void OGRE3DPointRenderable::destroyMovableObject(const Ogre::String& name)
{
 Ogre::MovableObject* mo = mNode->getAttachedObject(name);
 destroyMovableObject(mo);
}
void OGRE3DPointRenderable::destroyEntity(Ogre::Entity* entity)
{
 destroyMovableObject(entity);
}
void OGRE3DPointRenderable::destroyEntity(const Ogre::String& name)
{
 destroyMovableObject(name);
}
	//-----------------------------------------------------------------------
	void PCZSceneManager::destroyLight(const String& name)
	{
		destroyMovableObject(name, PCZLightFactory::FACTORY_TYPE_NAME);
	}