示例#1
0
void DarkGDK()

{

	//Window title
	dbSetWindowTitle("Color The Box!");

	//Introduction
	dbPrint();
	dbPrint("Please enter a color to view the box.");
	dbPrint();

	//Variables
	int Red, Green, Blue;
	DWORD black = dbRGB(0, 0, 0);

	//Statement/set color
	Red = atoi( dbInput() );
	Green = atoi( dbInput() );
	Blue = atoi( dbInput() );
	DWORD usercolor = dbRGB(Red, Green, Blue);

	//Declare color
	dbInk(usercolor, black);

	//Draw the box
	dbBox(150, 100, 450, 500);

	//Wait for user to press a key
	dbWaitKey();

}
void DarkGDK()

{
	//Set variables
	int centerX = dbScreenWidth() / 2;	
	int centerY = dbScreenHeight() / 2;	
	int leftX = centerX - HALF;			
	int topY = centerY - HALF;			
	int rightX = centerX + HALF;		
	int lowerY = centerY + HALF;		
	
	//Set the window's title
	dbSetWindowTitle("Octagon Pattern");

	//Set colors
	DWORD black = dbRGB(0, 0, 0);
	DWORD red = dbRGB(255, 0, 0);

	//Draw the Octagons using the variables
	dbInk(red, black);
	drawOctagon(leftX, topY);		
	drawOctagon(leftX, lowerY);		
	drawOctagon(rightX, topY);		
	drawOctagon(rightX, lowerY);	

	//Wait for the user to press a key
	dbWaitKey();
}
示例#3
0
void drawScanlines(int linesBetween ) {
	int screenHeight = dbScreenHeight();
	int screenWidth = dbScreenWidth();

	dbInk( RGB(0,0,0), RGB(0,0,0) );
	int currentLine = 0;
	while( currentLine < screenHeight ) {
		currentLine += linesBetween;
		dbLine( 0, currentLine, screenWidth, currentLine );
	}
}
示例#4
0
void DarkGDK()

{

	//Set variables
	int X;
	int Y;

	//Window title
	dbSetWindowTitle("Treasure Map");

	//Set key color
	dbSetImageColorKey(0, 255, 0);

	//Load image
	dbLoadImage("treasure map.bmp", 1);

	//Display image
	dbPasteImage(1, 0, 0);

	//Enter X coordinate
	dbPrint("Please enter the X coordinate for treasure!");
	X = atoi( dbInput() );

	//Enter Y coordinate
	dbPrint("Please enter the Y coordinate for treasure!");
	Y = atoi( dbInput() );

	DWORD red = dbRGB(255, 0, 0);
	DWORD black = dbRGB(0, 0, 0);

	dbInk(red, black);

	//Draw the X
	dbLine(X-10, Y-10, X+10, Y+10);
	dbLine(X-10, Y+10, X+10, Y-10);


	//Wait for user to press a key
	dbWaitKey();

}
示例#5
0
void world::endingScreen(void *classPointer) { //Like a large version of our printText function
	dbWait(500);
	char messageTotal[1000] = "Player...";
	char messageTemp[100] = "";
	int totalLength = strlen(messageTotal);
	int tempLength = 0;
	int iteration = 0;
	int numberCharsToEnd = 0;
	dbSetTextSize(52);
	for(tempLength; LoopGDK() && tempLength <= totalLength; tempLength++) {
		messageTemp[tempLength] = messageTotal[tempLength];
		dbWait(200);
		dbText(200,80,messageTemp);
		dbSync();
	}
	while(dbKeyState(57) != 1) { //Show the message, with the blinking period controlled by your computer time. Waiting for you to press space.
		if((dbTimer()/1000) % 2 == 1)
		{
			messageTemp[tempLength-2] = '\0';
		}
		else {
			messageTemp[tempLength-2] = '.';
		}
		dbCLS();
		dbWait(40);
		dbText(200,80,messageTemp);
		dbSync();
	}
	dbCLS();
	strcpy(messageTotal,"Thank you very much for playing. This game has been coded in C++, one of my favorite languages, and it has been a blast to program. I hope you have enjoyed it as much as I have. I also wish to congratulate you on finding out the password. Either you're amazing at guessing, or you found the secret note... What an odd place to put it too...");
	totalLength = strlen(messageTotal);
	for(int i = 0; i <= totalLength; i++) { //Loop through our main message
		if(((i+1)+numberCharsToEnd) % 26 == 0) { //So if the next character in the string is going to hit the edge (if it's divisible by 26 with no remainders) (Plus our difference which we'll talk about later.
			if(messageTotal[i+1] == ' ') { //first check if our next character is a space. If so, then just change it out for a \n
				messageTotal[i+1] = '\n';
			}

