示例#1
0
void renderFrame(u8 bgColor[3], u8 waterBorderColor[3], u8 waterColor[3])
{
	// background stuff
	drawBackground(bgColor, waterBorderColor, waterColor);

	// status bar
	drawStatusBar(wifiStatus, charging, batteryLevel);

	// debug text
	// drawDebug();

	//menu stuff
	if(rebootCounter<257)
	{
		//about to reboot
		drawError(GFX_BOTTOM,
			"Reboot",
			"    You're about to reboot your console into home menu.\n\n"
			"                                                                                            A : Proceed\n"
			"                                                                                            B : Cancel\n");
	}else if(!sdmcCurrent)
	{
		//no SD
		drawError(GFX_BOTTOM,
			"No SD detected",
			"    It looks like your 3DS doesn't have an SD inserted into it.\n"
			"    Please insert an SD card for optimal homebrew launcher performance !\n");
	}else if(sdmcCurrent<0)
	{
		//SD error
		drawError(GFX_BOTTOM,
			"SD Error",
			"    Something unexpected happened when trying to mount your SD card.\n"
			"    Try taking it out and putting it back in. If that doesn't work,\n"
			"please try again with another SD card.");
	}else if(netloader_active){
		char bof[256];
		u32 ip = gethostid();
		sprintf(bof,
			"    NetLoader Active\n"
			"    IP: %lu.%lu.%lu.%lu, Port: %d\n"
			"                                                                                            B : Cancel\n",
			ip & 0xFF, (ip>>8)&0xFF, (ip>>16)&0xFF, (ip>>24)&0xFF, NETLOADER_PORT);

		drawError(GFX_BOTTOM,
			"NetLoader",
			bof);
	}else{
示例#2
0
static int lua_newT(lua_State *L) {
	int argc = lua_gettop(L);
	#ifndef SKIP_ERROR_HANDLING
       if (argc != 0) return luaL_error(L, "wrong number of arguments.");
	#endif
	Timer* new_timer = (Timer*)malloc(sizeof(Timer));
	
	// Calculating current frame
	new_timer->tick = osGetTime();
	new_timer->magic = 0x4C544D52;
	new_timer->isPlaying = true;
	
	drawCommand("Timer.new: ","Timer created at offset 0x%lX.\n",(u32)new_timer);
	allocatedDatas = allocatedDatas + sizeof(Timer);
	size_t percent = (allocatedDatas * 100) / maxDatas;
	drawDebug("Debug: ","Allocated %lu bytes (Mem. usage: %u%%).\n",sizeof(Timer), percent);
	if (percent > 80) drawWarning("Warning: ", "High memory usage!");
	if (percent > 100){
		drawError("FATAL ERROR: ", "Out of memory!");
		return luaL_error(L, "internal error.");
	}
	
    lua_pushinteger(L,(u32)new_timer);
    return 1;
}
示例#3
0
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
    ModularBackend::logMessage(type, message);
    if (_logger)
        _logger->print(message);

#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
    TCHAR buf_unicode[1024];
    MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
    OutputDebugString(buf_unicode);

    if (type == LogMessageType::kError) {
#ifndef DEBUG
        drawError(message);
#else
        int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1);	// bus error
        printf("%d", cmon_break_into_the_debugger_if_you_please);			// don't optimize the int out
#endif
    }

#else
    OutputDebugString(message);
#endif
#endif
}
示例#4
0
文件: menu.c 项目: AnonEx/3ds_hb_menu
void drawMenu(menu_s* m)
{
	if(!m)return;

	if(!m->numEntries)
	{
		drawError(GFX_BOTTOM,
			"Error",
			"    It seems you don't have any homebrew applications installed on your\n"
			"SD card.\n"
			"    Please take out your SD card, create a folder named \"3ds\" at the root of\n"
			"your card and place homebrew there.\n"
			"    Then, simply insert your SD card back into your 3DS !\n"
			"    The homebrew launcher will take it from there.",
			0);
	}else{
		menuEntry_s* me=m->entries;
		int i=0;
		int h=0;
		while(me)
		{
			h+=drawMenuEntry(me, GFX_BOTTOM, getEntryLocationPx(m,h), 9, i==m->selectedEntry);
			me=me->next;
			i++;
		}
	}

	drawScrollBar(m);
}
示例#5
0
void QRcode::draw()
{
	gl::pushMatrices();					
		gl::translate(startQRCodeHolderXY);
		gl::draw(qrCodeFon);

		if (isError)
		{
			drawError();			
		}
		else
		{
			if (isReady == false)
			{
				gl::pushMatrices();
					gl::translate(220, 650);	
					preloader.draw();			
				gl::popMatrices();
			}
			else
			{
				if(stringQrcode=="") return;
				//if (isRender == false)
				//{
					isRender = true;		
					qrCodeTexture = loadImageFromString(stringQrcode);

