int OSGScaleViewer::run() { // 1. connect to server eq::ServerPtr server = new eq::Server(); if( !connectServer( server )) { EQERROR << "Can't open server" << std::endl; return EXIT_FAILURE; } // 2. choose config eq::ConfigParams configParams; Config* config = static_cast<Config*>( server->chooseConfig( configParams)); if( !config ) { EQERROR << "No matching config on server" << std::endl; disconnectServer( server ); return EXIT_FAILURE; } config->setInitData( _initData ); if( !config->init( )) { server->releaseConfig( config ); disconnectServer( server ); return EXIT_FAILURE; } else if( config->getError( )) EQWARN << "Error during initialization: " << config->getError() << std::endl; // 4. run main loop while( config->isRunning( )) { config->startFrame(); config->finishFrame(); } config->finishAllFrames(); // 5. exit config config->exit(); // 6. cleanup and exit server->releaseConfig( config ); if( !disconnectServer( server )) EQERROR << "Client::disconnectServer failed" << std::endl; server = 0; return EXIT_SUCCESS; }
void MainWindow::changeServerStatus(bool s) { if(s) connectServer(); else disconnectServer(); }
IndiGui::~IndiGui() { ready = false; disconnectServer(); ptrHash::iterator itdev; if (!devlist.empty()) { for( itdev = devlist.begin(); itdev !=devlist.end(); ++itdev ) { IndiDev *indiDev = (IndiDev *) itdev->second; if (indiDev) { ptrHash::iterator itprop; for( itprop =indiDev->properties.begin(); itprop !=indiDev->properties.end(); ++itprop ) { IndiProp *indiProp = (IndiProp *) itprop->second; indiProp->ctrl.clear(); indiProp->entry.clear(); delete indiProp; } indiDev->properties.clear(); indiDev->groups.clear(); delete indiDev; } } } }
bool Camera_INDIClass::Disconnect() { // Disconnect from server if (disconnectServer()) { return false; } else return true; }
bool Adafruit_MQTT::disconnect() { // Construct and send disconnect packet. uint8_t len = disconnectPacket(buffer); if (! sendPacket(buffer, len)) DEBUG_PRINTLN(F("Unable to send disconnect packet")); return disconnectServer(); }
/* _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Function :disconnectSSLServer Input :struct ssl_session *session < session of ssl > Output :struct ssl_session *session < opened session > Return :void Description :close socket _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ */ int disconnectSSLServer( struct ssl_session *session ) { if( session->connect ) { logMessage( "disconnect ssl server\n" ); disconnectServer( session->socket ); session->connect = false; } return( 0 ); }
void Client::releaseConfig(Config* config) { _impl->server->releaseConfig(config); if (!disconnectServer(_impl->server)) LBERROR << "Client::disconnectServer failed" << std::endl; _impl->server = 0; exitLocal(); LBASSERTINFO(getRefCount() == 1, "Client still referenced by " << getRefCount() - 1); }
bool ScopeINDI::Disconnect() { // Disconnect from server if (disconnectServer()){ if (ready) { ready = false; Scope::Disconnect(); } return false; } else return true; }
MainWindow::MainWindow(QWidget *parent) : QMainWindow(parent), ui(new Ui::MainWindowClass) { ui->setupUi(this); socket = new JagunKET(this); connected = false; connect(ui->btnConexao,SIGNAL(clicked()),this,SLOT(controlConnection())); connect(socket,SIGNAL(connected()),this,SLOT(connectedServer())); connect(socket,SIGNAL(disconnected()),this,SLOT(disconnectServer())); connect(socket,SIGNAL(sentData()),this,SLOT(confirmSend())); connect(ui->btnEnviar,SIGNAL(clicked()),this,SLOT(sendData())); }
/*! * Disconnects all clients, or disconnects from the server. */ void QxtRPCService::disconnectAll() { if(isClient()) disconnectServer(); if(isServer()) { QList<quint64> clientIDs = clients(); foreach(quint64 id, clientIDs) { // Disconnect from each client in turn. disconnectClient(id); } }
