示例#1
0
void lobby_host_loop() {
	struct proto_join_packet packet;
	static int tick = 0;
	DARNIT_KEYS keys;
	
	keys = d_keys_get();
	d_keys_set(keys);
	
	d_render_tile_blit(config.menu_background, 0, 0, 0);
	
	if(!tick) {
		packet.type = PROTO_TYPE_JOIN;
		packet.player_id = -1;
		strcpy(packet.player_name, config.player_name);
		network_send(config.server.addr, &packet, sizeof(struct proto_join_packet));
		update_player_list(lobby_join.list_players, config.player.player);
	}
	server_loop();
	
	if(keys.select) {
		game_state(GAME_STATE_LOBBY);
	}
	if(keys.start) {
		game_state(GAME_STATE_GAME);
	}
	
	d_text_surface_draw(lobby_join.list_players);
	d_text_surface_draw(lobby_host.start_game);
	tick++;
	tick %= 3;
}
示例#2
0
int main(int argc, char **argv) {
	DARNIT_KEYS keys;
	DARNIT_MOUSE mouse;
	//particle_emitter_new(30, 5000, 8000, 10000, 255, 0, 0, PARTICLE_TYPE_PULSE, 400, 240, 0, -100, 100);
	//particle_emitter_new(30, 5000, 8000, 10000, 255, 255, 0, PARTICLE_TYPE_PULSE, 400, 240, 0, -100, 100);
	
	init();
	gamestate(GAMESTATE_MENU);
	
	while(_gamestate!=GAMESTATE_QUIT) {
		keys=d_keys_get();
		mouse=d_mouse_get();
		
		if(handle[_gamestate])
			handle[_gamestate](&keys, &mouse);
		d_render_begin();
		if(render[_gamestate])
			render[_gamestate]();
		d_render_end();
		d_loop();
	}
	
	d_quit();
	return 0;
}
示例#3
0
int main(int argc, char **argv) {
	DARNIT_IMAGE_DATA img;
	DARNIT_TILESHEET *ts;
	IMG_STRUCT **imgs, **tmp;
	DARNIT_KEYS keys;
	int images, image_disp, i;

	imgs = NULL;
	images = 0;
	image_disp = 0;

	if (argc < 2) {
		fprintf(stderr, "Usage: %s <image to analyze>\n", argv[0]);
		return -1;
	}

	d_init("algdata", "algdata", NULL);
	if (!((img = d_img_load_raw(argv[1])).data)) {
		fprintf(stderr, "Unable to load %s\n", argv[1]);
		d_quit();
	}

	d_render_clearcolor_set(255, 255, 255);
	do {
		i = 0;
		ts = next_image(img, &i);
		if (ts) {
			if (!(tmp = realloc(imgs, sizeof(IMG_STRUCT **) * (images + 1))))
				d_quit();
			imgs = tmp;
			imgs[images] = new_image(ts, i);
			images++;
		}
	} while (ts);

	if (!imgs)
		d_quit();

	sort_image(imgs, images);

	for (;;) {
		keys = d_keys_get();
		if (keys.start) {
			image_disp = (image_disp + 1 >= images) ? 0 : image_disp + 1;
			d_keys_set(keys);
		}
			
		d_render_begin();

		d_render_tile_blit(imgs[image_disp]->ts, 0, 0, 0);

		d_render_end();
		d_loop();
	}

	return 0;
}
示例#4
0
void lobby_loop() {
	static int tick = 0;
	DARNIT_KEYS keys;
	int i;
	struct List *game = lobby_client.client;
	
	d_render_tile_blit(config.menu_background, 0, 0, 0);
	d_render_line_draw(lobby.line, 1);
	d_text_surface_draw(lobby.list_players);
	
	if(lobby.selected_game > 5) {
		d_render_offset(0, (lobby.selected_game - 5) * d_font_glyph_hs(config.font_std));
	}
	d_text_surface_draw(lobby.list_games);
	d_render_offset(0, 0);
	
	keys = d_keys_get();
	d_keys_set(keys);
	