			else { //I guess it wasn't. Now let's check to see if there's a space behind us, at most 26 characters away. Let's also make sure that we stop if we reach 0. (Then no spaces behind us)
				for(int j = i; j >= 0 && iteration < 26; j--) {
					if(messageTotal[j] == ' ') { //We found a character that's both a space and within our limits! Now we make it \n, tell the program that we found one by setting iteration to 0,
												 //And add the difference between our previous end of line, to our numberCharsToEnd variable.
						messageTotal[j] = '\n';
						iteration = 0;
						numberCharsToEnd = ((i+1)+numberCharsToEnd)-(j+1); //The j-1 makes it so our lines align properly.
						break;
					}
					
					iteration++; //we didn't find any spaces this round, so let's keep looking. Since I'm looking further, I increment my variable to say how far back I'm looking. (remember 26)
				}
			}

			if(iteration != 0) { //It looks like we didn't find any spaces. I guess we'll have to chop the word in half so it doesn't run off of the page (our only option)

				for(int j = totalLength; j >= i; j--) { //Move everything over to the right by 1.
					messageTotal[j+1] = messageTotal[j];					
				}
				totalLength++; //Remember: by moving everything over by 1, we made the string size 1 larger.
				messageTotal[i] = '\n'; //now insert our \n where we have our emprty space from moving everything over. (Technically our first duplicated space)
				iteration = 0; //Now, make sure to reset our iteration variable
			}
		}
	}//End for i
	for(int i = 500; i > -720 && LoopGDK(); i-=2) { //Move our text up the screen.
		dbCLS();
		dbWait(40);
		dbText(0,i,messageTotal);
		dbSync();
	}
	strcpy(messageTotal,"Thank you for playing");
	for(int i = 0; i <= 255 && LoopGDK(); i+=5){ //Fade our message in
		dbInk(dbRGB(i,i,i),dbRGB(0,0,0));
		dbCLS();
		dbWait(40);
		dbCenterText(310,150,messageTotal);
		dbSync();
	}
	for(int i = 255; i >= 0 && LoopGDK(); i-=5){ //Fade our message out
		dbInk(dbRGB(i,i,i),dbRGB(0,0,0));
		dbCLS();
		dbWait(40);
		dbCenterText(310,150,messageTotal);
		dbSync();
	}
	*(static_cast<world*>(classPointer)->finishedPntr) = 1; //You WON!!! YAY! Now let's tell the main darkGDK function that you won.

}
示例#6
0
void world::passGuess(char triggerName[], void *classPointer) { 

	int *currentXCord = static_cast<world*>(classPointer)->currentX;
	int *currentYCord = static_cast<world*>(classPointer)->currentY;
	int numbers = 0;
	char messageTotal[150] = "Well you seem to have the\nurge to leave. Why not stay\nfor a bit though? If you\ntruly want to go, then\nsimply guess the password:"******"";
	int spaceBar = 0;
	int correctPassword = 0;

	dbSyncOn   ( );
	dbSyncRate ( 60 );

	dbLoadImage("textBackground.png",numberOfImages+1);
	dbLoadImage("passwordBackground.png",numberOfImages+2);

	while(LoopGDK() && numbers <= 6){ //Now we have to sustain our environment again.
		dbWait(10); //How quick the message is typed
		//dbCenterText(30,90,dbStr(dbMouseX()));
		//dbCenterText(30,120,dbStr(dbMouseY()));

		static_cast<world*>(classPointer)->updateWorld(*currentXCord,*currentYCord); //Let's send our xCord and yCord that we got to our class.
		dbPasteImage((numberOfImages+1),385,0);
		dbPasteImage((numberOfImages+2),405,200);


