int main() { struct dfont *df = dfont_create(128,128); test(df); dfont_release(df); return 0; }
void label_unload() { glDeleteTextures(1,&Tex); dfont_release(Dfont); Dfont = NULL; }
void label_unload() { render_release(R, TEXTURE, Tex); dfont_release(Dfont); Dfont = NULL; }