/* _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ Function :reopenSSLSession Input :struct ssl_session *session < session of ssl > Output :void Return :int < status > Description :reopen a ssl session _/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/_/ */ int reopenSSLSession( struct ssl_session *session ) { if( session->ssl_handle ) { //SSL_clear( session->ssl_handle ); //SSL_free( session->ssl_handle ); } if( session->ssl_context ) { //SSL_CTX_free( session->ssl_context ); } if( session->connect ) { logMessage( "disconnect \n" ); disconnectServer( session->socket ); session->connect = false; } if( ( session->socket = reconnectServer( session->socket ) ) < 0 ) { logMessage( "reconnect error (%d)\n", session->socket ); return( -1 ); } session->connect = true; /* ------------------------------------------------------------------------ */ /* set fd */ /* ------------------------------------------------------------------------ */ if( !SSL_set_fd( session->ssl_handle, session->socket ) ) { logMessage( "cannot set socket fd to ssl\n" ); return( -1 ); } /* ------------------------------------------------------------------------ */ /* connect ssl */ /* ------------------------------------------------------------------------ */ if( SSL_connect( session->ssl_handle ) != 1 ) { logMessage( "cannot connect ssl\n" ); return( -1 ); } return( 0 ); }
int EqPly::run() { // 1. connect to server eq::ServerPtr server = new eq::Server; if( !connectServer( server )) { LBERROR << "Can't open server" << std::endl; return EXIT_FAILURE; } // 2. choose config eq::fabric::ConfigParams configParams; Config* config = static_cast<Config*>(server->chooseConfig( configParams )); if( !config ) { LBERROR << "No matching config on server" << std::endl; disconnectServer( server ); return EXIT_FAILURE; } // 3. init config lunchbox::Clock clock; config->setInitData( _initData ); if( !config->init( )) { LBWARN << "Error during initialization: " << config->getError() << std::endl; server->releaseConfig( config ); disconnectServer( server ); return EXIT_FAILURE; } if( config->getError( )) LBWARN << "Error during initialization: " << config->getError() << std::endl; LBLOG( LOG_STATS ) << "Config init took " << clock.getTimef() << " ms" << std::endl; // 4. run main loop uint32_t maxFrames = _initData.getMaxFrames(); int lastFrame = 0; clock.reset(); while( config->isRunning( ) && maxFrames-- ) { config->startFrame(); if( config->getError( )) LBWARN << "Error during frame start: " << config->getError() << std::endl; config->finishFrame(); if( config->getAnimationFrame() == 1 ) { const float time = clock.resetTimef(); const size_t nFrames = config->getFinishedFrame() - lastFrame; lastFrame = config->getFinishedFrame(); LBLOG( LOG_STATS ) << time << " ms for " << nFrames << " frames @ " << ( nFrames / time * 1000.f) << " FPS)" << std::endl; } while( !config->needRedraw( )) // wait for an event requiring redraw { if( hasCommands( )) // execute non-critical pending commands { processCommand(); config->handleEvents(); // non-blocking } else // no pending commands, block on user event { const eq::EventICommand& event = config->getNextEvent(); if( !config->handleEvent( event )) LBVERB << "Unhandled " << event << std::endl; } } config->handleEvents(); // process all pending events } const uint32_t frame = config->finishAllFrames(); const float time = clock.resetTimef(); const size_t nFrames = frame - lastFrame; LBLOG( LOG_STATS ) << time << " ms for " << nFrames << " frames @ " << ( nFrames / time * 1000.f) << " FPS)" << std::endl; // 5. exit config clock.reset(); config->exit(); LBLOG( LOG_STATS ) << "Exit took " << clock.getTimef() << " ms" <<std::endl; // 6. cleanup and exit server->releaseConfig( config ); if( !disconnectServer( server )) LBERROR << "Client::disconnectServer failed" << std::endl; return EXIT_SUCCESS; }