		if(messageCharLength < totalLength) { //Just like in our printText function
			messageTemp[messageCharLength] = messageTotal[messageCharLength];
			messageTemp[messageCharLength+1] = '\0';
			messageCharLength++;
		}

		if(dbMouseClick() == 1) {
			if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 1 button
				strncat(passwordInput,"1",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 2 button
				strncat(passwordInput,"2",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 273) && (dbMouseY() <= 297)) { //If our mouse is over the 3 button
				strncat(passwordInput,"3",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 4 button
				strncat(passwordInput,"4",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 5 button
				strncat(passwordInput,"5",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 306) && (dbMouseY() <= 330)) { //If our mouse is over the 6 button
				strncat(passwordInput,"6",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 449) && (dbMouseX() <= 472) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 7 button
				strncat(passwordInput,"7",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 8 button
				strncat(passwordInput,"8",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 552) && (dbMouseX() <= 575) && (dbMouseY() >= 339) && (dbMouseY() <= 363)) { //If our mouse is over the 9 button
				strncat(passwordInput,"9",1);
				numbers++;
				dbPlaySound(12);
			}

			else if((dbMouseX() >= 500) && (dbMouseX() <= 523) && (dbMouseY() >= 372) && (dbMouseY() <= 396)) { //If our mouse is over the 0 button
				strncat(passwordInput,"0",1);
				numbers++;
				dbPlaySound(12);
			}
			dbWait(300);
		}

		if(numbers == 7) { //Now let's create a local instance of our world for the new mesage
			strcpy(messageTemp,"");
			if(strcmp(passwordInput,"1433434") == 0) {//Now let's check to see if they got the password correct
				strcpy(messageTotal,"Congratulations! That's\nthe right password!");
				correctPassword++;
				dbInk(dbRGB(0,255,0),dbRGB(0,0,0));
				dbPlaySound(14);
			}
			else {
				strcpy(messageTotal,"Sorry, but that's not the\npassword. Please try again.");
				dbInk(dbRGB(255,0,0),dbRGB(0,0,0));
				dbPlaySound(13);
			}
			totalLength = strlen(messageTotal);
			messageCharLength = 0;
			while(LoopGDK() && spaceBar == 0) {
				dbWait(10);
				static_cast<world*>(classPointer)->updateWorld(*currentXCord,*currentYCord); //Let's send our xCord and yCord that we got to our class.
				dbPasteImage((numberOfImages+1),385,0);
				dbPasteImage((numberOfImages+2),405,200);
				
				if(messageCharLength < totalLength) { //Lets loop through our message again.
					messageTemp[messageCharLength] = messageTotal[messageCharLength];
					messageTemp[messageCharLength+1] = '\0'; 
					messageCharLength++;
				}
				if(dbKeyState(57) == 1) {
					spaceBar++;
				}

				dbSetTextSize(36);
				if(correctPassword == 1) {
					dbCenterText(512,12,"Correct");
					dbCenterText(512,42,"Password!:");

				}
				else {
					dbCenterText(512,12,"Incorrect");
					dbCenterText(512,42,"Password:"******"Guess The");
			dbCenterText(512,42,"Password:");
			dbSetTextSize(12);
			dbText(395,85,messageTemp);
			dbSetTextSize(36);
			dbText(455,220,passwordInput);
			dbSync();
		}
	}
	if(correctPassword == 1){
		for(int i = 0; i <= 100; i++) {
			dbDeleteSprite(i);
			dbSync();
		}
		endingScreen(classPointer); //Go to the ending screen, since you won!

	}
	dbWait(300);	
}
示例#7
0
//************************************************
// DarkGDK function                              *
//************************************************
void DarkGDK()
{
	const int BOX_SIZE = dbScreenWidth() / 10;