	if(!tick) {
		update_lists(NULL, lobby_client.client);
	}
	
	if(keys.up) {
		if(lobby.selected_game > 0)
			lobby.selected_game--;
	} else if(keys.down) {
		if(lobby.selected_game < lobby_client.clients)
			lobby.selected_game++;
	}
	
	if(keys.select) {
		game_state(GAME_STATE_MENU);
		return;
	}
	
	if(keys.start) {
		if(lobby.selected_game == 0) {
			game_state(GAME_STATE_LOBBY_HOST);
		} else {
			for(i = 0; game; i++, game = game->next) {
				if(i == lobby.selected_game) {
					config.server.addr = ((struct LobbyHost *) (game->value))->addr;
					goto join;
				}
			}
			game_state(GAME_STATE_LOBBY_HOST);
			return;
			join:
			game_state(GAME_STATE_LOBBY_JOIN);
		}
	}
	tick++;
	tick %= 3;
}
示例#5
0
文件: uppg8.c 项目: h4xxel/algdat
int main(int argc, char **argv) {
	int i, j;
	struct GRAPH *g, *tree=NULL;
	struct VERTEX *v;
	struct POINT p;
	DARNIT_KEYS keys;
	srand(time(NULL));
	d_init("Graphs", "uppg8", NULL);
	
	for(i=0; i<256; i++) {
		circle[i]=d_render_circle_new(32, 1);
		line[i]=d_render_line_new(1, 1);
	}
	
	for(j=0; j<4; j++)
		for(i=0; i<7; i++) {
			p.x=i*100+50;//(rand()%80)*10;
			p.y=j*100+50;//(rand()%48)*10;
			v=graph_add_vertex(&graph, p);
			for(g=graph; g; g=g->next)
				if(!(rand()%6))
					graph_add_edge(v, g->vertex, rand()%100, DIRECTION_DOUBLE);
		}
	tree=graph_prim(graph);
	draw_graph(graph);
	for(g=graph;;) {
		keys=d_keys_get();
		if(keys.start) {
			g=g==graph?tree:graph;
			draw_graph(g);
		}
		d_keys_set(keys);
		d_render_begin();
		d_render_tint(0xFF, 0xFF, 0xFF, 0xFF);
		for(i=0; i<vertices; i++)
			d_render_circle_draw(circle[i]);
		for(i=0; i<edges; i++) {
			d_render_tint(length[i], 0x7F, 0x0, 0xFF);
			d_render_line_draw(line[i], 1);
		}
		
		d_render_end();
		d_loop();
	}
	
	d_quit();
	return 0;
}
示例#6
0
void stageSelectDraw() {
	DARNIT_KEYS keys;

	keys = d_keys_get();
	if (keys.left) {
		if ((--s->var.stage.selected_stage) < 0)
			s->var.stage.selected_stage = 8;
		d_keys_set(keys);
	} else if (keys.right) {
		if ((++s->var.stage.selected_stage) > 8)
			s->var.stage.selected_stage = 0;
		d_keys_set(keys);
	} else if (keys.up) {
		if ((s->var.stage.selected_stage -= 3) < 0)
			s->var.stage.selected_stage += 9;
		d_keys_set(keys);
	} else if (keys.down) {
		if ((s->var.stage.selected_stage += 3) > 8)
			s->var.stage.selected_stage -= 9;
		d_keys_set(keys);
	} else if (keys.BUTTON_ACCEPT) {
		if (s->var.stage.selected_stage == 4 && s->var.progress.stages < 255);
		else {
			s->load_level = d_stringtable_entry(s->config, stagename[s->var.stage.selected_stage]);
			s->newstate = STATE_TESTGAME;
		}
	}
			
	stageSelectMoveCursor();

	d_render_offset(0, 0);
	d_render_blend_enable();
	d_render_tile_draw(s->var.stage.stage, 10);
	d_render_blend_disable();

	
	return;
}
示例#7
0
int main(int argc, char **argv) {
	int i, j, js0_x, js0_y, js1_x, js1_y;
	void *font, *surface, *text, *mapsheet, *sprite, *textinput, *mtsprite, *fps_text, *tilebuf, *fancy_text;
	void *music;
	char test[256], fps[16];
	char *test_text;
	DARNIT_MOUSE mouse;
	DARNIT_KEYS keys;
	DARNIT_MAP *map;
	DARNIT_SPRITE *mapsprite;

	if (!d_init("TESTAPP - libDarnit", "testapp", NULL))
		return -1;

	compression_test();

