DFBResult
CoreGraphicsStateClient_FillRectangles( CoreGraphicsStateClient *client,
                                        const DFBRectangle      *rects,
                                        unsigned int             num )
{
     D_DEBUG_AT( Core_GraphicsStateClient, "%s( client %p )\n", __FUNCTION__, client );

     D_MAGIC_ASSERT( client, CoreGraphicsStateClient );
     D_ASSERT( rects != NULL );

     if (!dfb_config->call_nodirect && (dfb_core_is_master( client->core ) || !fusion_config->secure_fusion)) {
          dfb_gfxcard_fillrectangles( rects, num, client->state );
     }
     else {
          DFBResult ret;

          CoreGraphicsStateClient_Update( client, DFXL_FILLRECTANGLE, client->state );

          ret = CoreGraphicsState_FillRectangles( client->gfx_state, rects, num );
          if (ret)
               return ret;
     }

     return DFB_OK;
}
示例#2
0
DFBResult
IGraphicsState_Real__FillRectangles(
    CoreGraphicsState                         *obj,
    const DFBRectangle                        *rects,
    u32                                        num
)
{
    D_DEBUG_AT( DirectFB_CoreGraphicsState, "%s()\n", __FUNCTION__ );

    if (!obj->state.destination)
        return DFB_NOCONTEXT;

    dfb_gfxcard_fillrectangles( rects, num, &obj->state );

    return DFB_OK;
}
示例#3
0
文件: util.c 项目: ecbtnrt/my-dfb
void
dfb_clear_depth( CoreSurface *surface, const DFBRegion *region )
{
#if FIXME_SC_3
     SurfaceBuffer *tmp;
     DFBRectangle   rect = { 0, 0, surface->config.size.w - 1, surface->config.size.h - 1 };

     if (region && !dfb_rectangle_intersect_by_region( &rect, region ))
          return;

     pthread_mutex_lock( &cd_lock );

     if (!cd_state_inited) {
          dfb_state_init( &cd_state, NULL );

          cd_state.color.r = 0xff;
          cd_state.color.g = 0xff;
          cd_state.color.b = 0xff;

          cd_state_inited = true;
     }

     cd_state.modified   |= SMF_CLIP | SMF_DESTINATION;

     cd_state.clip.x2     = surface->config.size.w - 1;
     cd_state.clip.y2     = surface->config.size.h - 1;
     cd_state.destination = surface;

     dfb_surfacemanager_lock( surface->manager );

     tmp = surface->back_buffer;
     surface->back_buffer = surface->depth_buffer;

     dfb_gfxcard_fillrectangles( &rect, 1, &cd_state );

     surface->back_buffer = tmp;

     dfb_surfacemanager_unlock( surface->manager );

     /* Signal end of sequence. */
     dfb_state_stop_drawing( &cd_state );

     pthread_mutex_unlock( &cd_lock );
#endif
}
示例#4
0
文件: primary.c 项目: kuii/dfbNEON
static DFBResult
DisplaySurface( DFBX11                *x11,
                X11LayerData          *lds,
                VdpPresentationQueue   queue,
                CoreSurfaceBufferLock *lock )
{
     DirectResult                        ret;
     DFBX11Shared                       *shared = x11->shared;
     DFBX11CallPresentationQueueDisplay  display;

     display.presentation_queue         = queue;
     display.clip_width                 = 0;
     display.clip_height                = 0;
     display.earliest_presentation_time = 0;

     if (lock &&
         lds->config.dest.x == 0 && lds->config.dest.y == 0 &&
         lds->config.dest.w == shared->screen_size.w &&
         lds->config.dest.h == shared->screen_size.h)
     {
          display.surface = (VdpOutputSurface) (unsigned long) lock->handle;
     }
     else {
          CardState    state;
          DFBRectangle rect;

          dfb_state_init( &state, x11->core );

          state.destination = shared->vdp_core_surface;
          state.source      = lock ? lock->buffer->surface : NULL;
          state.clip.x1     = 0;
          state.clip.y1     = 0;
          state.clip.x2     = shared->screen_size.w - 1;
          state.clip.y2     = shared->screen_size.h - 1;

          rect.x = 0;
          rect.y = 0;
          rect.w = shared->screen_size.w;
          rect.h = shared->screen_size.h;

          dfb_gfxcard_fillrectangles( &rect, 1, &state );

          if (lock)
               dfb_gfxcard_stretchblit( &lds->config.source, &lds->config.dest, &state );

          dfb_gfxcard_sync();

          state.destination = NULL;
          state.source      = NULL;

          dfb_state_destroy( &state );