	DWORD red = dbRGB(255, 0, 0);
	DWORD white = dbRGB(255,255,255);

	int left = 0, top=0, right = left + BOX_SIZE, bottom = top + BOX_SIZE;
	bool odd = true;

	for (int i = 0; i < dbScreenWidth(); i += BOX_SIZE)
	{
		for (int j = 0; j < dbScreenWidth(); j += BOX_SIZE)
		{
			if (odd)
			{
				dbInk(red, white); // set drawing color to red (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position
			
				left += BOX_SIZE;
				right += BOX_SIZE;
		
				dbInk(white, red); // set drawing color to white (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position

				left += BOX_SIZE;
				right += BOX_SIZE;
			}
			else
			{
				dbInk(white, red); // set drawing color to white (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position

				left += BOX_SIZE;
				right += BOX_SIZE;

				dbInk(red, white); // set drawing color to red (2nd parm is ignored)
				dbBox(left, top, right, bottom); // draw box at indicated position
			
				left += BOX_SIZE;
				right += BOX_SIZE;
			}

		}

		if (odd)
		{
			odd = false;
		}
		else
		{
			odd = true;
		}

		left = 0, top += BOX_SIZE, right = left + BOX_SIZE, bottom = top + BOX_SIZE;
		

	}
	

    // Wait for the user to press a key.
    dbWaitKey();
}
示例#8
0
// Main entry point for the application
void DarkGDK ( void )
{
	dbSyncOn   ( );
	dbSyncRate ( FRAMES_PER_SECOND );
	dbSetWindowOff();
	dbSetDisplayMode( SCREEN_WIDTH, SCREEN_HEIGHT, 16 );
	dbDisableEscapeKey ( );
	dbHideMouse();
	dbSetImageColorKey ( 255, 0, 255 );	// Set transparency key for images
	dbDrawSpritesFirst();	// So that we can draw and write over sprites
							// Probably not necessary now since we don't actually use DGDK sprite objects

	dbLoadSound("bullet.wav",1);
	dbLoadSound("explosion.wav",2);
	
	// Load a new map
	Map *map = new Map();
	bool gotmap = map->loadFromFile( "testmap.txt" );
	assert( gotmap && "Loading map failed" );

	// Set up a camera looking at our map
	Camera camera;
	camera.setMap( map );
	camera.setScreenPosition( 10, 10 );
	camera.setSize( 380, 480 );

	// Camera2
	Camera camera2;
	camera2.setMap( map );
	camera2.setScreenPosition( 410, 10 );
	camera2.setSize( 380, 480 );
	camera2.getStateMachine()->changeState( CameraFollowWASDKeysState::getInstance() );

	

	// Set up some enemies
	for( int i=0; i<NUM_TEST_ENEMIES; i++ ) {
		Enemy *enemy = new Enemy();
		enemy->setPosition( Vector2D(rand()%SCREEN_WIDTH,rand()%SCREEN_HEIGHT) );

		// Set up a test path
		Path *path = new Path();
		path->addWaypoint( Vector2D(200.0,200.0) );
		path->addWaypoint( Vector2D(400.0,300.0) );
		path->addWaypoint( Vector2D(700.0,-30.0) );
		path->setLooped(true);
		enemy->setPath( path );

		// Create a new enemy using that path
		enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );
		//enemy->getStateMachine()->changeState( EnemyCollideWithPlayerState::getInstance() );
		//entityManager.registerEntity( enemy );

		MessageManager::getInstance()->dispatchMessage(0,0,messageCreateEntity,(i+1)*3,enemy);
	}

	dbPerformChecklistControlDevices();
	if( dbChecklistString(1) )
		dbSetControlDevice( dbChecklistString(1) );


	char debugText[100];

	// Set up variables to keep track of elapsed time
	double previousTime = (double)dbTimer();
	double currentTime;
	double elapsedTime;

	// Set up the target
	Vector2D target;
	target.x = 400;
	target.y = 300;

	
	double timeSinceLastSpawn = 10.0;
	double timeBetweenSpawns = 2.0;
	bool spacePressedLastFrame = false;

	Vector2D testPosition(1.0,3.0);
	Vector2D testHeading(1.0,0.0);
	Vector2D testSide = testHeading.Perp();
	Vector2D testPoint(-1.0,4.0);
	Vector2D testVector = TransformFromWorldToLocalSpace(testPoint,testHeading,testSide,testPosition);


	// main loop
	while ( LoopGDK ( ) )
	{
		// Calculate elapsed time
		currentTime = (double)dbTimer();
		elapsedTime = (currentTime - previousTime)/1000;
		previousTime = currentTime;

		MessageManager::getInstance()->update(elapsedTime);

