void OGRE3DPointRenderable::destroyMovableObject(const Ogre::String& name) { Ogre::MovableObject* mo = mNode->getAttachedObject(name); destroyMovableObject(mo); }
void OGRE3DPointRenderable::destroyEntity(Ogre::Entity* entity) { destroyMovableObject(entity); }
void OGRE3DPointRenderable::destroyEntity(const Ogre::String& name) { destroyMovableObject(name); }
//----------------------------------------------------------------------- void PCZSceneManager::destroyLight(const String& name) { destroyMovableObject(name, PCZLightFactory::FACTORY_TYPE_NAME); }