void List::draw() { //run update update(); //draw caption drawCaption(this); //calculate bounds of List area (-caption) ofRectangle scrollableBounds = bounds; scrollableBounds.height -= OFXKCTG_CAPTION_LINE_HEIGHT; scrollableBounds.y += OFXKCTG_CAPTION_LINE_HEIGHT; //store old viewport GLint oldview[4]; glGetIntegerv(GL_VIEWPORT, oldview); //store old matrices glMatrixMode(GL_PROJECTION); glPushMatrix(); glLoadIdentity(); //apply screenspace transform glMatrixMode(GL_MODELVIEW); glPushMatrix(); glLoadIdentity(); // GLfloat orthoMatrix[16] = { 0, 2/scrollableBounds.width, 0, 0, 2/scrollableBounds.height, 0, 0, 0, 0, 0, 1, 0, -1, -1, 0, 1 }; glMultMatrixf(orthoMatrix); //setup viewport glViewport(scrollableBounds.y, scrollableBounds.x, scrollableBounds.height, scrollableBounds.width); //scroll transform ofTranslate(0, scroll); //draw all items vector<ListItem*>::iterator it; for (it = Items.begin(); it != Items.end(); it++) (*it)->draw(); //restore old viewport glViewport(oldview[0], oldview[1], oldview[2], oldview[3]); //restore old matrices glMatrixMode(GL_PROJECTION); glPopMatrix(); glMatrixMode(GL_MODELVIEW); glPopMatrix(); }
/// /// reimplemented functions /// void MemChartPrivate::paintEvent(QPaintEvent *e) { QPainter painter(this); drawBackground(&painter); drawCaption(&painter); drawFrame(&painter); drawLegend(&painter); drawHistogram(&painter); drawSelectedRegion(&painter); }
/** Calls all the methods to draw a complete Dialog * * This method must be called by the subclasses. */ void RainbruRPG::Terminal::Dialog::drawDialog(){ if (visible){ drawEmpty(); drawBorder(); drawShadow(); if (title.length()>0) drawTitle(); drawCaption(); drawButtons(); } }
QGraphicsPixmapItem* Diagram::draw(QString title){ if(pixmap == 0) return 0; QPainter p(pixmap); p.setPen(QPen(Qt::white)); p.setBrush(Qt::white); p.drawRect(pixmap->rect()); calculateAxisSteps(); drawCaption(p, title); drawXAxis(p); drawYAxis(p); drawValues(p); drawHorizontalLines(p); return new QGraphicsPixmapItem(*pixmap,0,scene); }
/** * renders the button on lcd */ void TouchButton::drawButton() { // Draw rect LocalDisplay.fillRectRel(mPositionX, mPositionY, mWidthX, mHeightY, mButtonColor); drawCaption(); }
/** * renders the button on lcd */ int8_t TouchButton::drawButton() { // Draw rect mDisplay->fillRectRel(mPositionX, mPositionY, mWidth, mHeight, mButtonColor); return drawCaption(); }
void TitleBar::drawAll() const { drawCaption(); drawButtons(); }