void Scene::reset_lights(void) { for (int i=0; i<DISP_LIGHTS; i++) { define_light(i,def_light_color, def_light_pos[i]); activate_light(i,def_light_on[i]); } light_changed = 1; }
void SDFLoader::define(std::vector<std::string> const& tokens) { if (tokens[1] == "shape") { define_shape(tokens); } else if (tokens[1] == "material" && tokens.size() == 13) { define_material(tokens); } else if (tokens[1] == "light" && tokens.size() == 12) { define_light(tokens); } else if (tokens[1] == "camera" && tokens.size() == 4) { define_camera(tokens); } else { throw std::runtime_error("illegal definition (general)"); } }
void Scene::reset_lights(void) { int i; // standard directional lights for (i=0; i<DISP_LIGHTS; i++) { define_light(i, def_light_color, def_light_pos[i]); activate_light(i, def_light_on[i]); } light_changed = 1; // advanced lights for (i=0; i<DISP_LIGHTS; i++) { float spotdir[] = { 0.0f, 0.0f, 1.0f }; define_adv_light(i, def_light_color, def_light_pos[i], 1.0f, 0.0f, 0.0f, spotdir, 0.3f, 0.7f, 0); activate_adv_light(i, 0); } adv_light_changed = 1; }