					TextLayout simple;
					simple.setFont( qrCodeFont );
					simple.setColor( Color( 1, 1, 1 ) );
					simple.addLine(url);
					qrCodeTextTexture = gl::Texture( simple.render( true, false ) );
				//}

				if(qrCodeTextTexture)
				{
					gl::pushMatrices();			
					gl::translate(33, 885);	
					gl::draw(qrCodeTextTexture);
					gl::popMatrices();
				}	

				if(qrCodeTexture)
				{
					gl::pushMatrices();			
					gl::translate(86, 505);		
					gl::draw(qrCodeTexture);
					gl::popMatrices();
				}

			}
		}

	gl::popMatrices();	
}
示例#6
0
static int netloader_draw_progress(void) {
    char info[1024];
    sprintf(info, "Transferring: %s\n\n%s",netloadedPath,progress);
    drawError(GFX_BOTTOM, "NetLoader", info, 0);
    gfxFlushBuffers();
    gfxSwapBuffers();

    gspWaitForVBlank();

    return 0;
}
void cmd_run2(const char* prog, const char* cmdLine) {
  char e;

  // Запуск
  e = fs_exec(prog, cmdLine);

  // Выводим ошибку
  drawError(prog, e); 

  // Восстанавлиаем экран и ком строку
  repairScreen(0);
}
示例#8
0
void OSystem_SDL::logMessage(LogMessageType::Type type, const char *message) {
	// First log to stdout/stderr
	FILE *output = 0;

	if (type == LogMessageType::kInfo || type == LogMessageType::kDebug)
		output = stdout;
	else
		output = stderr;

	fputs(message, output);
	fflush(output);

	// Then log into file (via the logger)
	if (_logger)
		_logger->print(message);

	// Finally, some Windows / WinCE specific logging code.
#if defined( USE_WINDBG )
#if defined( _WIN32_WCE )
	TCHAR buf_unicode[1024];
	MultiByteToWideChar(CP_ACP, 0, message, strlen(message) + 1, buf_unicode, sizeof(buf_unicode));
	OutputDebugString(buf_unicode);

	if (type == LogMessageType::kError) {
#ifndef DEBUG
		drawError(message);
#else
		int cmon_break_into_the_debugger_if_you_please = *(int *)(message + 1);	// bus error
		printf("%d", cmon_break_into_the_debugger_if_you_please);			// don't optimize the int out
#endif
	}

#else
	OutputDebugString(message);
#endif
#endif
}
示例#9
0
/** Paint a cell of the ViewItem
  *
  * \param painter The paint where we draw the item
  * \param cg The color group we can use to draw
  * \param column The index of the column to draw
  * \param width The width of the cell
  * \param align Not yet used
  *
  */
void RainbruRPG::Network::Ftp::TransferVisual::
paintCell( QPainter * painter,const QColorGroup & cg, int column, 
	   int width, int align ){

  switch(state){
  case TVS_ERROR:
    drawError(painter, cg, column, width, align);
    break;

  case TVS_INPROGRESS:
    drawInProgress(painter, cg, column, width, align);
    break;
   
  case TVS_SUCCESS:
    drawSuccess(painter, cg, column, width, align);
    break;

  default:
    QString s="TransferVisual State not set";
    LOGW(s.toLatin1());
    painter->drawText( 0, 0, width, height(), Qt::AlignCenter, s );

  } 
}
示例#10
0
void QgsMapRenderer::render( QPainter* painter, double* forceWidthScale )
{
  //Lock render method for concurrent threads (e.g. from globe)
  QMutexLocker renderLock( &mRenderMutex );

  //flag to see if the render context has changed
  //since the last time we rendered. If it hasnt changed we can
  //take some shortcuts with rendering
  bool mySameAsLastFlag = true;

  QgsDebugMsg( "========== Rendering ==========" );

  if ( mExtent.isEmpty() )
  {
    QgsDebugMsg( "empty extent... not rendering" );
    return;
  }

  if ( mSize.width() == 1 && mSize.height() == 1 )
  {
    QgsDebugMsg( "size 1x1... not rendering" );
    return;
  }

  QPaintDevice* thePaintDevice = painter->device();
  if ( !thePaintDevice )
  {
    return;
  }

