示例#1
0
void oedit_setup_existing(struct descriptor_data *d, int real_num)
{
  struct obj_data *obj;

  /*
   * Allocate object in memory.
   */
  CREATE(obj, struct obj_data, 1);
  copy_object(obj, &obj_proto[real_num]);

  /*
   * Attach new object to player's descriptor.
   */
  OLC_OBJ(d) = obj;
  OLC_VAL(d) = 0;
  OLC_ITEM_TYPE(d) = OBJ_TRIGGER;
  dg_olc_script_copy(d);
  /*
   * The edited obj must not have a script.
   * It will be assigned to the updated obj later, after editing.
   */
  SCRIPT(obj) = NULL;
  OLC_OBJ(d)->proto_script = NULL;

  oedit_disp_menu(d);
}
示例#2
0
void medit_setup_existing(struct descriptor_data *d, int rmob_num) {
    struct char_data *mob;

    /* Allocate a scratch mobile structure. */
    CREATE(mob, struct char_data, 1);

    copy_mobile(mob, mob_proto + rmob_num);

    OLC_MOB(d) = mob;
    OLC_ITEM_TYPE(d) = MOB_TRIGGER;
    dg_olc_script_copy(d);
    /*
     * The edited mob must not have a script.
     * It will be assigned to the updated mob later, after editing.
     */
    SCRIPT(mob) = NULL;
    OLC_MOB(d)->proto_script = NULL;
}
示例#3
0
文件: medit.c 项目: Calebros/aol
void medit_setup_existing(struct descriptor_data *d, int rmob_num)
{
  struct char_data *mob;
#if defined(OASIS_MPROG)
  MPROG_DATA *temp;
  MPROG_DATA *head;
#endif

  /*
   * Allocate a scratch mobile structure. 
   */
  CREATE(mob, struct char_data, 1);

  copy_mobile(mob, mob_proto + rmob_num);

#if defined(OASIS_MPROG)
  /*
   * I think there needs to be a brace from the if statement to the #endif
   * according to the way the original patch was indented.  If this crashes,
   * try it with the braces and report to [email protected] on if that works.
   */
  if (GET_MPROG(mob))
    CREATE(OLC_MPROGL(d), MPROG_DATA, 1);
  head = OLC_MPROGL(d);
  for (temp = GET_MPROG(mob); temp;temp = temp->next) {
    OLC_MPROGL(d)->type = temp->type;
    OLC_MPROGL(d)->arglist = str_dup(temp->arglist);
    OLC_MPROGL(d)->comlist = str_dup(temp->comlist);
    if (temp->next) {
      CREATE(OLC_MPROGL(d)->next, MPROG_DATA, 1);
      OLC_MPROGL(d) = OLC_MPROGL(d)->next;
    }
  }
  OLC_MPROGL(d) = head;
  OLC_MPROG(d) = OLC_MPROGL(d);
#endif

  OLC_MOB(d) = mob;
  OLC_ITEM_TYPE(d) = MOB_TRIGGER;
  dg_olc_script_copy(d);
  medit_disp_menu(d);
}