/** Besides calling init in the base class this makes all buttons of this * screen invisible. The buttons will only displayed once the animation is * over. */ void RaceResultGUI::init() { Screen::init(); determineTableLayout(); m_animation_state = RR_INIT; m_timer = 0; getWidget("top")->setVisible(false); getWidget("middle")->setVisible(false); getWidget("bottom")->setVisible(false); } // init
/** Besides calling init in the base class this makes all buttons of this * screen invisible. The buttons will only displayed once the animation is * over. */ void RaceResultGUI::init() { Screen::init(); determineTableLayout(); m_animation_state = RR_INIT; m_timer = 0; getWidget("top")->setVisible(false); getWidget("middle")->setVisible(false); getWidget("bottom")->setVisible(false); music_manager->stopMusic(); m_finish_sound = sfx_manager->quickSound("race_finish"); } // init