  // wait
  if ( mDrawing )
  {
    QgsDebugMsg( "already rendering" );
    QCoreApplication::processEvents();
  }

  if ( mDrawing )
  {
    QgsDebugMsg( "still rendering - skipping" );
    return;
  }

  mDrawing = true;

  const QgsCoordinateTransform *ct;

#ifdef QGISDEBUG
  QgsDebugMsg( "Starting to render layer stack." );
  QTime renderTime;
  renderTime.start();
#endif

  if ( mOverview )
    mRenderContext.setDrawEditingInformation( !mOverview );

  mRenderContext.setPainter( painter );
  mRenderContext.setCoordinateTransform( 0 );
  //this flag is only for stopping during the current rendering progress,
  //so must be false at every new render operation
  mRenderContext.setRenderingStopped( false );

  // set selection color
  QgsProject* prj = QgsProject::instance();
  int myRed = prj->readNumEntry( "Gui", "/SelectionColorRedPart", 255 );
  int myGreen = prj->readNumEntry( "Gui", "/SelectionColorGreenPart", 255 );
  int myBlue = prj->readNumEntry( "Gui", "/SelectionColorBluePart", 0 );
  int myAlpha = prj->readNumEntry( "Gui", "/SelectionColorAlphaPart", 255 );
  mRenderContext.setSelectionColor( QColor( myRed, myGreen, myBlue, myAlpha ) );

  //calculate scale factor
  //use the specified dpi and not those from the paint device
  //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene)
  double sceneDpi = mScaleCalculator->dpi();
  double scaleFactor = 1.0;
  if ( mOutputUnits == QgsMapRenderer::Millimeters )
  {
    if ( forceWidthScale )
    {
      scaleFactor = *forceWidthScale;
    }
    else
    {
      scaleFactor = sceneDpi / 25.4;
    }
  }
  double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi;
  if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor )
  {
    mRenderContext.setRasterScaleFactor( rasterScaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.scaleFactor() != scaleFactor )
  {
    mRenderContext.setScaleFactor( scaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.rendererScale() != mScale )
  {
    //add map scale to render context
    mRenderContext.setRendererScale( mScale );
    mySameAsLastFlag = false;
  }
  if ( mLastExtent != mExtent )
  {
    mLastExtent = mExtent;
    mySameAsLastFlag = false;
  }

  mRenderContext.setLabelingEngine( mLabelingEngine );
  if ( mLabelingEngine )
    mLabelingEngine->init( this );

  // know we know if this render is just a repeat of the last time, we
  // can clear caches if it has changed
  if ( !mySameAsLastFlag )
  {
    //clear the cache pixmap if we changed resolution / extent
    QSettings mySettings;
    if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
    {
      QgsMapLayerRegistry::instance()->clearAllLayerCaches();
    }
  }

  // render all layers in the stack, starting at the base
  QListIterator<QString> li( mLayerSet );
  li.toBack();

  QgsRectangle r1, r2;

  while ( li.hasPrevious() )
  {
    if ( mRenderContext.renderingStopped() )
    {
      break;
    }

    // Store the painter in case we need to swap it out for the
    // cache painter
    QPainter * mypContextPainter = mRenderContext.painter();
    // Flattened image for drawing when a blending mode is set
    QImage * mypFlattenedImage = 0;

    QString layerId = li.previous();

    QgsDebugMsg( "Rendering at layer item " + layerId );

    // This call is supposed to cause the progress bar to
    // advance. However, it seems that updating the progress bar is
    // incompatible with having a QPainter active (the one that is
    // passed into this function), as Qt produces a number of errors
    // when try to do so. I'm (Gavin) not sure how to fix this, but
    // added these comments and debug statement to help others...
    QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" );

    //emit drawingProgress(myRenderCounter++, mLayerSet.size());
    QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId );

    if ( !ml )
    {
      QgsDebugMsg( "Layer not found in registry!" );
      continue;
    }

    QgsDebugMsg( QString( "layer %1:  minscale:%2  maxscale:%3  scaledepvis:%4  extent:%5  blendmode:%6" )
                 .arg( ml->name() )
                 .arg( ml->minimumScale() )
                 .arg( ml->maximumScale() )
                 .arg( ml->hasScaleBasedVisibility() )
                 .arg( ml->extent().toString() )
                 .arg( ml->blendMode() )
               );

    if ( mRenderContext.useAdvancedEffects() )
    {
      // Set the QPainter composition mode so that this layer is rendered using
      // the desired blending mode
      mypContextPainter->setCompositionMode( ml->blendMode() );
    }

    if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() <= mScale && mScale < ml->maximumScale() ) || mOverview )
    {
      connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );

