musicEnabled = 0; engine.gameCenterEnabled = 0; ENPAR_Init(); dEngine_ReadConfig(); SCR_Init(); MATLIB_LoadLibraries(); COLL_InitUnitCube(); ENE_Mem_Init(); //SND_Init(); MENU_Init(); }
void dEngine_Resume(void) { //Timer_Resume(); //unsigned int mode = 0x27F; //asm volatile ("fldcw %0" : : "m" (*&mode)); dEngine_RequireSceneId(0); P_ResetPlayers(); COM_ResetTouchesBuffer(); }
void Action_GoToTutorial(void* tag) { int i; PL_ResetPlayersScore(); for(i=0 ; i < MAX_NUM_PLAYERS ; i++) players[i].respawnCounter = numPlayerRespawn[DIFFICULTY_NORMAL]; if (engine.controlMode == CONTROL_MODE_SWIP) { dEngine_RequireSceneId(14); MENU_Set(MENU_NONE); } else { dEngine_RequireSceneId(15); MENU_Set(MENU_NONE); } }
void Action_PlayDemo(void* tag) { int i; char* actId = (char*)tag; PL_ResetPlayersScore(); for(i=0 ; i < MAX_NUM_PLAYERS ; i++) players[i].respawnCounter = numPlayerRespawn[DIFFICULTY_NORMAL]; engine.difficultyLevel = DIFFICULTY_NORMAL; dEngine_RequireSceneId(*actId); MENU_Set(MENU_NONE); }
void Action_ReplayAct(void* tag) { menu_button_t* button; int actToPlay; int* buttonPressed = (int*)tag; button = &menuScreens[currentMenuId].buttons[*buttonPressed]; actToPlay = '0' - button->text[5]; engine.playback.play = 1; dEngine_RequireSceneId(actToPlay); // engine.requiredSceneId = actToPlay; MENU_Set(MENU_NONE); //Use lastButtonPressed }
void Action_startNewGame(void* tag) { int i; uchar difficultyLevel; difficultyLevel = *(char*)tag; MENU_Set(MENU_NONE); dEngine_RequireSceneId(1); //Parameter set the difficulty level engine.mode = DE_MODE_SINGLEPLAYER; PL_ResetPlayersScore(); numPlayers = 1; for(i=0 ; i < MAX_NUM_PLAYERS ; i++) players[i].respawnCounter = numPlayerRespawn[difficultyLevel]; engine.difficultyLevel = difficultyLevel; }
void Action_GoToAct(void* tag) { char* actId = (char*)tag; dEngine_RequireSceneId(*actId); MENU_Set(MENU_NONE); }
void dEngine_Init() { ENT_InitCacheSystem(); TEXT_InitCacheSystem(); MAT_InitCacheSystem(); #ifdef GENERATE_VIDEO dEngine_INIT_ScreenshotBuffer(); #endif engine.sceneId = -1; dEngine_RequireSceneId(0); //engine.recordVideo = 0; engine.musicFilename[0] = '\0'; engine.musicStartAt = 0; engine.playback.filename[0] = '\0'; engine.soundEnabled = 1; engine.musicEnabled = 1; engine.gameCenterEnabled = 0; ENPAR_Init(); FS_InitFilesystem(); dEngine_ReadConfig(); SCR_Init(); MATLIB_LoadLibraries(); COLL_InitUnitCube(); ENE_Mem_Init(); SND_Init(); MENU_Init(); //TESTS /* char c = CHAR_MAX; unsigned char uc = UCHAR_MAX; short s = SHRT_MAX; unsigned short us = USHRT_MAX; int i = INT_MAX; unsigned int ui = UINT_MAX; long l = LONG_MAX; unsigned long ul = ULONG_MAX; printf("\n"); printf("LIMITS: c:%d, uc:%u, s:%d, us:%u\n" "LIMITS: i:%d, ui:%u, l:%ld, ul:%lu\n", c, uc, s, us, i, ui, l, ul); // promotion printf("\n"); printf("i = s: %d, \n", i = s); printf("i = us: %d, \n", i = us); printf("ui = s: %u, \n", ui = s); printf("ui = us: %u\n", ui = us); // narrowing printf("\n"); printf("c = s: %d, \n", c = s); printf("c = us: %d, \n", c = us); printf("uc = s: %d, \n", uc = s); //Ln:31 printf("uc = us: %d\n", uc = us); printf("\n"); printf("uc = UCHAR_MAX (%u) + 1: %u, \n", UCHAR_MAX, uc = UCHAR_MAX + 1); // Ln:36 printf("uc = -1: %d\n", uc = -1); */ }