int Client::run( const int argc, char** argv ) { // 0. Init local client if( !initLocal( argc, argv )) { LBERROR << "Can't init client" << std::endl; return EXIT_FAILURE; } // 1. connect to server eq::ServerPtr server = new eq::Server; if( !connectServer( server )) { LBERROR << "Can't open server" << std::endl; exitLocal(); return EXIT_FAILURE; } // 2. choose config eq::fabric::ConfigParams configParams; Config* config = static_cast< Config * >( server->chooseConfig( configParams )); if( !config ) { LBERROR << "No matching config on server" << std::endl; disconnectServer( server ); exitLocal(); return EXIT_FAILURE; } FrameData& frameData = config->getFrameData(); frameData.setup( _impl->_applicationParameters, _impl->_rendererParameters ); frameData.getVolumeSettings()->setURI( _impl->_applicationParameters.dataFileName); // 3. init config lunchbox::Clock clock; if( !config->init( argc, argv )) { server->releaseConfig( config ); disconnectServer( server ); exitLocal(); return EXIT_FAILURE; } LBLOG( LOG_STATS ) << "Config init took " << clock.getTimef() << " ms" << std::endl; // 4. run main loop uint32_t maxFrames = _impl->_applicationParameters.maxFrames; frameData.getCameraSettings()->setDefaultCameraPosition( _impl->_applicationParameters.cameraPosition ); frameData.getCameraSettings()->setDefaultCameraLookAt( _impl->_applicationParameters.cameraLookAt ); clock.reset(); while( config->isRunning() && maxFrames-- ) { if( !config->frame()) // If not valid, reset maxFrames maxFrames++; if( _impl->_idleFunc ) _impl->_idleFunc(); // order is important to latency while( !config->needRedraw( )) // wait for an event requiring redraw { if( hasCommands( )) // execute non-critical pending commands { processCommand(); config->handleEvents(); // non-blocking } else // no pending commands, block on user event { // Poll ZeroEq subscribers at least every 100 ms in handleEvents const eq::EventICommand& event = config->getNextEvent( 100 ); if( event.isValid( )) config->handleEvent( event ); config->handleEvents(); // non-blocking } } config->handleEvents(); // process all pending events } const uint32_t frame = config->finishAllFrames(); const float time = clock.getTimef(); LBLOG( LOG_STATS ) << "Rendering took " << time << " ms (" << frame << " frames @ " << ( frame / time * 1000.f) << " FPS)" << std::endl; // 5. exit config clock.reset(); config->exit(); LBLOG( LOG_STATS ) << "Exit took " << clock.getTimef() << " ms" <<std::endl; // 6. cleanup and exit server->releaseConfig( config ); if( !disconnectServer( server )) LBERROR << "Client::disconnectServer failed" << std::endl; server = 0; exitLocal(); return EXIT_SUCCESS; }
void INDIConfig::Disconnect() { disconnectServer(); connect_status->SetLabel(_T("Disconnected")); }
INDIConfig::~INDIConfig() { disconnectServer(); }
RemoteHost::~RemoteHost() { disconnectServer(); }
int EVolve::run() { // 1. connect to server eq::ServerPtr server = new eq::Server; if( !connectServer( server )) { LBERROR << "Can't open server" << std::endl; return EXIT_FAILURE; } // 2. choose config eq::fabric::ConfigParams configParams; Config* config = static_cast<Config*>(server->chooseConfig( configParams )); if( !config ) { LBERROR << "No matching config on server" << std::endl; disconnectServer( server ); return EXIT_FAILURE; } // 3. init config lunchbox::Clock clock; config->setInitData( _initData ); if( !config->init( )) { server->releaseConfig( config ); disconnectServer( server ); return EXIT_FAILURE; } else if( config->getError( )) LBWARN << "Error during initialization: " << config->getError() << std::endl; LBLOG( LOG_STATS ) << "Config init took " << clock.getTimef() << " ms" << std::endl; // 