      //
      // Now do the call to the layer that actually does
      // the rendering work!
      //

      bool split = false;

      if ( hasCrsTransformEnabled() )
      {
        r1 = mExtent;
        split = splitLayersExtent( ml, r1, r2 );
        ct = transformation( ml );
        mRenderContext.setExtent( r1 );
        QgsDebugMsg( "  extent 1: " + r1.toString() );
        QgsDebugMsg( "  extent 2: " + r2.toString() );
        if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer
        {
          continue;
        }
      }
      else
      {
        ct = NULL;
      }

      mRenderContext.setCoordinateTransform( ct );

      //decide if we have to scale the raster
      //this is necessary in case QGraphicsScene is used
      bool scaleRaster = false;
      QgsMapToPixel rasterMapToPixel;
      QgsMapToPixel bk_mapToPixel;

      if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 )
      {
        scaleRaster = true;
      }

      // Force render of layers that are being edited
      // or if there's a labeling engine that needs the layer to register features
      if ( ml->type() == QgsMapLayer::VectorLayer )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->isEditable() ||
             ( mRenderContext.labelingEngine() && mRenderContext.labelingEngine()->willUseLayer( vl ) ) )
        {
          ml->setCacheImage( 0 );
        }
      }

      QSettings mySettings;
      bool useRenderCaching = false;
      if ( ! split )//render caching does not yet cater for split extents
      {
        if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
        {
          useRenderCaching = true;
          if ( !mySameAsLastFlag || ml->cacheImage() == 0 )
          {
            QgsDebugMsg( "Caching enabled but layer redraw forced by extent change or empty cache" );
            QImage * mypImage = new QImage( mRenderContext.painter()->device()->width(),
                                            mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
            if ( mypImage->isNull() )
            {
              QgsDebugMsg( "insufficient memory for image " + QString::number( mRenderContext.painter()->device()->width() ) + "x" + QString::number( mRenderContext.painter()->device()->height() ) );
              emit drawError( ml );
              painter->end(); // drawError is not caught by anyone, so we end painting to notify caller
              return;
            }
            mypImage->fill( 0 );
            ml->setCacheImage( mypImage ); //no need to delete the old one, maplayer does it for you
            QPainter * mypPainter = new QPainter( ml->cacheImage() );
            // Changed to enable anti aliasing by default in QGIS 1.7
            if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
            {
              mypPainter->setRenderHint( QPainter::Antialiasing );
            }
            mRenderContext.setPainter( mypPainter );
          }
          else if ( mySameAsLastFlag )
          {
            //draw from cached image
            QgsDebugMsg( "Caching enabled --- drawing layer from cached image" );
            mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
            disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
            //short circuit as there is nothing else to do...
            continue;
          }
        }
      }

      // If we are drawing with an alternative blending mode then we need to render to a separate image
      // before compositing this on the map. This effectively flattens the layer and prevents
      // blending occuring between objects on the layer
      // (this is not required for raster layers or when layer caching is enabled, since that has the same effect)
      bool flattenedLayer = false;
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if (( !useRenderCaching )
            && (( vl->blendMode() != QPainter::CompositionMode_SourceOver )
                || ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver )
                || ( vl->layerTransparency() != 0 ) ) )
        {
          flattenedLayer = true;
          mypFlattenedImage = new QImage( mRenderContext.painter()->device()->width(),
                                          mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
          if ( mypFlattenedImage->isNull() )
          {
            QgsDebugMsg( "insufficient memory for image " + QString::number( mRenderContext.painter()->device()->width() ) + "x" + QString::number( mRenderContext.painter()->device()->height() ) );
            emit drawError( ml );
            painter->end(); // drawError is not caught by anyone, so we end painting to notify caller
            return;
          }
          mypFlattenedImage->fill( 0 );
          QPainter * mypPainter = new QPainter( mypFlattenedImage );
          if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
          {
            mypPainter->setRenderHint( QPainter::Antialiasing );
          }
          mypPainter->scale( rasterScaleFactor,  rasterScaleFactor );
          mRenderContext.setPainter( mypPainter );
        }
      }

      // Per feature blending mode
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->featureBlendMode() != QPainter::CompositionMode_SourceOver )
        {
          // set the painter to the feature blend mode, so that features drawn
          // on this layer will interact and blend with each other
          mRenderContext.painter()->setCompositionMode( vl->featureBlendMode() );
        }
      }

      if ( scaleRaster )
      {
        bk_mapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor );
        rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor );
        mRenderContext.setMapToPixel( rasterMapToPixel );
        mRenderContext.painter()->save();
        mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
      }

      if ( !ml->draw( mRenderContext ) )
      {
        emit drawError( ml );
      }
      else
      {
        QgsDebugMsg( "Layer rendered without issues" );
      }

      if ( split )
      {
        mRenderContext.setExtent( r2 );
        if ( !ml->draw( mRenderContext ) )
        {
          emit drawError( ml );
        }
      }

      if ( scaleRaster )
      {
        mRenderContext.setMapToPixel( bk_mapToPixel );
        mRenderContext.painter()->restore();
      }

