void DisplayRawAnimationData(C3DS* pObj) { char buf[500]; debug_op("\nANIMATION DATA\n"); sprintf(buf, "Srt Frame Assmed 0:0 - Number of KeyFrame: %d\n", pObj->m_iKeyFrames); debug_op(buf); int i; for(i=0; i<pObj->m_iNumAnimObjects; i++) { stAnimation* pAnim = &(pObj->m_pAnimation[i]); // SHAPE NAME sprintf( buf, "Animated Object Name: %s\n", pAnim->szObjName ); debug_op( buf ); // POSITION KEYS sprintf(buf, "Num Position Key Frames: %d\n", pAnim->iPosKeys); debug_op(buf); stPosition* pPos = pAnim->pPosition; int jj; for(jj=0; jj< pAnim->iPosKeys; jj++) { sprintf(buf, "\t KeyFrame Num: %d, \t x:%.2f \t y:%.2f \t z:%.2f\n", pPos[jj].iFrame, pPos[jj].x, pPos[jj].y, pPos[jj].z); debug_op(buf); } // ROTATION KEYS sprintf(buf, "Num Rotation Key Frames: %d\n", pAnim->iRotKeys); debug_op(buf); stRotation* pRot = pAnim->pRotation; for(jj=0; jj< pAnim->iRotKeys; jj++) { sprintf(buf, "\t KeyFrame Num: %d, \t x:%.2f \t y:%.2f \t z:%.2f \t angle: %.2f\n", pRot[jj].iFrame, pRot[jj].axis_x, pRot[jj].axis_y, pRot[jj].axis_z, pRot[jj].rotation_rads); debug_op(buf); } // SCALE KEYS sprintf(buf, "Num Scale Key Frames: %d\n", pAnim->iScaleKeys); debug_op(buf); stScale* pScale = pAnim->pScale; for(jj=0; jj< pAnim->iScaleKeys; jj++) { sprintf(buf, "\t KeyFrame Num: %d, \t x:%.2f \t y:%.2f \t z:%.2f\n", pScale[jj].iFrame, pScale[jj].x, pScale[jj].y, pScale[jj].z); debug_op(buf); } } }
void st(t_processes *current) { int ocp; int p[3]; int adv; adv = 0; ocp = 0; if (!current->op->ocp) ocp = get_vm_value(&adv, 1, current->pc); p[1] = check_ocp(ocp, 1, &adv, current); p[2] = check_ocp(ocp, 2, &adv, current); if (check_all_reg(ocp, p) && test_ocp(current->op, ocp)) ex_st(current, 0, p, ocp); debug_op(current, adv); }
void lfork(t_processes *current) { int addr; int adv; int paff; adv = 0; addr = (int)(short)char_to_nbr(&adv, 2, current->pc); addr += current->pc; paff = addr; addr %= MEM_SIZE; ft_lstadd(&g_data->processes, ft_lstnew(create_process(addr, current, NULL, 0), sizeof(t_processes))); if (g_data->arg & 4 && !g_data->ncurse) ft_printf("P%5d | lfork %d (%d)\n", current->id + 1, paff - current->pc, paff); debug_op(current, adv); }
void DisplayRawData(C3DS* pObj) { char buf[500]; int i; //---------------------------------------------------------------- for(i=0; i<pObj->m_iNumMeshs; i++ ) { C3DS::stMesh* pMesh = &(pObj->m_pMeshs[i]); sprintf(buf, "Shape: %s\n", pMesh->szMeshName); debug_op(buf); sprintf(buf, "iNumFaces: %d\n", pMesh->iNumFaces); debug_op(buf); for(int cc=0; cc<pMesh->iNumFaces; cc++) { sprintf(buf, "\t %d, \t %d \t %d\n", pMesh->pFaces[cc].corner[0], pMesh->pFaces[cc].corner[1], pMesh->pFaces[cc].corner[2]); debug_op(buf); } } //---------------------------------------------------------------- for(i=0; i<pObj->m_iNumMeshs; i++ ) { C3DS::stMesh* pMesh = &(pObj->m_pMeshs[i]); sprintf(buf, "iNumVertices: %d\n", pMesh->iNumVerts); debug_op(buf); for( int cc=0; cc<pMesh->iNumVerts; cc++) { sprintf(buf, "\t %.2f, \t %.2f \t %.2f\n", pMesh->pVerts[cc].x,pMesh->pVerts[cc].y,pMesh->pVerts[cc].z); debug_op(buf); } } //---------------------------------------------------------------- for(i=0; i<pObj->m_iNumMeshs; i++ ) { C3DS::stMesh* pMesh = &(pObj->m_pMeshs[i]); if( pMesh->pTexs != NULL ) { sprintf(buf, "iNumTex: %d\n", pMesh->iNumVerts); debug_op(buf); for( int cc=0; cc<pMesh->iNumVerts; cc++) { sprintf(buf, "\t %.2f, \t %.2f\n", pMesh->pTexs[cc].tu, pMesh->pTexs[cc].tv ); debug_op(buf); } } } //---------------------------------------------------------------- for(i=0; i<pObj->m_iNumMeshs; i++ ) { C3DS::stMesh* pMesh = &(pObj->m_pMeshs[i]); if( pObj->m_iNumMaterials > 0 ) { sprintf(buf, "Material vs Faces: %d\n", pMesh->iNumFaces); debug_op(buf); for( int cc=0; cc<pMesh->iNumFaces; cc++) { sprintf(buf, "\t MaterialID: %d", pMesh->pFaces[cc].MaterialID ); debug_op(buf); int ID = pMesh->pFaces[cc].MaterialID; sprintf(buf, "\t, Name: %s", pObj->m_pMaterials[ID].szName); debug_op(buf); if( pObj->m_pMaterials[ID].bTexFile ) { sprintf(buf, "\tTex FileName: %s", pObj->m_pMaterials[ID].szTextureFile); debug_op(buf); } debug_op("\n"); } } } //---------------------------------------------------------------- }