示例#1
0
/*
 * Deallocate the object.  _All_ objects should be run through here for
 * them to be deallocated.
 */
void
dealloc_obj(struct obj *obj)
{
    if (obj->where != OBJ_FREE)
        panic("dealloc_obj: obj not free (%d,%d,%d)", obj->where, obj->otyp, obj->invlet);

    /* free up any timers attached to the object */
    if (obj->timed)
        obj_stop_timers(obj);

    /*
     * Free up any light sources attached to the object.
     *
     * We may want to just call del_light_source() without any
     * checks (requires a code change there).  Otherwise this
     * list must track all objects that can have a light source
     * attached to it (and also requires lamplit to be set).
     */
    if (obj_sheds_light(obj))
        del_light_source(LS_OBJECT, (genericptr_t) obj);

    if (obj == thrownobj) thrownobj = (struct obj*)0;

    free((genericptr_t) obj);
}
示例#2
0
void rehumanize(void)
{
	/* You can't revert back while unchanging */
	if (Unchanging && (u.mh < 1)) {
		killer_format = NO_KILLER_PREFIX;
		killer = "killed while stuck in creature form";
		done(DIED);
	}

	if (emits_light(youmonst.data))
	    del_light_source(level, LS_MONSTER, &youmonst);
	polyman("You return to %s form!", urace.adj);

	if (u.uhp < 1) {
	    char kbuf[256];

	    sprintf(kbuf, "reverting to unhealthy %s form", urace.adj);
	    killer_format = KILLED_BY;
	    killer = kbuf;
	    done(DIED);
	}
	if (!uarmg) selftouch("No longer petrify-resistant, you");
	nomul(0, NULL);

	iflags.botl = 1;
	vision_full_recalc = 1;
	encumber_msg();
}
示例#3
0
void rehumanize (void) {
    /* You can't revert back while unchanging */
    if (Unchanging && (u.mh < 1)) {
        killer = killed_by_const(KM_WHILE_STUCK_IN_CREATURE_FORM);
        done(DIED);
    }

    if (emits_light(youmonst.data))
        del_light_source(LS_MONSTER, (void *)&youmonst);
    polyman("return to %s form!", urace.adj);

    if (u.uhp < 1) {
        char kbuf[256];

        sprintf(kbuf, "reverting to unhealthy %s form", urace.adj);
        fprintf(stderr, "TODO killer = %s\n", kbuf);
        done(DIED);
    }
    if (!uarmg) selftouch("No longer petrify-resistant, you");
    nomul(0);

    vision_full_recalc = 1;
    (void) encumber_msg();
}
示例#4
0
void polyself(boolean forcecontrol)
{
	char buf[BUFSZ];
	int old_light, new_light;
	int mntmp = NON_PM;
	int tries=0;
	boolean draconian = (uarm &&
				uarm->otyp >= GRAY_DRAGON_SCALE_MAIL &&
				uarm->otyp <= YELLOW_DRAGON_SCALES);
	boolean iswere = (u.ulycn >= LOW_PM || is_were(youmonst.data));
	boolean isvamp = (youmonst.data->mlet == S_VAMPIRE || u.umonnum == PM_VAMPIRE_BAT);
	boolean was_floating = (Levitation || Flying);

        if (!Polymorph_control && !forcecontrol && !draconian && !iswere && !isvamp) {
	    if (rn2(20) > ACURR(A_CON)) {
		pline("You shudder for a moment.");
		losehp(rnd(30), "system shock", KILLED_BY_AN);
		exercise(A_CON, FALSE);
		return;
	    }
	}
	old_light = Upolyd ? emits_light(youmonst.data) : 0;

	if (Polymorph_control || forcecontrol) {
		do {
			getlin("Become what kind of monster? [type the name]",
				buf);
			mntmp = name_to_mon(buf);
			if (mntmp < LOW_PM)
				pline("I've never heard of such monsters.");
			/* Note:  humans are illegal as monsters, but an
			 * illegal monster forces newman(), which is what we
			 * want if they specified a human.... */
			else if (!polyok(&mons[mntmp]) && !your_race(&mons[mntmp]))
				pline("You cannot polymorph into that.");
			else break;
		} while (++tries < 5);
		if (tries==5) pline("That's enough tries!");
		/* allow skin merging, even when polymorph is controlled */
		if (draconian &&
		    (mntmp == armor_to_dragon(uarm->otyp) || tries == 5))
		    goto do_merge;
	} else if (draconian || iswere || isvamp) {
		/* special changes that don't require polyok() */
		if (draconian) {
		    do_merge:
			mntmp = armor_to_dragon(uarm->otyp);
			if (!(mvitals[mntmp].mvflags & G_GENOD)) {
				/* allow G_EXTINCT */
				pline("You merge with your scaly armor.");
				uskin = uarm;
				uarm = NULL;
				/* save/restore hack */
				uskin->owornmask |= I_SPECIAL;
			}
		} else if (iswere) {
			if (is_were(youmonst.data))
				mntmp = PM_HUMAN; /* Illegal; force newman() */
			else
				mntmp = u.ulycn;
		} else {
			if (youmonst.data->mlet == S_VAMPIRE)
				mntmp = PM_VAMPIRE_BAT;
			else
				mntmp = PM_VAMPIRE;
		}
		/* if polymon fails, "you feel" message has been given
		   so don't follow up with another polymon or newman */
		if (mntmp == PM_HUMAN) newman();	/* werecritter */
		else polymon(mntmp);
		goto made_change;    /* maybe not, but this is right anyway */
	}

	if (mntmp < LOW_PM) {
		tries = 0;
		do {
			/* randomly pick an "ordinary" monster */
			mntmp = rn1(SPECIAL_PM - LOW_PM, LOW_PM);
		} while ((!polyok(&mons[mntmp]) || is_placeholder(&mons[mntmp]))
				&& tries++ < 200);
	}

	/* The below polyok() fails either if everything is genocided, or if
	 * we deliberately chose something illegal to force newman().
	 */
	if (!polyok(&mons[mntmp]) || !rn2(5) || your_race(&mons[mntmp]))
		newman();
	else if (!polymon(mntmp)) return;

	if (!uarmg) selftouch("No longer petrify-resistant, you");

 made_change:
	new_light = Upolyd ? emits_light(youmonst.data) : 0;
	if (old_light != new_light) {
	    if (old_light)
		del_light_source(level, LS_MONSTER, &youmonst);
	    if (new_light == 1) ++new_light;  /* otherwise it's undetectable */
	    if (new_light)
		new_light_source(level, u.ux, u.uy, new_light,
				 LS_MONSTER, &youmonst);
	}
	if (is_pool(level, u.ux,u.uy) && was_floating && !(Levitation || Flying) &&
		!breathless(youmonst.data) && !amphibious(youmonst.data) &&
		!Swimming) drown();
}