      //apply layer transparency for vector layers
      if (( mRenderContext.useAdvancedEffects() ) && ( ml->type() == QgsMapLayer::VectorLayer ) )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->layerTransparency() != 0 )
        {
          // a layer transparency has been set, so update the alpha for the flattened layer
          // by combining it with the layer transparency
          QColor transparentFillColor = QColor( 0, 0, 0, 255 - ( 255 * vl->layerTransparency() / 100 ) );
          // use destination in composition mode to merge source's alpha with destination
          mRenderContext.painter()->setCompositionMode( QPainter::CompositionMode_DestinationIn );
          mRenderContext.painter()->fillRect( 0, 0, mRenderContext.painter()->device()->width(),
                                              mRenderContext.painter()->device()->height(), transparentFillColor );
        }
      }

      if ( useRenderCaching )
      {
        // composite the cached image into our view and then clean up from caching
        // by reinstating the painter as it was swapped out for caching renders
        delete mRenderContext.painter();
        mRenderContext.setPainter( mypContextPainter );
        //draw from cached image that we created further up
        if ( ml->cacheImage() )
          mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
      }
      else if ( flattenedLayer )
      {
        // If we flattened this layer for alternate blend modes, composite it now
        delete mRenderContext.painter();
        mRenderContext.setPainter( mypContextPainter );
        mypContextPainter->save();
        mypContextPainter->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
        mypContextPainter->drawImage( 0, 0, *( mypFlattenedImage ) );
        mypContextPainter->restore();
        delete mypFlattenedImage;
        mypFlattenedImage = 0;
      }

      disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
    }
示例#11
0
int netloader_draw_error(void) {
    drawError(GFX_BOTTOM, "Failure", errbuf, 0);
    return 0;
}
示例#12
0
void QgsMapRenderer::render( QPainter* painter )
{
  //flag to see if the render context has changed
  //since the last time we rendered. If it hasnt changed we can
  //take some shortcuts with rendering
  bool mySameAsLastFlag = true;

  QgsDebugMsg( "========== Rendering ==========" );

  if ( mExtent.isEmpty() )
  {
    QgsDebugMsg( "empty extent... not rendering" );
    return;
  }

  if ( mSize.width() == 1 && mSize.height() == 1 )
  {
    QgsDebugMsg( "size 1x1... not rendering" );
    return;
  }

  QPaintDevice* thePaintDevice = painter->device();
  if ( !thePaintDevice )
  {
    return;
  }

  // wait
  if ( mDrawing )
  {
    QgsDebugMsg( "already rendering" );
    QCoreApplication::processEvents();
  }

  if ( mDrawing )
  {
    QgsDebugMsg( "still rendering - skipping" );
    return;
  }

  mDrawing = true;

  QgsCoordinateTransform* ct;

#ifdef QGISDEBUG
  QgsDebugMsg( "Starting to render layer stack." );
  QTime renderTime;
  renderTime.start();
#endif

  if ( mOverview )
    mRenderContext.setDrawEditingInformation( !mOverview );

  mRenderContext.setPainter( painter );
  mRenderContext.setCoordinateTransform( 0 );
  //this flag is only for stopping during the current rendering progress,
  //so must be false at every new render operation
  mRenderContext.setRenderingStopped( false );

  //calculate scale factor
  //use the specified dpi and not those from the paint device
  //because sometimes QPainter units are in a local coord sys (e.g. in case of QGraphicsScene)
  double sceneDpi = mScaleCalculator->dpi();
  double scaleFactor = 1.0;
  if ( mOutputUnits == QgsMapRenderer::Millimeters )
  {
    scaleFactor = sceneDpi / 25.4;
  }
  double rasterScaleFactor = ( thePaintDevice->logicalDpiX() + thePaintDevice->logicalDpiY() ) / 2.0 / sceneDpi;
  if ( mRenderContext.rasterScaleFactor() != rasterScaleFactor )
  {
    mRenderContext.setRasterScaleFactor( rasterScaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.scaleFactor() != scaleFactor )
  {
    mRenderContext.setScaleFactor( scaleFactor );
    mySameAsLastFlag = false;
  }
  if ( mRenderContext.rendererScale() != mScale )
  {
    //add map scale to render context
    mRenderContext.setRendererScale( mScale );
    mySameAsLastFlag = false;
  }
  if ( mLastExtent != mExtent )
  {
    mLastExtent = mExtent;
    mySameAsLastFlag = false;
  }

  mRenderContext.setLabelingEngine( mLabelingEngine );
  if ( mLabelingEngine )
    mLabelingEngine->init( this );

