void deleteMonster(monster_t* const monster){ if( monster->object ) deleteObject(monster->object); if( monster->inventory ) deleteInventory(monster->inventory); if( monster->combat ) deleteCombat(monster->combat); if( monster->equipment ) deleteEquipmentSlots(monster->equipment); if( monster->skills ) deleteSkillSlots(monster->skills); if( monster->buff ) deleteBuff(monster->buff); free(monster); }
void EditInventory::decreaseInventory(const Inventory &inventory) { deleteInventory(inventory); }