4. run main loop uint32_t maxFrames = _initData.getMaxFrames(); clock.reset(); while( config->isRunning( ) && maxFrames-- ) { config->startFrame(); if( config->getError( )) LBWARN << "Error during frame start: " << config->getError() << std::endl; config->finishFrame(); } const uint32_t frame = config->finishAllFrames(); const float time = clock.getTimef(); LBLOG( LOG_STATS ) << "Rendering took " << time << " ms (" << frame << " frames @ " << ( frame / time * 1000.f) << " FPS)" << std::endl; // 5. exit config clock.reset(); config->exit(); LBLOG( LOG_STATS ) << "Exit took " << clock.getTimef() << " ms" <<std::endl; // 6. cleanup and exit server->releaseConfig( config ); if( !disconnectServer( server )) LBERROR << "Client::disconnectServer failed" << std::endl; server = 0; return EXIT_SUCCESS; }
int EQEarth::run( ) { int ret = EXIT_FAILURE; eq::ServerPtr server; eq::fabric::ConfigParams configParams; Config* config = NULL; server = new eq::Server( ); if( !connectServer( server )) { LBERROR << "Client::connectServer failed" << std::endl; goto out; } config = static_cast< Config* >( server->chooseConfig( configParams )); if( !config ) { LBERROR << "Server::chooseConfig failed" << std::endl; goto out_disconnect; } config->setInitData( _initData ); if( !config->init( )) { LBERROR << "Config::init failed" << std::endl; goto out_release; } #if 0 if( config->getError( )) { LBERROR << "Config::init error : " << config->getError( ) << std::endl; goto out_exit; } #endif while( config->isRunning( )) { config->startFrame( ); config->finishFrame( ); } config->finishAllFrames( ); ret = EXIT_SUCCESS; out_exit: if( !config->exit( )) LBWARN << "Config::exit failed" << std::endl; out_release: server->releaseConfig( config ); out_disconnect: if( !disconnectServer( server )) LBWARN << "Client::disconnectServer failed" << std::endl; out: server = 0; return ret; }
int VolVis::run() { // 1. connect to server eq::ServerPtr server = new eq::Server; if( !connectServer( server )) { LBERROR << "Can't open server" << std::endl; return EXIT_FAILURE; } // 2. choose config eq::fabric::ConfigParams configParams; Config* config = static_cast<Config*>(server->chooseConfig( configParams )); if( !config ) { LBERROR << "No matching config on server" << std::endl; disconnectServer( server ); return EXIT_FAILURE; } GUIDock guiDock; if( !guiDock.init( config )) { LBERROR << "Can't intialize GUI handler" << std::endl; config->exit(); server->releaseConfig( config ); if( !disconnectServer( server )) LBERROR << "Client::disconnectServer failed" << std::endl; server = 0; return EXIT_FAILURE; } // 3. init config lunchbox::Clock clock; config->setInitData( _initData ); if( !config->init( eq::uint128_t( ))) { server->releaseConfig( config ); disconnectServer( server ); return EXIT_FAILURE; } LBLOG( LOG_STATS ) << "Config init took " << clock.getTimef() << " ms" << std::endl; // 4. run main loop uint32_t maxFrames = _initData.getMaxFrames(); clock.reset(); while( config->isRunning( ) && maxFrames-- ) { config->startFrame( eq::uint128_t( )); config->finishFrame(); } const uint32_t frame = config->finishAllFrames(); const float time = clock.getTimef(); LBLOG( LOG_STATS ) << "Rendering took " << time << " ms (" << frame << " frames @ " << ( frame / time * 1000.f) << " FPS)" << std::endl; if( _initData.dumpStatistics() ) util::StatLogger::instance().printStats(); // 5. exit config clock.reset(); config->exit(); LBLOG( LOG_STATS ) << "Exit took " << clock.getTimef() << " ms" <<std::endl; // 6. cleanup and exit server->releaseConfig( config ); if( !disconnectServer( server )) LBERROR << "Client::disconnectServer failed" << std::endl; server = 0; return EXIT_SUCCESS; }
Camera_INDIClass::~Camera_INDIClass() { disconnectServer(); }