  // know we know if this render is just a repeat of the last time, we
  // can clear caches if it has changed
  if ( !mySameAsLastFlag )
  {
    //clear the cache pixmap if we changed resolution / extent
    QSettings mySettings;
    if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
    {
      QgsMapLayerRegistry::instance()->clearAllLayerCaches();
    }
  }

  QgsOverlayObjectPositionManager* overlayManager = overlayManagerFromSettings();
  QList<QgsVectorOverlay*> allOverlayList; //list of all overlays, used to draw them after layers have been rendered

  // render all layers in the stack, starting at the base
  QListIterator<QString> li( mLayerSet );
  li.toBack();

  QgsRectangle r1, r2;

  while ( li.hasPrevious() )
  {
    if ( mRenderContext.renderingStopped() )
    {
      break;
    }

    // Store the painter in case we need to swap it out for the
    // cache painter
    QPainter * mypContextPainter = mRenderContext.painter();

    QString layerId = li.previous();

    QgsDebugMsg( "Rendering at layer item " + layerId );

    // This call is supposed to cause the progress bar to
    // advance. However, it seems that updating the progress bar is
    // incompatible with having a QPainter active (the one that is
    // passed into this function), as Qt produces a number of errors
    // when try to do so. I'm (Gavin) not sure how to fix this, but
    // added these comments and debug statement to help others...
    QgsDebugMsg( "If there is a QPaintEngine error here, it is caused by an emit call" );

    //emit drawingProgress(myRenderCounter++, mLayerSet.size());
    QgsMapLayer *ml = QgsMapLayerRegistry::instance()->mapLayer( layerId );

    if ( !ml )
    {
      QgsDebugMsg( "Layer not found in registry!" );
      continue;
    }

    QgsDebugMsg( "Rendering layer " + ml->name() );
    QgsDebugMsg( "  Layer minscale " + QString( "%1" ).arg( ml->minimumScale() ) );
    QgsDebugMsg( "  Layer maxscale " + QString( "%1" ).arg( ml->maximumScale() ) );
    QgsDebugMsg( "  Scale dep. visibility enabled? " + QString( "%1" ).arg( ml->hasScaleBasedVisibility() ) );
    QgsDebugMsg( "  Input extent: " + ml->extent().toString() );

    if ( !ml->hasScaleBasedVisibility() || ( ml->minimumScale() < mScale && mScale < ml->maximumScale() ) || mOverview )
    {
      connect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );

      //
      // Now do the call to the layer that actually does
      // the rendering work!
      //

      bool split = false;

      if ( hasCrsTransformEnabled() )
      {
        r1 = mExtent;
        split = splitLayersExtent( ml, r1, r2 );
        ct = new QgsCoordinateTransform( ml->crs(), *mDestCRS );
        mRenderContext.setExtent( r1 );
        QgsDebugMsg( "  extent 1: " + r1.toString() );
        QgsDebugMsg( "  extent 2: " + r2.toString() );
        if ( !r1.isFinite() || !r2.isFinite() ) //there was a problem transforming the extent. Skip the layer
        {
          continue;
        }
      }
      else
      {
        ct = NULL;
      }

      mRenderContext.setCoordinateTransform( ct );

      //decide if we have to scale the raster
      //this is necessary in case QGraphicsScene is used
      bool scaleRaster = false;
      QgsMapToPixel rasterMapToPixel;
      QgsMapToPixel bk_mapToPixel;

      if ( ml->type() == QgsMapLayer::RasterLayer && qAbs( rasterScaleFactor - 1.0 ) > 0.000001 )
      {
        scaleRaster = true;
      }


      //create overlay objects for features within the view extent
      if ( ml->type() == QgsMapLayer::VectorLayer && overlayManager )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl )
        {
          QList<QgsVectorOverlay*> thisLayerOverlayList;
          vl->vectorOverlays( thisLayerOverlayList );