          display.surface = shared->vdp_surface;
     }

     ret = fusion_call_execute2( &x11->shared->call, FCEF_ONEWAY,
                                 X11_VDPAU_PRESENTATION_QUEUE_DISPLAY, &display, sizeof(display), NULL );
     if (ret) {
          D_DERROR( ret, "DirectFB/X11/VDPAU: fusion_call_execute2() failed!\n" );
          return ret;
     }

     return DFB_OK;
}
示例#5
0
static void
root_update( StretRegion     *region,
             void            *region_data,
             void            *update_data,
             unsigned long    arg,
             int              x,
             int              y,
             const DFBRegion *updates,
             int              num )
{
     int              i;
     CoreWindowStack *stack;
     UniqueContext   *context = region_data;
     CardState       *state   = update_data;

     D_ASSERT( region != NULL );
     D_ASSERT( region_data != NULL );
     D_ASSERT( update_data != NULL );
     D_ASSERT( updates != NULL );

     D_ASSERT( x == 0 );
     D_ASSERT( y == 0 );

     D_MAGIC_ASSERT( context, UniqueContext );
     D_MAGIC_ASSERT( state, CardState );

     stack = context->stack;

     D_ASSERT( stack != NULL );
     D_ASSERT( stack->bg.image != NULL || (stack->bg.mode != DLBM_IMAGE &&
                                           stack->bg.mode != DLBM_TILE) );

     D_DEBUG_AT( UniQuE_Root, "root_update( region %p, num %d )\n", region, num );
#if D_DEBUG_ENABLED
     for (i=0; i<num; i++) {
          D_DEBUG_AT( UniQuE_Root, "    (%d)  %4d,%4d - %4dx%4d\n",
                      i, DFB_RECTANGLE_VALS_FROM_REGION( &updates[i] ) );
     }
#endif

     switch (stack->bg.mode) {
          case DLBM_COLOR: {
               CoreSurface *dest  = state->destination;
               DFBColor    *color = &stack->bg.color;
               DFBRectangle rects[num];

               /* Set the background color. */
               if (DFB_PIXELFORMAT_IS_INDEXED( dest->config.format ))
                    dfb_state_set_color_index( state,
                                               dfb_palette_search( dest->palette, color->r,
                                                                   color->g, color->b, color->a ) );
               else
                    dfb_state_set_color( state, color );

               for (i=0; i<num; i++)
                    dfb_rectangle_from_region( &rects[i], &updates[i] );

               /* Simply fill the background. */
               dfb_gfxcard_fillrectangles( rects, num, state );

               break;
          }

          case DLBM_IMAGE: {
               CoreSurface *bg = stack->bg.image;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               /* Check the size of the background image. */
               if (bg->config.size.w == stack->width && bg->config.size.h == stack->height) {
                    for (i=0; i<num; i++) {
                         DFBRectangle dst = DFB_RECTANGLE_INIT_FROM_REGION( &updates[i] );

                         /* Simple blit for 100% fitting background image. */
                         dfb_gfxcard_blit( &dst, dst.x, dst.y, state );
                    }
               }
               else {
                    DFBRegion clip = state->clip;

                    for (i=0; i<num; i++) {
                         DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };
                         DFBRectangle dst = { 0, 0, stack->width, stack->height };

                         /* Change clipping region. */
                         dfb_state_set_clip( state, &updates[i] );

                         /* Stretch blit for non fitting background images. */
                         dfb_gfxcard_stretchblit( &src, &dst, state );
                    }

                    /* Restore clipping region. */
                    dfb_state_set_clip( state, &clip );
               }

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_TILE: {
               CoreSurface  *bg   = stack->bg.image;
               DFBRegion     clip = state->clip;

               /* Set blitting source. */
               state->source    = bg;
               state->modified |= SMF_SOURCE;

               /* Set blitting flags. */
               dfb_state_set_blitting_flags( state, DSBLIT_NOFX );

               for (i=0; i<num; i++) {
                    DFBRectangle src = { 0, 0, bg->config.size.w, bg->config.size.h };

                    /* Change clipping region. */
                    dfb_state_set_clip( state, &updates[i] );

                    /* Tiled blit (aligned). */
                    dfb_gfxcard_tileblit( &src, 0, 0, stack->width, stack->height, state );
               }

               /* Restore clipping region. */
               dfb_state_set_clip( state, &clip );

               /* Reset blitting source. */
               state->source    = NULL;
               state->modified |= SMF_SOURCE;

               break;
          }

          case DLBM_DONTCARE:
               break;

          default:
               D_BUG( "unknown background mode" );
               break;
     }
}