void ModernOpenGLGraphics::screenResized() { deleteGLObjects(); mVboBinded = 0U; mEboBinded = 0U; mAttributesBinded = 0U; postInit(); }
MobileOpenGL2Graphics::~MobileOpenGL2Graphics() { deleteArraysInternal(); deleteGLObjects(); }
ModernOpenGLGraphics::~ModernOpenGLGraphics() { deleteArraysInternal(); deleteGLObjects(); }