          QList<QgsVectorOverlay*>::iterator overlayIt = thisLayerOverlayList.begin();
          for ( ; overlayIt != thisLayerOverlayList.end(); ++overlayIt )
          {
            if (( *overlayIt )->displayFlag() )
            {
              ( *overlayIt )->createOverlayObjects( mRenderContext );
              allOverlayList.push_back( *overlayIt );
            }
          }

          overlayManager->addLayer( vl, thisLayerOverlayList );
        }
      }

      // Force render of layers that are being edited
      // or if there's a labeling engine that needs the layer to register features
      if ( ml->type() == QgsMapLayer::VectorLayer )
      {
        QgsVectorLayer* vl = qobject_cast<QgsVectorLayer *>( ml );
        if ( vl->isEditable() ||
             ( mRenderContext.labelingEngine() && mRenderContext.labelingEngine()->willUseLayer( vl ) ) )
        {
          ml->setCacheImage( 0 );
        }
      }

      QSettings mySettings;
      if ( ! split )//render caching does not yet cater for split extents
      {
        if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
        {
          if ( !mySameAsLastFlag || ml->cacheImage() == 0 )
          {
            QgsDebugMsg( "\n\n\nCaching enabled but layer redraw forced by extent change or empty cache\n\n\n" );
            QImage * mypImage = new QImage( mRenderContext.painter()->device()->width(),
                                            mRenderContext.painter()->device()->height(), QImage::Format_ARGB32 );
            mypImage->fill( 0 );
            ml->setCacheImage( mypImage ); //no need to delete the old one, maplayer does it for you
            QPainter * mypPainter = new QPainter( ml->cacheImage() );
            // Changed to enable anti aliasing by default in QGIS 1.7
            if ( mySettings.value( "/qgis/enable_anti_aliasing", true ).toBool() )
            {
              mypPainter->setRenderHint( QPainter::Antialiasing );
            }
            mRenderContext.setPainter( mypPainter );
          }
          else if ( mySameAsLastFlag )
          {
            //draw from cached image
            QgsDebugMsg( "\n\n\nCaching enabled --- drawing layer from cached image\n\n\n" );
            mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
            disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
            //short circuit as there is nothing else to do...
            continue;
          }
        }
      }

      if ( scaleRaster )
      {
        bk_mapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel = mRenderContext.mapToPixel();
        rasterMapToPixel.setMapUnitsPerPixel( mRenderContext.mapToPixel().mapUnitsPerPixel() / rasterScaleFactor );
        rasterMapToPixel.setYMaximum( mSize.height() * rasterScaleFactor );
        mRenderContext.setMapToPixel( rasterMapToPixel );
        mRenderContext.painter()->save();
        mRenderContext.painter()->scale( 1.0 / rasterScaleFactor, 1.0 / rasterScaleFactor );
      }


      if ( !ml->draw( mRenderContext ) )
      {
        emit drawError( ml );
      }
      else
      {
        QgsDebugMsg( "Layer rendered without issues" );
      }

      if ( split )
      {
        mRenderContext.setExtent( r2 );
        if ( !ml->draw( mRenderContext ) )
        {
          emit drawError( ml );
        }
      }

      if ( scaleRaster )
      {
        mRenderContext.setMapToPixel( bk_mapToPixel );
        mRenderContext.painter()->restore();
      }

      if ( mySettings.value( "/qgis/enable_render_caching", false ).toBool() )
      {
        if ( !split )
        {
          // composite the cached image into our view and then clean up from caching
          // by reinstating the painter as it was swapped out for caching renders
          delete mRenderContext.painter();
          mRenderContext.setPainter( mypContextPainter );
          //draw from cached image that we created further up
          mypContextPainter->drawImage( 0, 0, *( ml->cacheImage() ) );
        }
      }
      disconnect( ml, SIGNAL( drawingProgress( int, int ) ), this, SLOT( onDrawingProgress( int, int ) ) );
    }
    else // layer not visible due to scale
    {
示例#13
0
void renderFrame(u8 bgColor[3], u8 waterBorderColor[3], u8 waterColor[3])
{
	// background stuff
	drawBackground(bgColor, waterBorderColor, waterColor);

	// status bar
	drawStatusBar(wifiStatus, charging, batteryLevel);

	// current directory
	printDirectory();

	// debug text
	// drawDebug();

