示例#1
0
Dart Topo3PrimalRender<PFP>::pickColor(unsigned int x, unsigned int y)
{
	//more easy picking for
	unsigned int dw = m_topo_dart_width;
	m_topo_dart_width+=2;

	// save clear color and set to zero
	float cc[4];
	glGetFloatv(GL_COLOR_CLEAR_VALUE,cc);

	glClearColor(0.0f,0.0f,0.0f,0.0f);
	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

	glDisable(GL_LIGHTING);
	// draw in back buffer (not shown on screen)

	drawDarts();

	// restore dart with
	m_topo_dart_width = dw;

	// read the pixel under the mouse in back buffer
	glReadBuffer(GL_BACK);
	float color[3];
	glReadPixels(x,y,1,1,GL_RGB,GL_FLOAT,color);

	glClearColor(cc[0], cc[1], cc[2], cc[3]);


	std::cout << color[0] << ", "<<color[1] << ", "<<color[2] <<std::endl;
	return colToDart(color);
}
示例#2
0
void Topo3Render::drawTopo()
{
	drawDarts();
	drawRelation1();
	drawRelation2();
	drawRelation3(Geom::Vec4f(1.0f,1.0f,0.0f,0.0f));
}
示例#3
0
void Topo3PrimalRender<PFP>::drawTopo()
{
	drawDarts();
	drawRelation2();
}
示例#4
0
void TopoRender::drawTopo()
{
	drawDarts();
	drawRelation1();
	drawRelation2();
}