	/* Sound/music */
	music = d_sound_tracked_load("latyl-greasy_duck_v1.mod", DARNIT_AUDIO_STREAM, DARNIT_AUDIO_STEREO);
	d_sound_play(music, 0, 127, 127, 0);

	/* Text rendering */
	test_text = malloc(64);
	font = d_font_load("dejavu_sans.ttf", 28, 512, 512);
	text = d_text_surface_new(font, 80, 800, 0, 460);
	fancy_text = d_text_surface_color_new(font, 16, 800, 0, 420);
	colorTest(fancy_text);
	fps_text = d_text_surface_new(font, 16, 200, 0, 40);


	/* Menutk test */
	surface = d_menu_vertical_new("Hello\nGoodbye\nOther\nNothing\nLess than nothing", 50, 100, font, 200, 10, 3);
	sprintf(test_text, "Héllo, world. Modify m€! Test of offsets");
	textinput = d_menu_textinput_new(0, 0, font, test_text, 64, 200);

	/* Sprites */
	sprite = d_sprite_load("test.spr", 0, DARNIT_PFORMAT_RGB5A1);
	mapsprite = d_sprite_load("baurn.spr", 0, DARNIT_PFORMAT_RGB5A1);
	d_sprite_move(sprite, 50, 50);
	d_sprite_move(mapsprite, 0, 0);
	d_sprite_animate_start(sprite);
	d_sprite_animate_start(mapsprite);
	
	mtsprite = d_mtsprite_load("testspr.mts");
	d_mtsprite_animate_start(mtsprite);

	/* Maps */

	mapsheet = d_render_tilesheet_load("mapsheet.png", 32, 32, DARNIT_PFORMAT_RGBA8);
	if ((map = d_map_load("testmap_iso.ldmz")) == NULL)
		fprintf(stderr, "Map load failed\n");
	d_tilemap_sprite_add(map->layer[0].tilemap, mapsprite);

	/* Tile caches */
	tilebuf = d_render_tile_new(1, mapsheet);
	d_render_tile_move(tilebuf, 0, 64, 64);
	d_render_tile_tilesheet_coord_set(tilebuf, 0, 16, 16, 32, 32);

	/* Misc */
	fprintf(stderr, "String lenght: %i\n", d_font_string_w(font, "ASDFÅÄÖ,,"));


	for (i = j = 0;;) {
		d_sprite_move(mapsprite, 64, j * 4);
		keys = d_keys_get();
		d_text_surface_reset(text); d_text_surface_reset(fps_text);
		mouse = d_mouse_get();
		d_joystick_get(&js0_x, &js0_y, &js1_x, &js1_y);
		sprintf(test, "X: %i, Y: %i, W: %i;; TX: %i, TY: %i;; nub0 (%i,%i) ;; nub1(%i,%i)", mouse.x, mouse.y, mouse.wheel, i*4, j*4, js0_x, js0_y, js1_x, js1_y);
		sprintf(fps, "%i", d_last_frame_time());
		d_text_surface_string_append(text, test);
		d_text_surface_string_append(fps_text, "ASDFÅÄÖ,,");

		if (keys.lmb)
			d_render_fade_in(1000, 1.0f, 0.0f, 0.0f);
		if (keys.rmb)
			d_render_fade_out(1000);

		d_render_begin();

		if (keys.left == 1)
			i--;
		if (keys.right == 1)
			i++;
		if (keys.up == 1)
			j--;
		if (keys.down == 1)
			j++;
		if (keys.select)
			fprintf(stderr, "Blololol\n");