	//menu stuff
	if(rebootCounter<257)
	{
		//about to reboot

		if(!menuret_enabled)
		{
			drawError(GFX_BOTTOM,
				"Reboot",
				"    You're about to reboot your console into Home Menu.\n\n"
				"                                                                                            A : Proceed\n"
				"                                                                                            B : Cancel\n",
				0);
		}
		else
		{
			drawError(GFX_BOTTOM,
				"Reboot",
				"    You're about to reboot your console into Home Menu.\n\n"
				"                                                                    A : Proceed\n"
				"                                                                    B : Cancel\n"
				"                                                                    X : Return to Home Menu (no reboot)\n",
				0);
		}
	}else if(!sdmcCurrent)
	{
		//no SD
		drawError(GFX_BOTTOM,
			"No SD detected",
			"    It looks like your 3DS doesn't have an SD inserted into it.\n"
			"    Please insert an SD card for optimal homebrew launcher performance !\n",
			0);
	}else if(sdmcCurrent<0)
	{
		//SD error
		drawError(GFX_BOTTOM,
			"SD Error",
			"    Something unexpected happened when trying to mount your SD card.\n"
			"    Try taking it out and putting it back in. If that doesn't work,\n"
			"please try again with another SD card.",
			0);
	}else if(hbmenu_state == HBMENU_NETLOADER_ACTIVE){
		char bof[256];
		u32 ip = gethostid();
		sprintf(bof,
			"    NetLoader Active - waiting for 3dslink connection\n"
			"    IP: %lu.%lu.%lu.%lu, Port: %d\n\n"
			"                                                                                            B : Cancel\n",
			ip & 0xFF, (ip>>8)&0xFF, (ip>>16)&0xFF, (ip>>24)&0xFF, NETLOADER_PORT);

		drawError(GFX_BOTTOM,
			"NetLoader",
			bof,
			0);
	}else if(hbmenu_state == HBMENU_NETLOADER_UNAVAILABLE_NINJHAX2){
示例#14
0
char cmd_copymove(uchar copymode, uchar shiftPressed) {
  drawError(copymode ? "o{ibka kopirowaniq" : "o{ibka pereme}eniq", cmd_copymove1(copymode, shiftPressed));
  drawScreen();
}
示例#15
0
文件: error.c 项目: revcozmo/edgar
void showErrorAndExit(char *fmt, ...)
{
	int h, y;
	SDL_Rect dest;
	SDL_Surface *title, *error1, *error2, *error3;
	char text[MAX_MESSAGE_LENGTH];
	va_list ap;

	va_start(ap, fmt);
	vsnprintf(text, sizeof(text), fmt, ap);
	va_end(ap);

	error1 = error2 = error3 = title = NULL;

	if (game.font != NULL)
	{
		title = generateTextSurface(_("The Legend of Edgar has encountered the following error"), game.font, 0, 220, 0, 0, 0, 0);

		error1 = generateTextSurface(text, game.font, 220, 220, 220, 0, 0, 0);

		error2 = generateTextSurface(_("Please report this error to Parallel Realities"), game.font, 0, 220, 0, 0, 0, 0);

		error3 = generateTextSurface(_("Press Escape to exit"), game.font, 0, 220, 0, 0, 0, 0);
	}

	printf("%s\n", text);

	#if DEV == 1
		exit(1);
	#endif

	if (title == NULL || error1 == NULL || error2 == NULL || error3 == NULL)
	{
		exit(1);
	}

	if (game.tempSurface != NULL)
	{
		SDL_FreeSurface(game.tempSurface);

		game.tempSurface = NULL;
	}

	game.tempSurface = createSurface(SCREEN_WIDTH, SCREEN_HEIGHT);

	drawBox(game.tempSurface, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, 0);

	h = title->h + error1->h + error2->h + error3->h + 45;

	y = (SCREEN_HEIGHT - h) / 2;

	dest.x = (SCREEN_WIDTH - title->w) / 2;
	dest.y = y;
	dest.w = title->w;
	dest.h = title->h;

	SDL_BlitSurface(title, NULL, game.tempSurface, &dest);

	y += title->h + 15;

	dest.x = (SCREEN_WIDTH - error1->w) / 2;
	dest.y = y;
	dest.w = error1->w;
	dest.h = error1->h;

	SDL_BlitSurface(error1, NULL, game.tempSurface, &dest);

	y += error1->h + 15;

	dest.x = (SCREEN_WIDTH - error2->w) / 2;
	dest.y = y;
	dest.w = error2->w;
	dest.h = error2->h;

	SDL_BlitSurface(error2, NULL, game.tempSurface, &dest);

	y += error2->h + 15;

	dest.x = (SCREEN_WIDTH - error3->w) / 2;
	dest.y = y;
	dest.w = error3->w;
	dest.h = error3->h;

	SDL_BlitSurface(error3, NULL, game.tempSurface, &dest);

	SDL_FreeSurface(title);
	SDL_FreeSurface(error1);
	SDL_FreeSurface(error2);
	SDL_FreeSurface(error3);

	game.status = IN_ERROR;

	stopMusic();

	drawError();
}
void PairRegressionAnalyzerGraphic::drawGraphic() {
    drawPoints();
    drawLine();
    drawError();
}