		// Clear the screen white
		dbCLS( RGB( 0, 0, 0 ) );

		camera.update( 0.0 );
		//camera.draw();
		camera2.update( 0.0 );
		//camera2.draw();

		
		// Spawn a new enemy for testing
		
		timeSinceLastSpawn += elapsedTime;
		if( timeSinceLastSpawn > timeBetweenSpawns ) {
			timeSinceLastSpawn = 0.0;
			entityManager.spawnRandomWave();
			/*
			Enemy *enemy = new Enemy(Vector2D(100.0,-10.0));

			// Set up a test path
			Path *path = new Path();
			path->addWaypoint( Vector2D(200.0,200.0) );
			path->addWaypoint( Vector2D(400.0,300.0) );
			path->addWaypoint( Vector2D(700.0,-10.0) );
			path->setLooped(false);
			enemy->setPath( path );
			enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );
			entityManager.registerEntity( enemy );
			*/
		}
		
		


		// Update and draw the enemies
		entityManager.updateAllEntities( elapsedTime );
		entityManager.drawAllEntities();

		// Reset the first entities position
		if( dbMouseClick() == 2  ) {
			Vector2D position( dbMouseX(), dbMouseY() );
			Vector2D velocity( 0.0, -20.0 );
			//Vector2D velocity = target - position;
			//velocity.Normalize();
			//velocity *= 20.0;
			Bullet *bullet = new Bullet(position,velocity);
			entityManager.registerEntity( bullet );
		}

		// Reset the enemies randomly if space pressed
		if( dbSpaceKey() && spacePressedLastFrame == false ) {
			spacePressedLastFrame = true;
			Enemy *enemy = new Enemy();
			enemy->setPosition(Vector2D(100.0,-30.0));

			// Set up a test path
			Path *path = new Path();
			path->addWaypoint( Vector2D(200.0,200.0) );
			path->addWaypoint( Vector2D(400.0,300.0) );
			path->addWaypoint( Vector2D(700.0,-30.0) );
			path->setLooped(false);
			enemy->setPath( path );
			enemy->getStateMachine()->changeState( EnemyFollowPathThenDieState::getInstance() );

			entityManager.registerEntity( enemy );
		}
		
		if( !dbSpaceKey() )
			spacePressedLastFrame = false;

		// Update the target
		if( dbMouseClick() == 1 ) {
			target.x = dbMouseX();
			target.y = dbMouseY();
		}

		// Draw the target
		//DrawTarget( target );

		// Put any debugging messages here
		//sprintf( debugText, "Key code: %d", dbScanCode() );	// For finding keyboard scan codes
		//sprintf( debugText, "Elapsed time: %f", elapsedTime );
		//sprintf( debugText, "Entities: %d  FPS: %d", entityManager.getSize(), dbScreenFPS() );
		//sprintf( debugText, "%s", dbChecklistString (1) );
		//sprintf( debugText, "JoystickY: %d", joystickY );
		//sprintf( debugText, "FPS: %d", dbScreenFPS() );
		sprintf( debugText, "Score: %d", entityManager.getPlayer()->getScore() );
		//sprintf( debugText, "Player Position: %f,%f", entityManager.getPlayer()->getPosition().x, entityManager.getPlayer()->getPosition().y );
		//sprintf( debugText, "VectorX: %f VectorY: %f", testVector.x, testVector.y );
		//sprintf( debugText, "screenWidth: %d screenHeight: %d", dbScreenWidth(), dbScreenHeight() );

		// Print out the debug text
		dbInk( RGB(0,0,255), RGB(255,255,255) );
		dbText( 0, SCREEN_HEIGHT-20, debugText );

		// Draw scanlines
		//drawScanlines(3);

		// break out if escape has been pressed
		if ( dbEscapeKey ( ) )
			break;

		// update the contents of the screen
		dbSync ( );
	}

	// and now everything is ready to return back to Windows
	return;
}
示例#9
0
void DrawTarget(Vector2D target) {
	int targetSize = 20;
	dbInk( RGB(0,0,255), RGB(0,0,255) );
	dbLine(target.x-20, target.y, target.x+20, target.y);
	dbLine(target.x, target.y-targetSize, target.x, target.y+20 ); 
}