		if (keys.r == 1)
			d_tilemap_camera_move(map->layer->tilemap, i*4, j*4);
		d_render_blend_enable();
		d_tilemap_draw(map->layer->tilemap);
		if (keys.l == 1)
			if (d_menu_loop(surface) != -1)
				return 0;
		d_menu_loop(textinput); 
		d_sprite_draw(sprite);
		d_text_surface_draw(text);
		d_text_surface_draw(fancy_text);
		d_text_surface_draw(fps_text);

		d_render_offset(-200, -200);
		d_mtsprite_draw(mtsprite);
		d_render_offset(0, 0);

		d_render_blend_disable();
		d_render_tile_draw(tilebuf, 1);
		d_render_end();
		d_loop();
	}


	return 0;
}
示例#8
0
文件: event.c 项目: slaeshjag/Muon
void ui_events(struct UI_PANE_LIST *panes, int render) {
	//override for dialogues such as message boxes.
	if(ui_panelist_dialogue.pane) {
		ui_panelist_render(panes);
		panes=&ui_panelist_dialogue;
	}
	
	UI_EVENT e;
	UI_EVENT_MOUSE e_m;
	UI_EVENT_BUTTONS e_b;
	UI_EVENT_UI e_u;
	static UI_EVENT_KEYBOARD e_k={0, 0, 0}, e_k_repeat={0, 0, 0};
	static int repeat=0;
	
	DARNIT_KEYS buttons;
	buttons=d_keys_get();
	memcpy(&e_b, &buttons, sizeof(UI_EVENT_BUTTONS));
	
	DARNIT_MOUSE mouse;
	mouse=d_mouse_get();
	
	e_m.x=mouse.x; e_m.y=mouse.y;
	e_m.buttons=(mouse.lmb)|(mouse.rmb<<2);
	e_m.wheel=mouse.wheel;
	
	int key_action=0;
	DARNIT_KEY_RAW rawkey=d_key_raw_pop();
	key_action=rawkey.action;
	e_k.keysym=rawkey.keysym;
	
	switch(e_k.keysym) {
		case KEY(LCTRL): SETMOD(LCTRL); break;
		case KEY(RCTRL): SETMOD(RCTRL); break;
		case KEY(LSHIFT): SETMOD(LSHIFT); break;
		case KEY(RSHIFT): SETMOD(RSHIFT); break;
		case KEY(LALT): SETMOD(LALT); break;
		case KEY(RALT): SETMOD(RALT); break;
		case KEY(LSUPER): SETMOD(LSUPER); break;
		case KEY(RSUPER): SETMOD(RSUPER); break;
	}
	
	e_k.character=rawkey.unicode;
	
	
	e.keyboard=&e_k;
	if(ui_selected_widget) {
		//Keyboard events for selected widget
		if(e_k_repeat.character||e_k_repeat.keysym==8) {
			if(repeat>KEYBOARD_REPEAT_DELAY&&!((repeat-KEYBOARD_REPEAT_DELAY)%KEYBOARD_REPEAT_SPEED)) {
				UI_EVENT e_repeat={.keyboard=&e_k_repeat};
				ui_selected_widget->event_handler->send(ui_selected_widget, UI_EVENT_TYPE_KEYBOARD_PRESS, &e_repeat);
			}
			repeat++;
		}
		if(key_action==DARNIT_KEYACTION_PRESS) {
			if(e_k.character||e_k.keysym==8) {
				e_k_repeat=e_k;
				repeat=0;
			}
			ui_selected_widget->event_handler->send(ui_selected_widget, UI_EVENT_TYPE_KEYBOARD_PRESS, &e);
		} else if(key_action==DARNIT_KEYACTION_RELEASE) {
			if(e_k.keysym==e_k_repeat.keysym) {
				e_k_repeat.character=0; e_k_repeat.keysym=0; e_k_repeat.modifiers=0;
				repeat=0;
			}
			ui_selected_widget->event_handler->send(ui_selected_widget, UI_EVENT_TYPE_KEYBOARD_RELEASE, &e);
		}
	} else {