示例#1
0
	void _drawVideo(int x, int y, unsigned int textureId, theoraplayer::VideoClip* clip)
	{
		glBindTexture(GL_TEXTURE_2D, textureId);
		theoraplayer::VideoFrame* frame = clip->fetchNextFrame();
		if (frame != NULL)
		{
			glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, clip->getWidth(), frame->getHeight(), uploadFormat, GL_UNSIGNED_BYTE, frame->getBuffer());
			clip->popFrame();
		}
		float w = clip->getSubFrameWidth();
		float h = clip->getSubFrameHeight();
		float sx = clip->getSubFrameX();
		float sy = clip->getSubFrameY();
		float tw = potCeil(w);
		float th = potCeil(h);
		glEnable(GL_TEXTURE_2D);
		glBindTexture(GL_TEXTURE_2D, textureId);
		if (shaderActive)
		{
			enableShader();
		}
		drawTexturedQuad(textureId, x, y, 395.0f, 285.0f, w / tw, h / th, sx / tw, sy / th);
		if (shaderActive)
		{
			disableShader();
		}
		glDisable(GL_TEXTURE_2D);
		drawColoredQuad(x, y + 285.0f, 395.0f, 15.0f, 0.0f, 0.0f, 0.0f, 1.0f);
		drawWiredQuad(x, y + 285.0f, 395.0f, 14.0f, 1.0f, 1.0f, 1.0f, 1.0f);
		float p = clip->getTimePosition() / clip->getDuration();
		drawColoredQuad(x + 1.5f, y + 286.0f, 784.0f * p * 0.5f, 11.0f, 1.0f, 1.0f, 1.0f, 1.0f);
	}
示例#2
0
void draw()
{
	glBindTexture(GL_TEXTURE_2D,tex_id);

	TheoraVideoFrame* f=clip->getNextFrame();

	if (f)
	{
		glTexSubImage2D(GL_TEXTURE_2D,0,0,0,clip->getWidth(),f->getHeight(),GL_RGB,GL_UNSIGNED_BYTE,f->getBuffer());
		clip->popFrame();
	}


	float w=clip->getWidth(),h=clip->getHeight();
	float tw=nextPow2(w),th=nextPow2(h);

	glEnable(GL_TEXTURE_2D);
	if (shader_on) enable_shader();
	drawTexturedQuad(0,0,800,600,w/tw,h/th);
	if (shader_on) disable_shader();

	glDisable(GL_TEXTURE_2D);
	drawColoredQuad(0,570,800,30,0,0,0,1);
	drawWiredQuad(0,570,800,30,1,1,1,1);

	float x=clip->getTimePosition()/clip->getDuration();
	drawColoredQuad(3,573,794*x,24,1,1,1,1);
}
void drawVideo(int x,int y,unsigned int tex_id,TheoraVideoClip* clip)
{
	//glLoadIdentity();
	//glTranslatef(x,y,0);
	glBindTexture(GL_TEXTURE_2D,tex_id);

	TheoraVideoFrame* f=clip->getNextFrame();
	if (f)
	{
		glTexSubImage2D(GL_TEXTURE_2D,0,0,0,clip->getWidth(),f->getHeight(),uploadFormat,GL_UNSIGNED_BYTE,f->getBuffer());

		clip->popFrame();
	}
	
	float w=clip->getWidth(),h=clip->getHeight();
	float tw=nextPow2(w),th=nextPow2(h);
	
	glEnable(GL_TEXTURE_2D);
	if (shader_on) enable_shader();
	drawTexturedQuad(tex_id, x,y,395,285,w/tw,h/th);
	if (shader_on) disable_shader();

	glDisable(GL_TEXTURE_2D);
	drawColoredQuad(x,y+285,395,15,0,0,0,1);
	drawWiredQuad(x,y+285,395,14,1,1,1,1);

	float p=clip->getTimePosition()/clip->getDuration();
	drawColoredQuad(x+1.5f,y+574/2,784*p/2,11,1,1,1,1);
}
示例#4
0
void drawDemo(int renderToTexture) {
    if (!G_Help) {
        if (!renderToTexture) {
            switch(G_ShowTexture) {
                case 0:
                    drawColoredQuad(G_ShaderColor, 0, 0, 1);
                    break;
                case 1:
                    drawPosColoredQuad(G_ShaderPosColor);
                    break;
                case 2:
                    drawTexturedQuad(G_ShaderTexture, G_TexImageRocks);
                    break;
                case 3:
                    drawTexturedQuad(G_ShaderTexture, G_TexCamera);
                    break;
                case 4:
                    drawTexturedQuad(G_ShaderDepthTexture, G_TexCameraDepth);
                    break;
            }
        } else {
            drawTexturedQuad(G_ShaderTexture, G_TexImageRocks);
        }
        tellThemKidsWhatsGoingOn();
    } else {
        printHelp();
    }
}
void draw()
{
	glBindTexture(GL_TEXTURE_2D,tex_id);

	if (!needsSeek)
	{
		TheoraVideoFrame* f=clip->getNextFrame();
		if (f)
		{
			glTexSubImage2D(GL_TEXTURE_2D,0,0,0,clip->getWidth(),f->getHeight(),GL_RGB,GL_UNSIGNED_BYTE,f->getBuffer());
			needsSeek = 1;
			if (f->getFrameNumber() != cFrame)
				nWrongSeeks++;
			cFrame++;
			if (cFrame >= clip->getNumFrames()) cFrame = 0;
			printf("Displayed frame %d\n", f->getFrameNumber());
			clip->popFrame();
		}
	}


	float w=clip->getWidth(),h=clip->getHeight();
	float tw=nextPow2(w),th=nextPow2(h);

	glEnable(GL_TEXTURE_2D);
	if (shader_on) enable_shader();
	drawTexturedQuad(tex_id,0,0,800,600,w/tw,h/th);
	if (shader_on) disable_shader();

	glDisable(GL_TEXTURE_2D);
	drawColoredQuad(0,570,800,30,0,0,0,1);
	drawWiredQuad(0,570,800,30,1,1,1,1);

	float x=clip->getTimePosition()/clip->getDuration();
	drawColoredQuad(3,573,794*x,24,1,1,1,1);
}